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golang-patterns

Write, review, and refactor Go applications using established language conventions. The skill covers error handling, concurrent tasks, interfaces, package structure, memory use, and development commands to support clear, maintainable code.

OriginalShow the original description

Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications. Use when writing or reviewing Go code and idiomatic structure or conventions are in question.

AI rating90/ 100See how to install

Good for

  • Reviewing Go code for established conventions
  • Improving error handling in existing code
  • Designing concurrent tasks with cancellation
  • Organizing packages and interfaces

Overview

What it does

Helps write, review, and revise Go code using conventions that emphasize readability and maintainability. Examples show how to return errors with context, design types that work without initialization, keep interfaces focused, and organize and name packages.

It also covers dividing work among concurrent tasks, cancellation, timeouts, and shutting down a server after ongoing work finishes. Alongside reviewing memory allocation and string concatenation, it introduces commands for formatting, testing, and static analysis, which checks code for problems without running it.

When it helps

Use it when you are unsure how to structure Go code or want an agent to review or refactor an existing implementation. It also helps with designing new packages and deciding how concurrent tasks should end, including when cancellation occurs.

Example requests

  • “Review this Go code’s error handling and bring it in line with Go conventions.”
  • “Restructure the concurrent work so tasks do not remain running after cancellation.”
  • “Organize the packages and clarify each interface’s responsibilities.”

Notes

Running the listed commands requires a Go development environment. Additional analysis and formatting tools introduced are staticcheck, golangci-lint, and goimports. One concurrency example uses golang.org/x/sync/errgroup.

This overview was written by AI (OpenAI Codex) from the public SKILL.md. Check the original below for the exact behavior.

Objective evaluation

AI rated this skill on four points using only the contents of its SKILL.md. Stars and popularity are not taken into account.

Clear instructionsIs it clear when to use it and what it does?
AGoodIt explicitly lists writing, reviewing, refactoring Go code, and designing packages as activation scenarios.
Concrete stepsAre steps, inputs, outputs, and examples spelled out?
AGoodConcrete Go examples demonstrate error handling, cancellation, and interface design.
SafetyAre sending data, deleting files, and running commands disclosed?
AGoodHTTP requests and file reads appear as code examples, with no instruction to execute them automatically.
Easy setupDoes it need few tools or API keys, and are they documented?
BPartly lackingExamples use Go and errgroup, but installation steps for the development environment and dependency are absent.

The total counts each point as A = 25, B = 15, C = 5. Rated by AI (OpenAI Codex) as of Oct 19, 2026. Treat it as a guide and read the original before installing.

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SKILL.md (original)

Review the instructions the agent will receive before you install.

Go Development Patterns

Idiomatic Go patterns and best practices for building robust, efficient, and maintainable applications.

When to Activate

  • Writing new Go code
  • Reviewing Go code
  • Refactoring existing Go code
  • Designing Go packages/modules

Core Principles

1. Simplicity and Clarity

Go favors simplicity over cleverness. Code should be obvious and easy to read.

// Good: Clear and direct
func GetUser(id string) (*User, error) {
    user, err := db.FindUser(id)
    if err != nil {
        return nil, fmt.Errorf("get user %s: %w", id, err)
    }
    return user, nil
}

// Bad: Overly clever
func GetUser(id string) (*User, error) {
    return func() (*User, error) {
        if u, e := db.FindUser(id); e == nil {
            return u, nil
        } else {
            return nil, e
        }
    }()
}

2. Make the Zero Value Useful

Design types so their zero value is immediately usable without initialization.

// Good: Zero value is useful
type Counter struct {
    mu    sync.Mutex
    count int // zero value is 0, ready to use
}

func (c *Counter) Inc() {
    c.mu.Lock()
    c.count++
    c.mu.Unlock()
}

// Good: bytes.Buffer works with zero value
var buf bytes.Buffer
buf.WriteString("hello")

// Bad: Requires initialization
type BadCounter struct {
    counts map[string]int // nil map will panic
}

3. Accept Interfaces, Return Structs

Functions should accept interface parameters and return concrete types.

// Good: Accepts interface, returns concrete type
func ProcessData(r io.Reader) (*Result, error) {
    data, err := io.ReadAll(r)
    if err != nil {
        return nil, err
    }
    return &Result{Data: data}, nil
}

// Bad: Returns interface (hides implementation details unnecessarily)
func ProcessData(r io.Reader) (io.Reader, error) {
    // ...
}

Error Handling Patterns

Error Wrapping with Context

// Good: Wrap errors with context
func LoadConfig(path string) (*Config, error) {
    data, err := os.ReadFile(path)
    if err != nil {
        return nil, fmt.Errorf("load config %s: %w", path, err)
    }

    var cfg Config
    if err := json.Unmarshal(data, &cfg); err != nil {
        return nil, fmt.Errorf("parse config %s: %w", path, err)
    }

    return &cfg, nil
}

Custom Error Types

// Define domain-specific errors
type ValidationError struct {
    Field   string
    Message string
}

func (e *ValidationError) Error() string {
    return fmt.Sprintf("validation failed on %s: %s", e.Field, e.Message)
}

// Sentinel errors for common cases
var (
    ErrNotFound     = errors.New("resource not found")
    ErrUnauthorized = errors.New("unauthorized")
    ErrInvalidInput = errors.New("invalid input")
)

Error Checking with errors.Is and errors.As

func HandleError(err error) {
    // Check for specific error
    if errors.Is(err, sql.ErrNoRows) {
        log.Println("No records found")
        return
    }

    // Check for error type
    var validationErr *ValidationError
    if errors.As(err, &validationErr) {
        log.Printf("Validation error on field %s: %s",
            validationErr.Field, validationErr.Message)
        return
    }

    // Unknown error
    log.Printf("Unexpected error: %v", err)
}

Never Ignore Errors

// Bad: Ignoring error with blank identifier
result, _ := doSomething()

// Good: Handle or explicitly document why it's safe to ignore
result, err := doSomething()
if err != nil {
    return err
}

// Acceptable: When error truly doesn't matter (rare)
_ = writer.Close() // Best-effort cleanup, error logged elsewhere

Concurrency Patterns

Worker Pool

func WorkerPool(jobs <-chan Job, results chan<- Result, numWorkers int) {
    var wg sync.WaitGroup

    for i := 0; i < numWorkers; i++ {
        wg.Add(1)
        go func() {
            defer wg.Done()
            for job := range jobs {
                results <- process(job)
            }
        }()
    }

    wg.Wait()
    close(results)
}

Context for Cancellation and Timeouts

func FetchWithTimeout(ctx context.Context, url string) ([]byte, error) {
    ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
    defer cancel()

    req, err := http.NewRequestWithContext(ctx, "GET", url, nil)
    if err != nil {
        return nil, fmt.Errorf("create request: %w", err)
    }

    resp, err := http.DefaultClient.Do(req)
    if err != nil {
        return nil, fmt.Errorf("fetch %s: %w", url, err)
    }
    defer resp.Body.Close()

    return io.ReadAll(resp.Body)
}

Graceful Shutdown

func GracefulShutdown(server *http.Server) {
    quit := make(chan os.Signal, 1)
    signal.Notify(quit, syscall.SIGINT, syscall.SIGTERM)

    <-quit
    log.Println("Shutting down server...")

    ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
    defer cancel()

    if err := server.Shutdown(ctx); err != nil {
        log.Fatalf("Server forced to shutdown: %v", err)
    }

    log.Println("Server exited")
}

errgroup for Coordinated Goroutines

import "golang.org/x/sync/errgroup"

func FetchAll(ctx context.Context, urls []string) ([][]byte, error) {
    g, ctx := errgroup.WithContext(ctx)
    results := make([][]byte, len(urls))

    for i, url := range urls {
        i, url := i, url // Capture loop variables
        g.Go(func() error {
            data, err := FetchWithTimeout(ctx, url)
            if err != nil {
                return err
            }
            results[i] = data
            return nil
        })
    }

    if err := g.Wait(); err != nil {
        return nil, err
    }
    return results, nil
}

Avoiding Goroutine Leaks

// Bad: Goroutine leak if context is cancelled
func leakyFetch(ctx context.Context, url string) <-chan []byte {
    ch := make(chan []byte)
    go func() {
        data, _ := fetch(url)
        ch <- data // Blocks forever if no receiver
    }()
    return ch
}

// Good: Properly handles cancellation
func safeFetch(ctx context.Context, url string) <-chan []byte {
    ch := make(chan []byte, 1) // Buffered channel
    go func() {
        data, err := fetch(url)
        if err != nil {
            return
        }
        select {
        case ch <- data:
        case <-ctx.Done():
        }
    }()
    return ch
}

Interface Design

Small, Focused Interfaces

// Good: Single-method interfaces
type Reader interface {
    Read(p []byte) (n int, err error)
}

type Writer interface {
    Write(p []byte) (n int, err error)
}

type Closer interface {
    Close() error
}

// Compose interfaces as needed
type ReadWriteCloser interface {
    Reader
    Writer
    Closer
}

Define Interfaces Where They're Used

// In the consumer package, not the provider
package service

// UserStore defines what this service needs
type UserStore interface {
    GetUser(id string) (*User, error)
    SaveUser(user *User) error
}

type Service struct {
    store UserStore
}

// Concrete implementation can be in another package
// It doesn't need to know about this interface

Optional Behavior with Type Assertions

type Flusher interface {
    Flush() error
}

func WriteAndFlush(w io.Writer, data []byte) error {
    if _, err := w.Write(data); err != nil {
        return err
    }

    // Flush if supported
    if f, ok := w.(Flusher); ok {
        return f.Flush()
    }
    return nil
}

Package Organization

Standard Project Layout

myproject/
├── cmd/
│   └── myapp/
│       └── main.go           # Entry point
├── internal/
│   ├── handler/              # HTTP handlers
│   ├── service/              # Business logic
│   ├── repository/           # Data access
│   └── config/               # Configuration
├── pkg/
│   └── client/               # Public API client
├── api/
│   └── v1/                   # API definitions (proto, OpenAPI)
├── testdata/                 # Test fixtures
├── go.mod
├── go.sum
└── Makefile

Package Naming

// Good: Short, lowercase, no underscores
package http
package json
package user

// Bad: Verbose, mixed case, or redundant
package httpHandler
package json_parser
package userService // Redundant 'Service' suffix

Avoid Package-Level State

// Bad: Global mutable state
var db *sql.DB

func init() {
    db, _ = sql.Open("postgres", os.Getenv("DATABASE_URL"))
}

// Good: Dependency injection
type Server struct {
    db *sql.DB
}

func NewServer(db *sql.DB) *Server {
    return &Server{db: db}
}

Struct Design

Functional Options Pattern

type Server struct {
    addr    string
    timeout time.Duration
    logger  *log.Logger
}

type Option func(*Server)

func WithTimeout(d time.Duration) Option {
    return func(s *Server) {
        s.timeout = d
    }
}

func WithLogger(l *log.Logger) Option {
    return func(s *Server) {
        s.logger = l
    }
}

func NewServer(addr string, opts ...Option) *Server {
    s := &Server{
        addr:    addr,
        timeout: 30 * time.Second, // default
        logger:  log.Default(),    // default
    }
    for _, opt := range opts {
        opt(s)
    }
    return s
}

// Usage
server := NewServer(":8080",
    WithTimeout(60*time.Second),
    WithLogger(customLogger),
)

Embedding for Composition

type Logger struct {
    prefix string
}

func (l *Logger) Log(msg string) {
    fmt.Printf("[%s] %s\n", l.prefix, msg)
}

type Server struct {
    *Logger // Embedding - Server gets Log method
    addr    string
}

func NewServer(addr string) *Server {
    return &Server{
        Logger: &Logger{prefix: "SERVER"},
        addr:   addr,
    }
}

// Usage
s := NewServer(":8080")
s.Log("Starting...") // Calls embedded Logger.Log

Memory and Performance

Preallocate Slices When Size is Known

// Bad: Grows slice multiple times
func processItems(items []Item) []Result {
    var results []Result
    for _, item := range items {
        results = append(results, process(item))
    }
    return results
}

// Good: Single allocation
func processItems(items []Item) []Result {
    results := make([]Result, 0, len(items))
    for _, item := range items {
        results = append(results, process(item))
    }
    return results
}

Use sync.Pool for Frequent Allocations

var bufferPool = sync.Pool{
    New: func() interface{} {
        return new(bytes.Buffer)
    },
}

func ProcessRequest(data []byte) []byte {
    buf := bufferPool.Get().(*bytes.Buffer)
    defer func() {
        buf.Reset()
        bufferPool.Put(buf)
    }()

    buf.Write(data)
    // Process...
    return buf.Bytes()
}

Avoid String Concatenation in Loops

// Bad: Creates many string allocations
func join(parts []string) string {
    var result string
    for _, p := range parts {
        result += p + ","
    }
    return result
}

// Good: Single allocation with strings.Builder
func join(parts []string) string {
    var sb strings.Builder
    for i, p := range parts {
        if i > 0 {
            sb.WriteString(",")
        }
        sb.WriteString(p)
    }
    return sb.String()
}

// Best: Use standard library
func join(parts []string) string {
    return strings.Join(parts, ",")
}

Go Tooling Integration

Essential Commands

# Build and run
go build ./...
go run ./cmd/myapp

# Testing
go test ./...
go test -race ./...
go test -cover ./...

# Static analysis
go vet ./...
staticcheck ./...
golangci-lint run

# Module management
go mod tidy
go mod verify

# Formatting
gofmt -w .
goimports -w .

Recommended Linter Configuration (.golangci.yml)

linters:
  enable:
    - errcheck
    - gosimple
    - govet
    - ineffassign
    - staticcheck
    - unused
    - gofmt
    - goimports
    - misspell
    - unconvert
    - unparam

linters-settings:
  errcheck:
    check-type-assertions: true
  govet:
    enable:
      - shadow

issues:
  exclude-use-default: false

Quick Reference: Go Idioms

IdiomDescription
Accept interfaces, return structsFunctions accept interface params, return concrete types
Errors are valuesTreat errors as first-class values, not exceptions
Don't communicate by sharing memoryUse channels for coordination between goroutines
Make the zero value usefulTypes should work without explicit initialization
A little copying is better than a little dependencyAvoid unnecessary external dependencies
Clear is better than cleverPrioritize readability over cleverness
gofmt is no one's favorite but everyone's friendAlways format with gofmt/goimports
Return earlyHandle errors first, keep happy path unindented

Anti-Patterns to Avoid

// Bad: Naked returns in long functions
func process() (result int, err error) {
    // ... 50 lines ...
    return // What is being returned?
}

// Bad: Using panic for control flow
func GetUser(id string) *User {
    user, err := db.Find(id)
    if err != nil {
        panic(err) // Don't do this
    }
    return user
}

// Bad: Passing context in struct
type Request struct {
    ctx context.Context // Context should be first param
    ID  string
}

// Good: Context as first parameter
func ProcessRequest(ctx context.Context, id string) error {
    // ...
}

// Bad: Mixing value and pointer receivers
type Counter struct{ n int }
func (c Counter) Value() int { return c.n }    // Value receiver
func (c *Counter) Increment() { c.n++ }        // Pointer receiver
// Pick one style and be consistent

Remember: Go code should be boring in the best way - predictable, consistent, and easy to understand. When in doubt, keep it simple.

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