Derive a full UI palette from one or two brand colours — state variants, brand-tinted greys, semantic colours. Use when building or expanding a colour system.
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Cards, drawers, carousels and other patterns borrowed from the physical world. Use when designing layout patterns, gestures or navigation paradigms.
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Run score Not tested
See how to installReview the instructions the agent will receive before you install.
UI patterns borrowed from the physical world reduce the learning curve because users already know how they work. A card feels like something you can pick up. A carousel feels like flipping through a stack. A drawer feels like it slides out from the side. These metaphors carry affordance — the user knows what to do before reading any instructions.
Use them deliberately, not decoratively.
A card is a bounded, self-contained unit of content — like a physical index card or a product on a shelf.
Use when:
Key properties:
--shadow-sm), border-radius, and clear boundaryA carousel borrows from the physical act of flipping through a stack or sliding items along a rail.
Use when:
Caution:
A drawer slides in from an edge, like a physical desk drawer — it brings additional context without replacing the current view.
Use when:
Key properties:
Like a physical folder that expands to reveal contents — collapses to save space, expands to show detail.
Use when:
Like physical divider tabs in a binder — select a tab to see its section.
Use when:
Caution: Tabs imply peer-level, equal-importance sections. Do not use tabs for hierarchical navigation (use breadcrumbs or sidebar instead).
Like a sticky note attached to an object — appears on hover, provides brief additional context.
Use when:
Not a replacement for: clear labels, inline help text, or documentation for complex features.
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Derive a full UI palette from one or two brand colours — state variants, brand-tinted greys, semantic colours. Use when building or expanding a colour system.
The English summary is being prepared. Showing the original description.
Top bar, sidebar rail, app launcher, tenant and environment cue, status bar. Use when designing the persistent shell, a collapsible sidebar, or navigation between apps behind one login.
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Product visuals must show the real product with real data. Use when building landing pages, hero sections, screenshots or demo panels.
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Shape language across type, radius and icons carries brand personality. Use when starting a design system, picking icons or radius tokens, or reviewing visual consistency.
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Rest, hover, active, focus, disabled and loading states, derived from the base colour. Use when designing buttons, links, inputs or any clickable component.
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Rebuild a live web page 1:1 from measurement into Figma, Penpot or code, then verify it. Use when reproducing a page or checking a rebuild against the original.
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