Skip to content
cccskills
FreePublished on GitHub

hierarchy-principles

Visual weight, attention order, and the decisions that guide the eye. Use when building layouts, evaluating information architecture, or diagnosing why a design feels confusing.

The English summary is being prepared. Showing the original description.

See how to install

Files included (1)

  • SKILL.md1.8 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Hierarchy Principles

The single most important thing in any visual design.

How to use

  • /hierarchy-principles Apply hierarchy constraints to any design work in this conversation.

Constraints

Hierarchy Rules

  • MUST establish a clear primary element on every screen. If everything is important, nothing is.
  • MUST create hierarchy through at least two of: scale, weight, contrast, color, space, position
  • MUST ensure visual weight matches content priority (the most important thing is the most prominent)
  • NEVER allow two elements to compete at the same hierarchy level unless intentional tension is the goal
  • SHOULD test by covering half the screen. Can you still tell what's most important?

Hierarchy Tools

  • Scale: Bigger things get seen first. The ratio between largest and smallest defines your range.
  • Weight: Bolder things demand attention. Use sparingly or nothing stands out.
  • Contrast: High-contrast elements pull focus. Low-contrast recedes.
  • Color: Saturated colors advance. Desaturated retreat. One accent in a neutral system creates instant hierarchy.
  • Space: More breathing room signals more importance. Crowded elements feel like metadata.
  • Position: Top-left gets seen first (LTR). Center gets attention. Bottom-right gets ignored unless hierarchy pulls the eye there.

Anti-Patterns

  • Using size as the only hierarchy tool (creates monotonous layouts)
  • Making everything bold (negates the purpose of bold)
  • Competing calls-to-action on the same screen
  • Navigation that's visually louder than the content it serves

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products, evaluating design maturity, or understanding the power of removal.

The English summary is being prepared. Showing the original description.

Dragoon0x/taste-skills6Updated Feb 27, 2026

Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three languages. Use when working cross-functionally or presenting design decisions to mixed audiences.

The English summary is being prepared. Showing the original description.

Dragoon0x/taste-skills6Updated Feb 27, 2026

Palette roles, restraint, semantic consistency, and when fewer colors means better design. Use when building color palettes, evaluating color usage, or diagnosing color-related design problems.

The English summary is being prepared. Showing the original description.

Dragoon0x/taste-skills6Updated Feb 27, 2026

Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work that had limited time, budget, or team size, or when assessing whether constraints were handled well.

The English summary is being prepared. Showing the original description.

Dragoon0x/taste-skills6Updated Feb 27, 2026

Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.

The English summary is being prepared. Showing the original description.

Dragoon0x/taste-skills6Updated Feb 27, 2026

Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polishing designs, auditing quality, or evaluating whether a design is ready to ship.

The English summary is being prepared. Showing the original description.

Dragoon0x/taste-skills6Updated Feb 27, 2026

See all skills by Dragoon0x

Report a problem with this skill