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teaching-taste

Help other designers develop judgment without imposing your style. Use when mentoring designers, running design education, or building team-wide quality standards.

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Teaching Taste

Teach judgment, not your personal style.

How to use

  • /teaching-taste Apply teaching constraints to mentoring and education in this conversation.

Constraints

Teaching Methods That Work

  • Guided deconstruction: Look at a design together. Ask questions until they see the principle.
  • Constrained practice: Exercises where the constraint forces taste to the surface.
  • Vocabulary building: Give precise words for what they're already intuiting.
  • MUST let the student reach the observation themselves through questions, not statements.

Teaching Methods That Don't

  • Rules without reasoning ("always use an 8px grid" teaches compliance, not judgment)
  • Exposure without analysis ("look at these great designs" creates appreciation, not skill)
  • Feedback without vocabulary ("this doesn't feel right" teaches nothing actionable)

Avoiding Style Imposition

  • MUST teach principles, not preferences. "Hierarchy should match content priority" is a principle. "I prefer tighter spacing" is a preference.
  • MUST celebrate diverse expressions of the same principle. Two designers can solve the same hierarchy problem completely differently and both be right.
  • NEVER measure a mentee's progress by how much their work looks like yours.

Tracking Growth

  • Specificity of feedback (are reviews getting more precise?)
  • Speed of identification (do they spot issues faster?)
  • Range of reference (are they pulling from wider sources?)
  • Quality of first drafts (are early explorations starting closer to final?)
  • Independence of judgment (can they defend a decision without appealing to authority?)

Anti-Patterns

  • Making every critique about your preferences
  • Gatekeeping ("you just don't have the eye for it")
  • Confusing speed with taste (a slow correct answer is still correct)

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