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aibridge-code-index

Optional read-only AIBridge Code Index semantic lookup for Unity projects. Use only when this Skill is installed and project rules or AIBridge settings say Code Index is enabled. Use for CLI-only symbol, definition, reference, implementation, derived-type, caller, and diagnostic queries. Do not use when Code Index is disabled; use rg, host file reads, and regular AIBridge commands instead.

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FlameskyDexive/Legends-Of-Heroes931 stars(GitHub 931 + cccskills 0)
Works withUnity

Run score Not tested

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Files included (1)

  • SKILL.md2.2 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

AIBridge Code Index Skill

Run commands from the Unity project root.

CLI Path: ./.aibridge/cli/AIBridgeCLI.exe

Availability Rule: This Skill is installed only when AIBridge/Settings > Code Index > Enable Code Index is enabled. If project rules say Code Index is disabled, or code_index status reports enabled=false or state=disabled, stop using code_index and fall back to rg plus normal file reads.

Operating Rules

  • code_index is CLI-only, read-only, and does not rename, refactor, or write files.
  • Use it for symbol lookup and source navigation before broad code edits when semantic lookup is useful.
  • Trust only results marked semantic=true; fallback text candidates are explicitly marked semantic=false.
  • If disabled or unavailable, do not retry repeatedly. Use rg, file reads, and regular AIBridge commands.

Commands

$CLI code_index status
$CLI code_index doctor
$CLI code_index warmup
$CLI code_index symbol --query PlayerController
$CLI code_index definition --file Assets/Scripts/Foo.cs --line 42 --column 17
$CLI code_index references --file Assets/Scripts/Foo.cs --line 42 --column 17
$CLI code_index implementations --type Game.IFoo
$CLI code_index derived --type Game.BasePanel
$CLI code_index callers --file Assets/Scripts/Foo.cs --line 42 --column 17
$CLI code_index diagnostics --file Assets/Scripts/Foo.cs

Results include enabled, semantic, source, state, stale, workspaceMode, snapshot metadata, excluded snapshot counts, projectRoot, and solution. Unity can generate/prewarm the snapshot from AIBridge/Settings > Code Index, where PackageCache source indexing and ignored assembly/source-path patterns can also be configured.


Skill Version: 1.0 Package: cn.lys.aibridge

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