ab-methodology
FreeUse for ab methodology recipes when optimizing a Coworld player.
The English summary is being prepared. Showing the original description.
Use for reusable build submit packaging recipes in software and coding-agent work.
The English summary is being prepared. Showing the original description.
See how to installReview the instructions the agent will receive before you install.
On-demand recipes (3). Trigger→action heuristics; pull the relevant one when its situation arises.
generic
When compiling an LLM-calling Nim binary, enabling the LLM layer must also enable SSL (Nim's -d:ssl flips stdlib httpclient to HTTPS) because provider endpoints like api.anthropic.com and api.openai.com are HTTPS-only; add a static compile-time {.error.} guard so hand-builds that forget the SSL flag fail loudly at build time rather than at runtime. When constrained to a subdirectory and forbidden from editing shared files, implement HTTP/JSON with the standard library (Nim std/httpclient + std/json) rather than a third-party HTTP package that would touch the shared lockfile.
<sub>sources: bitworld/among_them/players/mod_talks/README.md, bitworld/among_them/players/mod_talks/build_modulabot.py, bitworld/among_them/players/mod_talks/LLM_SPRINTS.md, bitworld/among_them/players/mod_talks/LLM_VOTING.md</sub>
generic
Split a single coherent feature into a compile-dependency-ordered PR stack (scaffolding types/helpers first, the heavy consumer second, wiring last) rather than by topic: e.g. trace work shipped as 3 stacked PRs each compiling alone (1: branchId/chatLines fields + fired() helpers + branch calls; 2: TraceWriter/tuning_snapshot modules + tests; 3: CLI/FFI/runner wiring + design doc). Splitting by what-compiles-without-what is more reliable than splitting by topic. Stage a tooling migration so failures stay bisectable: combine non-risky setup phases (pyproject + toolchain validation) into one commit, but land the Dockerfile swap and the first league submission as separate commits, and do the docs rewrite LAST because it bakes in real league/division IDs. <sub>sources: opencode:ses_2202cf626ffenXSjna0lj4fEs2, archive/cogames_playground/bulbacog/designs/COWORLD_MIGRATION.md</sub>
generic · ⚠ session-derived, unverified
A generated manifest that records code positions (branch ids, line numbers, e.g. a BRANCH_IDS.md) drifts whenever you insert or move code, so a smoke/CI check comparing it against HEAD is reporting a pending-commit state, not a real failure. Regenerate and commit the manifest together with the change rather than treating the smoke-step failure as a bug. <sub>sources: opencode:ses_21fdab7c0ffeyW9gOCR3FyrI7b</sub>
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Use for ab methodology recipes when optimizing a Coworld player.
The English summary is being prepared. Showing the original description.
Use for ab methodology recipes in scripted Coworld policy optimization.
The English summary is being prepared. Showing the original description.
Use for reusable ab methodology recipes in software and coding-agent work.
The English summary is being prepared. Showing the original description.
Use for Crewrift-specific ab methodology recipes when optimizing a player.
The English summary is being prepared. Showing the original description.
Use for Crewrift-specific agent workflow collab recipes when optimizing a player.
The English summary is being prepared. Showing the original description.
Use for agent workflow collab recipes when optimizing a Coworld player.
The English summary is being prepared. Showing the original description.