ab-methodology
FreeUse for ab methodology recipes when optimizing a Coworld player.
The English summary is being prepared. Showing the original description.
Use for Crewrift-specific navigation pathfinding recipes when optimizing a player.
The English summary is being prepared. Showing the original description.
See how to installReview the instructions the agent will receive before you install.
On-demand recipes (2). Trigger→action heuristics; pull the relevant one when its situation arises.
crewrift · ⚠ session-derived, unverified
After changing navigation TARGETS to baked anchors, leave the completion/trigger condition unchanged on the true game geometry (task-rect containment, vent center within VentRange) so the game still accepts the action. Keep a runtime fallback build path for tests/custom maps: default runtime loads the prebaked asset, but unit tests and experiments lazily build a small synthetic graph from a supplied walkability sprite, guarded so a caller supplying a custom map does not silently inherit the default prebaked graph. If any task/vent/button has no reachable anchor, log it at build time (frame 1): a missing anchor that fails silently mid-episode looks like the agent freezing, whereas a startup warning is diagnosable. <sub>sources: claude-code:962c8ab4-4ea3-4aaa-9f6d-20ea3cfce003, codex:019eaee5-b54e-79f2-bf0f-ac59a6a1eae2</sub>
crewrift
Plan role-specific nav special cases up front rather than bolting them on -- a single uniform nav layer that ignores role misbehaves. Ghosts fly directly toward goals and are NOT constrained by the walk mask, so route them straight to goal (no A*). Imposters need belief-state-gated vent usage (vent only when no witnesses present); make vent-teleport traversal imposter-only BY CONSTRUCTION by adding the directed teleport edges between same-group vent anchors to the SHARED nav graph but only letting an imposter 'escape' intent traverse them, so crewmate routes are never affected by their presence. <sub>sources: bitworld/among_them/players/how_to_make_a_bot.md, bitworld/among_them/players/SMART_BOT_GUIDE.md, personal_labs/crewrift_lab/crewrift/crewborg/design.md, opencode:ses_204495c66ffe7u8C8SOiEX1zdH</sub>
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Use for ab methodology recipes when optimizing a Coworld player.
The English summary is being prepared. Showing the original description.
Use for Crewrift-specific ab methodology recipes when optimizing a player.
The English summary is being prepared. Showing the original description.
Use for reusable ab methodology recipes in software and coding-agent work.
The English summary is being prepared. Showing the original description.
Use for ab methodology recipes in scripted Coworld policy optimization.
The English summary is being prepared. Showing the original description.
Use for agent workflow collab recipes when optimizing a Coworld player.
The English summary is being prepared. Showing the original description.
Use for reusable agent workflow collab recipes in software and coding-agent work.
The English summary is being prepared. Showing the original description.