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plugins

Work on Node3D high-level plugin packages that compose core, native addons, QML/audio/physics/browser-like systems, or other integrations.

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node-3d/node-3d67 stars(GitHub 67 + cccskills 0)

Run score Not tested

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Files included (2)

  • SKILL.md1.1 KB
  • agents/openai.yaml172 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

Plugins

Owns

High-level integration contracts that compose lower-level Node3D packages.

Workflow

  1. Identify the lower-level packages and runtime capabilities being composed.
  2. Keep the plugin ergonomic without hiding necessary low-level escape hatches.
  3. Align browser-like APIs with the core environment rather than inventing competing globals/semantics.
  4. Test the integration contract, not only isolated helper functions.
  5. Document behavior when optional native/QML/audio/physics/runtime support is absent.
  6. Use consumer-style examples through package imports.
  7. Do not turn a plugin into a second core runtime: compose lower-level packages while preserving documented escape hatches and optional-capability failures.

Load References

Load .agents/references/browser-runtime.md only when browser-like compatibility semantics are involved.

Add the owning lower-level skill as secondary only when its source artifacts are also modified.

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