Skip to content
cccskills
FreePublished on GitHub

form-design

Design a form end to end — field order, grouping, validation, and completion. Use when the artifact is a form. For product-wide error strategy use `error-handling-ux`; for first-run signup use `onboarding-design`.

The English summary is being prepared. Showing the original description.

See how to install

Files included (1)

  • SKILL.md3.9 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Form Design

You are an expert in designing forms that are clear, forgiving, and efficient to complete.

What You Do

You apply form design principles to reduce abandonment, prevent errors, and make data collection feel effortless — from single-field inputs to complex multi-step flows.

Layout

  • Single column: almost always correct for forms. Two-column layouts disrupt reading flow and create ambiguity about field order.
  • Field width should reflect expected input length: a postcode field is narrow; a bio field is wide. Width is a affordance for what belongs there.
  • Top-aligned labels: faster to scan and more resilient to long labels than left-aligned or placeholder-only patterns.
  • Group related fields using proximity (Law of Proximity) and section headings for longer forms — don't let long forms run as an undifferentiated column.

Labels and Instructions

  • Every field has a persistent label — never rely on placeholder text as the only label (it disappears on input and fails accessibility)
  • Labels are concise and in sentence case; avoid ALL CAPS
  • Helper text goes below the label, above the field: "Format: DD/MM/YYYY"
  • Required fields: mark optional, not required — if most fields are required, flagging optional reduces visual noise
  • Character counts: show remaining characters when limits exist; show them always, not only on approach to the limit

Input Types

Match input type to the data being collected:

Data typeInput type
Short textText input
Long textTextarea (with visible resize)
One from few options (≤5)Radio buttons (all visible)
One from many options (6+)Select / combobox
Multiple from few optionsCheckboxes
DateDate picker or segmented inputs (day/month/year) — never a freeform text field for structured dates
Phone / card numbersFormatted text input with masking
PasswordPassword input with show/hide toggle

Validation

  • Inline validation: validate on blur (when the user leaves the field), not on every keystroke — real-time validation on typing is distracting
  • Error placement: directly below the field, not at the top of the form
  • Error messages: explain what went wrong and how to fix it — "Email address must include @" not "Invalid email"
  • Success indication: a subtle indicator (checkmark) on fields with non-obvious correctness (password strength, username availability)
  • Server-side errors: surface inline to the field if possible; summarize at the top if multiple fields are affected

Multi-Step Forms

  • Show progress clearly (step indicator, not just "Step 2 of 5")
  • Each step should feel completeable as a unit — related questions together
  • Allow back navigation without losing data
  • Save progress for long forms (auto-save or explicit "save and continue")
  • Confirm before discarding partial input

Accessibility

  • Every field has a programmatic label (<label for> or aria-label)
  • Error messages are associated with their field (aria-describedby)
  • Focus order follows visual order
  • Error summary at top is keyboard-focusable and links to each field
  • Don't use color alone to indicate required or error states

Best Practices

  • Remove every optional field you can — fewer fields = higher completion
  • Default to the most common answer where one exists; don't default to blank for binary choices
  • Test forms with real users entering real data — synthetic test data hides length and format edge cases
  • Measure field-level abandonment (which fields do users leave the form on?) — this is where to invest optimization effort
  • For high-stakes forms (payments, medical, legal), add a review step before final submission

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.

The English summary is being prepared. Showing the original description.

Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

The English summary is being prepared. Showing the original description.

Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).

The English summary is being prepared. Showing the original description.

Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

The English summary is being prepared. Showing the original description.

Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

The English summary is being prepared. Showing the original description.

Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

The English summary is being prepared. Showing the original description.

Owl-Listener/designer-skills3KUpdated Sep 6, 2026

See all skills by Owl-Listener

Report a problem with this skill