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MC Dean

@Owl-Listener

111 skills1 repository 3K

Skills (111)

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Critique a rendered screen's affordances — what looks clickable, state visibility, CTA clarity, and action discoverability. Use when reviewing an existing screen. For sizing and positioning targets in new work, use `fitts-law` (interaction-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Critique a rendered screen against mood.md, voice.md, and tokens.md. Use when those brand files exist and you are checking compliance. For defining the visual language itself, use `illustration-style` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Build alignment artifacts — responsibility matrices, decision rights, and communication plans. Use when unclear ownership stalls decisions. For persuading in the moment, use `design-negotiation` (designer-toolkit).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Critique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure. Use when a screen feels overwhelming. For the underlying choice-count principle, use `hicks-law` (interaction-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Map service delivery across frontstage actions, backstage processes, and supporting systems. Use when staff and operations are part of the experience. For the customer-visible layer only, use `experience-map`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Critique a rendered screen's composition — balance, whitespace, rhythm, and gestalt grouping. Use when a layout feels off but hierarchy is fine. For emphasis and eye flow specifically, use `critique-visual-hierarchy`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Articulate a long-horizon product vision that aligns teams and anchors strategy. Use when direction is contested or absent. For near-term project scope, use `design-brief`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Identify, score, and prioritise design opportunities against impact and effort. Use when there are more ideas than capacity. For framing the one you choose, use `design-brief`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Critique a rendered screen's colour — contrast ratios, palette coherence, and semantic meaning. Use when reviewing one screen. For a product-wide WCAG audit use `accessibility-audit` (design-systems); for building the palette use `color-system` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Critique a rendered screen's typography — scale usage, readability, consistency, and token compliance. Use when reviewing type on a screen. For defining the scale itself, use `typography-scale` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Design layouts and interactions that adapt across screen sizes and input methods. Use when one design must serve many viewports. For the underlying column grid use `layout-grid`; for OS-specific patterns use `platform-conventions`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Model component behaviour as explicit states, events, and transitions. Use when a component has many interacting states that must be exhaustive. For the feel and feedback of a single interaction, use `micro-interaction-spec`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Define what content a product needs, how it is structured, and who owns it. Use when content itself is the problem. For the words in the interface use `ux-writing` (designer-toolkit); for structural hierarchy use `information-architecture`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Specify wireframe layout — content priority, component placement, and annotation. Use when defining structure before visual design. For grid mechanics, use `layout-grid` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Create a spacing scale from a base unit with rules for when each step applies. Use when standardising padding and margins. For page-level columns and gutters, use `layout-grid`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Set line length and measure for comfortable reading across type sizes and breakpoints. Use when tuning body text. Covers measure only — for the full size and weight scale, use `typography-scale`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Apply the Law of Closure — the eye completes implied shapes from partial forms. Use when reducing visual weight by dropping borders or letting negative space suggest structure. For explicit containers, use `law-of-common-region`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Apply the Peak-End Rule — a flow is remembered by its most intense moment and its last. Use when designing completion, celebration, or cancellation moments. For sustaining engagement mid-flow, use `zeigarnik-effect`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Build several genuinely different solutions to the same problem at once, spread across what the user does rather than how it looks. Use when one direction is on the table and the team is about to refine it by default. For choosing between the concepts afterwards, use `concept-selection`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Design first-click and click tests for findability and navigation. Use when testing whether people can locate something. For full task-based observation, use `test-scenario`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Diagram screen-level paths, decision points, and branch logic. Use when specifying how a feature is traversed. For the emotional end-to-end arc, use `journey-map` (design-research).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Choose prototype fidelity and method to match the design question and the decision at stake. Use before building a prototype. For what to test once it exists, use `test-scenario`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Map the full ecosystem of touchpoints, channels, and relationships across a service. Use when the experience spans more than one product. For one persona's linear journey use `journey-map` (design-research); for backstage operations use `service-blueprint`.

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

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