Map service delivery across frontstage actions, backstage processes, and supporting systems. Use when staff and operations are part of the experience. For the customer-visible layer only, use `experience-map`.
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Critique a rendered screen's colour — contrast ratios, palette coherence, and semantic meaning. Use when reviewing one screen. For a product-wide WCAG audit use `accessibility-audit` (design-systems); for building the palette use `color-system` (ui-design).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Critique a rendered screen's composition — balance, whitespace, rhythm, and gestalt grouping. Use when a layout feels off but hierarchy is fine. For emphasis and eye flow specifically, use `critique-visual-hierarchy`.
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Critique a rendered screen's affordances — what looks clickable, state visibility, CTA clarity, and action discoverability. Use when reviewing an existing screen. For sizing and positioning targets in new work, use `fitts-law` (interaction-design).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Articulate a long-horizon product vision that aligns teams and anchors strategy. Use when direction is contested or absent. For near-term project scope, use `design-brief`.
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Identify, score, and prioritise design opportunities against impact and effort. Use when there are more ideas than capacity. For framing the one you choose, use `design-brief`.
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Critique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure. Use when a screen feels overwhelming. For the underlying choice-count principle, use `hicks-law` (interaction-design).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Critique a rendered screen's typography — scale usage, readability, consistency, and token compliance. Use when reviewing type on a screen. For defining the scale itself, use `typography-scale` (ui-design).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Build alignment artifacts — responsibility matrices, decision rights, and communication plans. Use when unclear ownership stalls decisions. For persuading in the moment, use `design-negotiation` (designer-toolkit).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Critique a rendered screen against mood.md, voice.md, and tokens.md. Use when those brand files exist and you are checking compliance. For defining the visual language itself, use `illustration-style` (ui-design).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Read financials, map competitive landscapes, and argue design decisions in the language of value. Use when defending design to commercial stakeholders. For the live negotiation itself, use `design-negotiation` (designer-toolkit).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Write realistic usability task scenarios with success criteria and facilitation notes. Use when you have a study and need the tasks. For the surrounding study design, use `usability-test-plan` (design-research).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Create a modular type scale with size, weight, and line-height relationships. Use when establishing typographic structure. For line length only use `readable-measure`; for judging type on an existing screen use `critique-typography` (visual-critique).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Apply the Law of Proximity — spatial closeness groups elements more strongly than any other cue. Use when spacing alone must carry grouping. For grouping via containers use `law-of-common-region`; via shared appearance use `law-of-similarity`.
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Establish hierarchy through size, weight, colour, spacing, and position so the eye lands in the intended order. Use when composing new work. For judging an existing screen, use `critique-visual-hierarchy` (visual-critique).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Define actionable principles that resolve trade-offs when the team disagrees. Use when the same decisions keep getting relitigated. For a single project's framing, use `design-brief`.
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Apply the Law of Closure — the eye completes implied shapes from partial forms. Use when reducing visual weight by dropping borders or letting negative space suggest structure. For explicit containers, use `law-of-common-region`.
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Design content structure, hierarchy, labelling, and the navigation model. Use when organising what exists. For the UI that exposes it use `navigation-patterns` (interaction-design); for user-generated grouping evidence use `card-sort-analysis` (design-research).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Compare UX patterns, features, strengths, and gaps across rival products. Use when you need to know what others actually do. For deliberately adopting their conventions, use `jakobs-law` (interaction-design).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Diagram screen-level paths, decision points, and branch logic. Use when specifying how a feature is traversed. For the emotional end-to-end arc, use `journey-map` (design-research).
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Design search — query input, zero results, refinement, and result presentation. Use when users retrieve rather than browse. For browse structure, use `navigation-patterns`.
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Design waiting experiences — spinners, skeletons, optimistic updates, and progressive reveal. Use when content takes time to arrive. For the latency budget itself use `doherty-threshold`; for success confirmation use `feedback-patterns`.
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026
Apply the Law of Similarity — shared colour, shape, or size signals that elements belong to one category. Use when signalling relationships across distance. For grouping by position, use `law-of-proximity`.
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Owl-Listener/designer-skills☆ 3KUpdated Sep 6, 2026