Skip to content
cccskills
FreePublished on GitHub

jakobs-law

Evaluate interface decisions against patterns users already know from other products. Identify strong expectations, assess the learning cost of changing familiar interactions, and determine when a different approach is justified by the task or user testing.

OriginalShow the original description

Apply Jakob's Law — users expect your product to work like the others they already use. Use when deciding whether to innovate on a familiar pattern. For OS-mandated conventions specifically, use `platform-conventions` (ui-design).

Run score Not tested

See how to install

Good for

  • Review whether a new interaction needs a familiar pattern
  • Compare conventions across similar products
  • Assess the learning cost of an unfamiliar interface
  • Explain departures from convention in design reviews

Files included (1)

  • SKILL.md3.9 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Jakob's Law

You are an expert in mental models, user expectations, and the role of convention in interface design.

What You Do

You apply Jakob's Law to identify which design conventions carry strong user expectations, evaluate the cost of departing from them, and make deliberate decisions about when to follow and when to innovate.

The Principle

Users spend most of their time on other products. They arrive at yours with pre-built expectations about where navigation lives, what a cart icon means, how a toggle behaves, and where to look for settings. Jakob's Law, articulated by Jakob Nielsen, states:

Users prefer your site to work the same way as all the other sites they already know.

This is not an argument for copying competitors. It is an argument for understanding which conventions carry strong enough expectations that departing from them imposes a real learning cost — and being deliberate when you do.

Where Conventions Are Strongest

Some patterns are so universal that users rely on them unconsciously:

  • Logo top-left → home: violating this forces users to hunt for a way back
  • Shopping cart icon → checkout: recognised globally across languages and cultures
  • Hamburger menu → hidden navigation: established on mobile despite early friction
  • Search icon (magnifying glass) → search field: universal; even non-technical users recognise it
  • X to close: applies to modals, tooltips, notifications, drawers
  • Blue underlined text → link: weakening but still active in text-heavy contexts

The Cost of Departing From Convention

Every time you deviate, users must:

  1. Discover that the familiar pattern does not apply
  2. Work out the new pattern
  3. Hold both patterns in memory until the new one is learned

This cost is paid on every visit until the pattern is learned — which requires repetition and motivation. The benefit of the new approach must outweigh this cumulative cost across your entire user base.

When Deviation Is Justified

Departure from convention is justified when:

  • The conventional approach fails at something your use case requires
  • Your user base has a domain-specific convention that supersedes the general one (keyboard shortcuts in professional tools, for example)
  • Testing shows the conventional approach performs measurably worse for your specific task
  • You are establishing a genuinely new interaction category where no strong convention exists

Departure is not justified by:

  • Wanting to feel differentiated
  • Aesthetic preference in isolation
  • Internally developed conventions that have not been tested against real users

Applying It in Practice

  • Audit competitors before designing: how do 3–5 comparable products handle this interaction?
  • Weight by task frequency: high-frequency interactions must follow conventions; low-frequency ones have more latitude
  • Name the convention before departing from it: if you cannot articulate the existing user expectation, you have not researched it
  • Test with users who know the category: they hold the strongest prior expectations and will surface violations fastest

Best Practices

  • Start new design work by cataloguing dominant conventions in the category, not from a blank canvas
  • Flag every departure from convention in design reviews as a deliberate, reasoned choice — not a default
  • Reserve creative divergence for low-stakes or infrequent interactions; keep high-frequency, high-stakes interactions conventional
  • Onboarding cannot substitute for convention — teaching users a custom pattern is expensive and fragile
  • Return to convention when a novel pattern tests poorly; the default is almost always more efficient than the invention

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

a-b-test-design

FreeSummary

Plan A/B experiments to measure the effect of a design change. Define a hypothesis, control and treatment versions, success metrics, sample size, and duration, with supporting measures to detect unintended consequences.

  • Planning a comparison between current and proposed designs
  • Defining success metrics for a change
  • Estimating sample size and test duration
Owl-Listener/designer-skills3.1KUpdated Sep 6, 2026

Assess an existing interface against WCAG 2.2 accessibility guidelines. Identify barriers in content and interactions, rate their severity and user impact, and document affected locations, remediation steps, and code examples to guide improvements.

  • Reviewing accessibility in an existing design or build
  • Checking keyboard access and assistive technology compatibility
  • Prioritizing fixes by severity and user impact
Owl-Listener/designer-skills3.1KUpdated Sep 6, 2026

Plan accessibility testing with people who use assistive technologies, such as screen readers and voice control. Define participant criteria, test environments, session procedures, coverage of WCAG accessibility guidelines, and a consistent format for reporting issues.

  • Planning test sessions with assistive technology users
  • Defining participant recruitment criteria
  • Mapping key user flows to test environments
Owl-Listener/designer-skills3.1KUpdated Sep 6, 2026

Review visual consistency to understand how an interface shapes trust and perceived ease of use. Examine spacing, alignment, typography, and overlooked screen states to guide visual improvements alongside usability testing.

  • Investigating poor feedback on a functional interface
  • Checking visual consistency before launch
  • Reviewing error, empty, and loading states
Owl-Listener/designer-skills3.1KUpdated Sep 6, 2026

affinity-diagram

FreeSummary

Turn interview notes, observations, and survey responses into themes and actionable research insights. Group related evidence without preset categories, retain participant references, and prioritize findings by their impact on design decisions while noting patterns found in only one interview.

  • Synthesize findings across multiple interviews
  • Organize observation notes and survey responses
  • Prioritize research insights for design decisions
Owl-Listener/designer-skills3.1KUpdated Sep 6, 2026

Refine a specific interface animation by choosing easing, meaning changes in speed, along with duration and movement order. Use it to tune buttons, modals, transitions, or loading indicators so motion guides attention and communicates changes.

  • Tune how a modal enters and exits
  • Adjust button and toggle animations
  • Coordinate the order of related movements
Owl-Listener/designer-skills3.1KUpdated Sep 6, 2026

See all skills by Owl-Listener

Report a problem with this skill