Skip to content
cccskills
FreePublished on GitHub

reuse-scripts

Use before writing PlayCanvas behaviour from scratch, to reuse the scripts and helpers the installed Engine already ships.

The English summary is being prepared. Showing the original description.

See how to install

Files included (4)

  • SKILL.md1.8 KB
  • references/direct-engine.md1.0 KB
  • references/react.md753 B
  • references/web-components.md890 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

Reuse shipped Engine code

Before writing behaviour, check what the installed playcanvas package already provides.

Scripts live under scripts/esm/**; import only from there. List them:

rg 'static scriptName =' node_modules/playcanvas/scripts/esm \
  | sed "s|.*/scripts/esm/||; s|:.*static scriptName = ['\"]|  ->  |; s|['\"].*||" \
  | sort

Common ones are CameraControls, FirstPersonController, ThirdPersonController, ShadowCatcher, ProceduralSky, Water, and Grid, plus XR and splat scripts. Modules under scripts/esm/parsers are resource-handler classes, not scripts.

Core exports that are not scripts include CameraFrame for post-processing, Picker (getSelectionAsync), TransformGizmo, OutlineRenderer, MiniStats, GltfExporter, and UsdzExporter.

Integrate

  1. Read the source for exports, @attribute properties, defaults, and required components.
  2. Find its official example with find-examples, and copy the assets, layers, scene settings, and render setup it depends on.
  3. Adapt configuration and extension points. If nothing fits, implement only the missing part and say what was missing.
  4. After a rendered frame, fail on console, shader, or missing-asset errors.

Keep a shipped script's input mapping and damping unless asked otherwise, and verify input directions with real input rather than deriving signs from memory.

Grouped property updates differ by surface; preserve defaults you do not change. Read only the reference matching the code: direct Engine, React, or Web Components.

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Use when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes, and post-processing.

The English summary is being prepared. Showing the original description.

playcanvas/skills28Updated Oct 13, 2026

Use when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports, to apply Engine conventions and avoid legacy APIs.

The English summary is being prepared. Showing the original description.

playcanvas/skills28Updated Oct 13, 2026

Use when composing PlayCanvas entity hierarchies from models, colliders, rigid bodies, and scripts, so each object has one semantic root and clear lifecycle.

The English summary is being prepared. Showing the original description.

playcanvas/skills28Updated Oct 13, 2026

Use when static PlayCanvas lighting, shadows, or ambient occlusion cost too much per frame and should be baked into lightmaps.

The English summary is being prepared. Showing the original description.

playcanvas/skills28Updated Oct 13, 2026

Use when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or @playcanvas/web-components, covering bootstrap, input, resize, physics, update loop, UI, and lifecycle.

The English summary is being prepared. Showing the original description.

playcanvas/skills28Updated Oct 13, 2026

Use before repeatedly placing GLB models in PlayCanvas to record each asset's uniform scale, grounding offset, pivot compensation, and yaw once.

The English summary is being prepared. Showing the original description.

playcanvas/skills28Updated Oct 13, 2026

See all skills by playcanvas

Report a problem with this skill