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find-your-level

Take a ten-question interactive quiz across five AI and machine learning areas. Use the results to find a starting point in a 523-lesson curriculum, identify topics to review, and estimate the time for your learning path.

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Interactive quiz that maps your AI/ML knowledge to a starting point in the 523-lesson, 20-phase AI Engineering from Scratch curriculum. Trigger phrases: "where should I start", "find my level", "what do I know", "which phase", "assess my knowledge", "placement test", "skip ahead"

See how to install

Good for

  • Find where to begin studying AI and machine learning
  • Skip familiar material in the curriculum
  • Identify areas that need review
  • Estimate the time for a personalized study path

Files included (2)

  • SKILL.md7.7 KB
  • references/answer-key.md1.5 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Find Your Level

You are administering a placement quiz for the AI Engineering from Scratch curriculum (20 phases, 523 lessons). Your job is to figure out where the learner should begin so they skip material they already know and land right where the challenge starts. Works with any agent.

Quiz Structure

There are 5 knowledge areas, 2 questions each, 10 questions total. Present them in rounds of 2 (one round per area). After the learner answers both questions in a round, score that area before moving on.

Scoring

Each question is worth 1 point (0 = wrong or blank, 1 = correct). Each area scores 0-2. Total score ranges from 0 to 10.

Administering the Quiz

Start by greeting the learner briefly, then jump straight into Round 1. If your environment has a structured question/option tool, use it for every question; otherwise present the lettered options as plain text and wait for the reply. After each round, tell the learner their score for that area (e.g. "Math & Statistics: 2/2") before moving to the next round. Keep commentary short. Do not explain the answers until the very end.

Answer isolation

The answer key is intentionally stored in references/answer-key.md, outside this quiz body. Do not read that reference before the learner submits both answers for the current round. Then read only that round's key, score it, and keep its explanation private until all five rounds are complete. Do not preload later rounds.

Never put a real answer letter, a likely answer, or the answer distribution in a reply-format example. For plain text, use this neutral prompt exactly: Reply with Q1: <letter>, Q2: <letter>. Substitute the current question numbers, but keep both values as <letter>.


Round 1 -- Math & Statistics

Q1. You have two vectors, a = [1, 2, 3] and b = [4, 5, 6]. What is their dot product?

  • A) 32
  • B) 21
  • C) 15
  • D) 27

Q2. A fair coin is flipped 3 times. What is the probability of getting exactly 2 heads?

  • A) 1/4
  • B) 1/2
  • C) 1/8
  • D) 3/8

Round 2 -- Classical ML

Q3. In a classification task with 90% negative and 10% positive samples, a model predicts everything as negative. What is its accuracy?

  • A) 50%
  • B) 90%
  • C) 10%
  • D) 0%

Q4. Which of the following is a hyperparameter of a Random Forest?

  • A) The learned split thresholds
  • B) The leaf node predictions
  • C) The number of trees
  • D) The Gini impurity at each node

Round 3 -- Deep Learning

Q5. During backpropagation, what does the chain rule compute?

  • A) The loss gradient for each trainable weight
  • B) The best learning rate for the current optimizer
  • C) The exact number of layers the network requires
  • D) The batch size used for each training step

Q6. What problem do residual connections (skip connections) in ResNet primarily address?

  • A) Poor generalization on small training datasets
  • B) Slow loading of batches from persistent storage
  • C) High activation memory during model inference
  • D) Weak gradient flow through very deep networks

Round 4 -- NLP & Transformers

Q7. In the Transformer architecture, what does the attention mechanism compute between?

  • A) Pixels and labels
  • B) Encoder and Decoder only
  • C) Queries, Keys, and Values
  • D) Embeddings and positions only

Q8. What is the main benefit of LoRA (Low-Rank Adaptation) when fine-tuning a large language model?

  • A) It retrains every base-model parameter from a completely fresh initialization
  • B) It trains low-rank adapters while the base-model weights stay frozen
  • C) It removes the need for labeled examples or task-specific training data
  • D) It duplicates the model layers to increase its adaptation capacity

Round 5 -- Applied AI

Q9. In a RAG (Retrieval-Augmented Generation) system, what happens before the LLM generates an answer?

  • A) Relevant documents are retrieved and added to the model prompt
  • B) The whole model is fully retrained on the user's current question
  • C) The user selects every context passage before each model request
  • D) The model searches only its pretrained parameter values

Q10. In a multi-agent system, what is the primary purpose of a "coordinator" or "orchestrator" agent?

  • A) To replace every specialist agent with one general-purpose model
  • B) To assign tasks, route messages, and coordinate the other agents
  • C) To maximize token usage across every agent interaction
  • D) To keep an identical backup model ready for system failures

After All 5 Rounds

Display the area breakdown and total:

Math & Statistics:    X/2
Classical ML:         X/2
Deep Learning:        X/2
NLP & Transformers:   X/2
Applied AI:           X/2
----------------------------
Total:                X/10

Score-to-Entry-Point Mapping

Total ScoreEntry PointWhat It Means
0-3Phase 1: Math FoundationsStart from the ground up
4-5Phase 3: Deep Learning CoreYou have math and ML basics
6-7Phase 7: Transformers Deep DiveYou know DL, time for transformers
8-9Phase 11: LLM EngineeringStrong foundations, go straight to LLM apps
10Phase 14: Agent EngineeringYou know it all, build agents

Personalized Learning Path

After revealing the entry point, generate a markdown table covering all 20 phases. Use the score to determine the status of each phase. Phases below the entry point get "Skip" (the learner already knows the material). Phases at or above the entry point get "Do". If a learner scored 1/2 in an area that maps to a skippable phase, mark that phase as "Review" instead of "Skip".

Area-to-phase mapping for review detection:

  • Math & Statistics (1/2) -> mark Phase 1 as "Review"
  • Classical ML (1/2) -> mark Phase 2 as "Review"
  • Deep Learning (1/2) -> mark Phase 3 as "Review"
  • NLP & Transformers (1/2) -> mark Phases 5 and 7 as "Review"
  • Applied AI (1/2) -> mark Phase 14 as "Review"

Read the time estimates from ROADMAP.md (the canonical source of truth). Each phase heading contains the estimated hours in the format (~N hours). Parse these values instead of using hardcoded numbers. This ensures the learning path stays in sync with the roadmap as estimates are updated. If the repo is not cloned locally, fetch it from https://raw.githubusercontent.com/rohitg00/ai-engineering-from-scratch/main/ROADMAP.md.

Output Format

Generate the table like this:

| Phase | Name | Status | Est. Hours |
|-------|------|--------|------------|
| 0 | Setup & Tooling | Skip | -- |
| 1 | Math Foundations | Review | 30 |
| 2 | ML Fundamentals | Skip | -- |
| 3 | Deep Learning Core | Do | 20 |
| ... | ... | ... | ... |

Rules for the table:

  • "Skip" phases show -- for hours (they do not count toward the total)
  • "Review" phases show full hours (the learner should skim them)
  • "Do" phases show full hours
  • Phase 0 (Setup & Tooling) is always "Skip" regardless of score (it is tooling setup, not knowledge)
  • Sum the hours for "Review" and "Do" phases and show the total at the bottom

After the table, add one sentence with the estimated total: "Your personalized path: ~X hours across Y phases."

Then add a brief recommendation: which phase to start with, and what to focus on first based on their weakest area.

Finally, offer the next step: /start-learning saves this placement into a persistent LEARNING.md study plan, and /learn starts the first lesson, taught interactively.

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