ab-test-setup
FreePlan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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Generate per-asset visual specs: description, AI prompts, dimensions, format, naming, art bible anchors. Produces spec files and updates manifest.
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Genera specs visuales por asset con prompts para AI generation, ancladas al art bible.
Art bible debe existir (design/art/art-bible.md o equivalente). Sin art bible → "Correr /art-bible primero."
Leer antes de preguntar nada:
system: → GDD del sistema (sección Visual/Audio Requirements)level: → Level design doc (art requirements, asset list)character: → Character profile (visual description, rol)design/assets/asset-manifest.md) → evitar duplicadosExtraer de source doc todo asset mencionado o implícito:
| Categoría | Qué buscar |
|---|---|
| Sprite / 2D | Character sprites, UI icons, tile sheets |
| VFX / Particles | Hit effects, ambient particles, screen effects |
| Environment | Props, tiles, backgrounds, skyboxes |
| UI | HUD elements, menu art, fonts custom |
| Audio | SFX, music, ambient (descripción only, no generation prompt) |
| 3D | Meshes, materials (si aplica) |
Presentar lista agrupada al usuario. No avanzar sin confirmación de la lista.
Antes de specear, verificar si ya existe spec para un asset equivalente en otro contexto. Si existe → referenciar el ASSET-ID existente en lugar de duplicar.
→ Read references/spec-output-format.md for [formato de spec por asset, campos requeridos y asset IDs]
Después de aprobación:
design/assets/specs/[target-name]-assets.mddesign/assets/asset-manifest.md con tabla de progress (Total/Needed/In Progress/Done)→ Read references/anti-patterns-checklist.md for [anti-patterns y checklist de validación]
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Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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