Skip to content
cccskills
FreePublished on GitHub

asset-spec

Generate per-asset visual specs: description, AI prompts, dimensions, format, naming, art bible anchors. Produces spec files and updates manifest.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3 stars(GitHub 3 + cccskills 0)

Run score Not tested

See how to install

Files included (3)

  • SKILL.md2.5 KB
  • references/anti-patterns-checklist.md877 B
  • references/spec-output-format.md1.1 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

asset-spec — Per-Asset Visual Specifications

Genera specs visuales por asset con prompts para AI generation, ancladas al art bible.

Cuándo usar

  • Después de art bible y GDD/level design aprobados, antes de producción
  • Para cualquier batch de assets que necesite specs consistentes

Requisito

Art bible debe existir (design/art/art-bible.md o equivalente). Sin art bible → "Correr /art-bible primero."


Phase 1: Contexto

Leer antes de preguntar nada:

  • Art bible: Visual Identity, Color System, Shape Language, Asset Standards (sección 8)
  • Source doc según target type:
    • system: → GDD del sistema (sección Visual/Audio Requirements)
    • level: → Level design doc (art requirements, asset list)
    • character: → Character profile (visual description, rol)
  • Manifest existente (design/assets/asset-manifest.md) → evitar duplicados
  • Specs existentes → detectar assets compartidos reutilizables

Phase 2: Identificar assets

Extraer de source doc todo asset mencionado o implícito:

CategoríaQué buscar
Sprite / 2DCharacter sprites, UI icons, tile sheets
VFX / ParticlesHit effects, ambient particles, screen effects
EnvironmentProps, tiles, backgrounds, skyboxes
UIHUD elements, menu art, fonts custom
AudioSFX, music, ambient (descripción only, no generation prompt)
3DMeshes, materials (si aplica)

Presentar lista agrupada al usuario. No avanzar sin confirmación de la lista.

Assets compartidos

Antes de specear, verificar si ya existe spec para un asset equivalente en otro contexto. Si existe → referenciar el ASSET-ID existente en lugar de duplicar.


Phase 3: Generar specs

→ Read references/spec-output-format.md for [formato de spec por asset, campos requeridos y asset IDs]


Phase 4: Escribir

Después de aprobación:

  1. Spec file → design/assets/specs/[target-name]-assets.md
  2. Actualizar/crear design/assets/asset-manifest.md con tabla de progress (Total/Needed/In Progress/Done)

→ Read references/anti-patterns-checklist.md for [anti-patterns y checklist de validación]

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3Updated Oct 27, 2026

Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3Updated Oct 27, 2026

Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3Updated Oct 27, 2026

Musica interactiva para juegos: layering vertical, re-secuenciacion horizontal, stingers, reglas de transicion con sync points, y mapeo de estados de gameplay a musica. Usar para: musica adaptativa, sistema de musica dinamica, transiciones musicales, combat music.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3Updated Oct 27, 2026

Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3Updated Oct 27, 2026

Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3Updated Oct 27, 2026

See all skills by SebastianLuser

Report a problem with this skill