Skip to content
cccskills
FreePublished on GitHub

audit-game

Full game project audit: compare GDD, spec docs and code. Detect contradictions, design gaps, balance issues and coherence problems.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3 stars(GitHub 3 + cccskills 0)

Run score Not tested

See how to install

Files included (3)

  • SKILL.md2.6 KB
  • references/cross-reference-criteria.md2.0 KB
  • references/output-template.md1.3 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Game Document Audit

Auditoría integral de documentación y código para proyectos de desarrollo de videojuegos.

Input

El usuario especifica qué auditar. Argumento opcional: $ARGUMENTS (e.g., "GDD", "spec-docs", "GDD vs code", "balance", o un path específico)

Phase 1 — Detectar proyecto y documentos

  1. Identificar el tipo de proyecto (Unity, Unreal, etc.) por la estructura de archivos
  2. Buscar documentos de diseño:
    • GDD (Game Design Document) — buscar en raíz, docs/, Documents/, Assets/Documents/
    • Spec docs — buscar en spec-docs/, specs/, design/
    • Auditorías previas — buscar *AUDIT*, *audit*
  3. Buscar código de gameplay en las carpetas del engine correspondiente
  4. Si no encuentra documentos → preguntar al usuario dónde están

Phase 2 — Gather Context

  1. Leer el/los documento(s) target completamente
  2. Leer documentos relacionados (specs, GDD, README del proyecto)
  3. Leer auditorías previas si existen (para no repetir hallazgos ya resueltos)
  4. Si se audita contra código: usar agents para explorar la implementación actual

Phase 3 — Cross-Reference Analysis

Analizar 5 dimensiones: A) Contradicciones (CRITICAL), B) Gaps (HIGH), C) Coherencia (MEDIUM), D) Balance Red Flags (MEDIUM), E) Completitud milestone (HIGH).

→ Read references/cross-reference-criteria.md for detailed criteria per dimension, severity classification, and output format

Phase 4 — Producir reporte

Guardar la auditoría en la ubicación apropiada del proyecto (junto al GDD o en docs/). Secciones: Resumen Ejecutivo, Contradicciones, Gaps, Coherencia, Balance, Decisiones Pendientes, Lo Que Está Bien, Próximos Pasos. Cada hallazgo en formato PAS condensado (5 líneas max).

→ Read references/output-template.md for full report template and finding format

Rules

  • Siempre en español
  • CONCISO — cada hallazgo cabe en 5 líneas máximo
  • Ser específico: citar nombres de sección, valores exactos
  • Para cada problema, 1 solución concreta (no 5 opciones)
  • Correr escenarios mentales para validar fórmulas y balance
  • Si se compara contra código, usar agents para leer la implementación real
  • Priorizar problemas por impacto en el desarrollo
  • Reconocer lo que está bien diseñado, no solo lo que está roto

Reviews

No reviews yet. Tell others what you thought.

Comments

No login needed. Share how it worked for you, ask a question, or note where it did not run.

No comments yet. Be the first to write one.

Comments are published right away. Do not include personal information such as email addresses or phone numbers. Up to 2 URLs.

0 / 1,000 characters

This form is protected by reCAPTCHA, and the Google Privacy Policy and Terms of Service apply.

More skills from this repository

Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3Updated Oct 27, 2026

Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3Updated Oct 27, 2026

Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3Updated Oct 27, 2026

Musica interactiva para juegos: layering vertical, re-secuenciacion horizontal, stingers, reglas de transicion con sync points, y mapeo de estados de gameplay a musica. Usar para: musica adaptativa, sistema de musica dinamica, transiciones musicales, combat music.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3Updated Oct 27, 2026

Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3Updated Oct 27, 2026

Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.

The English summary is being prepared. Showing the original description.

SebastianLuser/claude-code-arcane3Updated Oct 27, 2026

See all skills by SebastianLuser

Report a problem with this skill