ab-test-setup
FreePlan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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Guided GDD authoring for a single game system. Gathers context, walks sections collaboratively, cross-references dependencies, writes incrementally.
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Run score Not tested
See how to installReview the instructions the agent will receive before you install.
--review [full|lean|solo] flag → production/review-mode.txt → default leandesign/gdd/systems-index.md for next undesigned systemretrofit or is path to existing GDD → read file, show section status, fill only missing/placeholder sectionsRead all before asking anything:
design/gdd/game-concept.md (required)design/gdd/systems-index.md (required) — priority, layer, dependenciesdesign/registry/entities.yaml — known cross-system facts (locked values)docs/consistency-failures.md — past conflict patterns for this domaindesign/gdd/game-pillars.md, related GDDs (optional)ProjectSettings/ProjectVersion.txt (Unity) or the .uproject (Unreal) → feasibility briefPresent context summary with dependencies, registry facts, engine constraints. Warn if upstream deps undesigned.
Create design/gdd/[system-name].md with template sections. Update session state.
Cycle per section: Context → Questions → Options → Decision → Draft → Approval (AskUserQuestion) → Write (Edit with section heading for uniqueness)
After writing Sections C/D: check registry for value conflicts.
Sections A-H + Visual/Audio + UI Requirements. Each has a goal and optional mandatory agent.
→ Read references/section-guidance.md for full section goals table and agent routing by system category
Self-check completeness, then registry update, offer review, update index, suggest next.
→ Read references/post-design-validation.md for 6-step validation procedure
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Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.
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Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.
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Musica interactiva para juegos: layering vertical, re-secuenciacion horizontal, stingers, reglas de transicion con sync points, y mapeo de estados de gameplay a musica. Usar para: musica adaptativa, sistema de musica dinamica, transiciones musicales, combat music.
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Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.
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Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.
The English summary is being prepared. Showing the original description.