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doc-pas

Generate game design docs in PAS format (Problem-Analysis-Solution). Concise decision documents for design problems.

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SebastianLuser/claude-code-arcane3 stars(GitHub 3 + cccskills 0)

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Files included (3)

  • SKILL.md2.0 KB
  • references/examples-and-usage.md1.1 KB
  • references/output-format-template.md1.2 KB

SKILL.md (original)

Review the instructions the agent will receive before you install.

Game Design Document — Formato PAS

Genera documentación de diseño de videojuegos usando el framework PAS: Problema → Análisis → Opciones → Decisión.

REGLAS DE ESCRITURA (CRÍTICAS)

  1. NO divagar. Cada oración debe aportar información nueva. Si se puede decir en 1 oración, no usar 3.
  2. NO hacer preguntas retóricas. Afirmar, no preguntar.
  3. NO dar contexto innecesario. El lector ya conoce el juego.
  4. NO listar "recomendaciones generales". Solo soluciones concretas al problema específico.
  5. NO repetir información entre secciones.
  6. Máximo 2-3 oraciones por punto. Si necesita más, es que no está suficientemente destilado.
  7. Bullet points > párrafos. Siempre.
  8. Números concretos > descripciones vagas. "Reducir HP de 100 a 70" > "ajustar la vida del enemigo".

Input

El usuario describe un problema de diseño, una mecánica a evaluar, o un cambio propuesto. Argumento opcional: $ARGUMENTS

Formato de salida

→ Read references/output-format-template.md for [template PAS completo con estructura Problema/Análisis/Opciones/Decisión]

→ Read references/examples-and-usage.md for [ejemplos bien vs mal, cuándo usar y cuándo NO usar este formato]

Rules

  • Siempre en español
  • CONCISO. Si la sección "Problema" tiene más de 6 bullet points, está mal.
  • Las opciones deben ser mínimo 2, máximo 4. Más = no se destilaron bien.
  • La decisión debe caber en 2 oraciones de justificación.
  • Si no hay decisión todavía, marcar [TBD] y dejar las opciones claras.
  • Si el usuario pide "analizar" o "evaluar" algo → usar este formato automáticamente.
  • Incluir números concretos siempre que sea posible.

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