ab-test-setup
FreePlan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
The English summary is being prepared. Showing the original description.
Game security audit (Unity/Unreal): save tampering, cheat vectors, network exploits, data exposure, input validation. Prioritized report + fixes.
The English summary is being prepared. Showing the original description.
Run score Not tested
See how to installReview the instructions the agent will receive before you install.
Systematically audits a game codebase for common game security failures and produces prioritised remediation plan.
Run: before public release (required for Polish→Release gate), before multiplayer features, after disk/network read systems, when security bug reported.
Output: production/security/security-audit-[date].md
| Mode | Scope |
|---|---|
full | All categories (recommended pre-release) |
network | Network/multiplayer only |
save | Save files and serialization |
input | Input validation and injection |
quick | High-severity checks only (fastest) |
| No arg | full |
Detect language, platforms and, for a game, the engine (ProjectSettings/ProjectVersion.txt (Unity) or the .uproject (Unreal)) from the project files. Take multiplayer scope from the GDD, or ask.
| Category | Key Checks |
|---|---|
| Save/Serialization | Validation before loading, path traversal, checksums/signing, bounds checking, no eval() near load |
| Network/Multiplayer | Server-authoritative state, packet validation (size/type/range), server-side position validation, rate limiting, no debug endpoints in release |
| Input Validation | Strings in file paths (traversal), log injection, numeric bounds checking, achievement validation |
| Data Exposure | Hardcoded secrets in src/assets, debug symbols in release, sensitive logging, internal paths exposed |
| Cheat/Anti-Tamper | Critical values not in editable files, progression flags server-validated, leaderboard validation. Client-side anti-cheat unenforceable — focus server-side |
| Dependencies | Third-party plugins listed, known CVEs checked, sources verified |
Skip categories not applicable. Grep for relevant patterns per category.
| Severity | Definition |
|---|---|
| CRITICAL | RCE, data breach, trivially-exploitable multiplayer cheat |
| HIGH | Save tampering bypassing progression, credential exposure, authority bypass |
| MEDIUM | Client-side cheat enablement, info disclosure, limited-impact input gap |
| LOW | Defence-in-depth hardening, no direct exploit |
Status: Open / Accepted Risk / Out of Scope.
Executive summary (severity counts + release recommendation: CLEAR TO SHIP / FIX CRITICALS / DO NOT SHIP, which read as PASS / CONCERNS / FAIL next to other audits). Per finding: ID, category, file+line, description, attack scenario, remediation, effort. Dependency inventory (plugin/version/source/CVEs). Prioritised remediation order.
Present summary + CRITICAL/HIGH in conversation. "May I write full report to production/security/security-audit-[date].md?" Write after approval.
Required for Polish → Release gate. After remediation: /game-security-audit quick to confirm. CRITICAL exists → "Must resolve before release." No CRITICAL/HIGH → "Clear for /gate-check release."
No reviews yet. Tell others what you thought.
No login needed. Share how it worked for you, ask a question, or note where it did not run.
No comments yet. Be the first to write one.
Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
The English summary is being prepared. Showing the original description.
Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.
The English summary is being prepared. Showing the original description.
Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.
The English summary is being prepared. Showing the original description.
Musica interactiva para juegos: layering vertical, re-secuenciacion horizontal, stingers, reglas de transicion con sync points, y mapeo de estados de gameplay a musica. Usar para: musica adaptativa, sistema de musica dinamica, transiciones musicales, combat music.
The English summary is being prepared. Showing the original description.
Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.
The English summary is being prepared. Showing the original description.
Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.
The English summary is being prepared. Showing the original description.