ab-test-setup
FreePlan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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Decompose game concept into systems, map dependencies, prioritize design order, generate systems index.
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Descompone un concepto de juego en sistemas, mapea dependencias y prioriza el orden de diseño.
/map-systems — Workflow completo (enumerar → dependencias → priorizar → escribir index)/map-systems next — Seleccionar siguiente sistema no diseñado del index/map-systems [name] — Diseñar sistema específicoRequerido: game concept (buscar en design/gdd/, Documents/, raíz). Si no existe → pedir al usuario.
Opcional: game pillars, systems index existente (resumir, no recrear), GDDs ya escritos.
Si el index ya existe: presentar estado actual, preguntar qué hacer (actualizar, diseñar siguiente, revisar prioridades).
Extraer de: Core Mechanics, Core Loop, Technical Considerations, MVP Definition.
→ Read references/implicit-systems.md for [tabla de heurísticas: sistema mencionado → sistemas implícitos]
Presentar cada sistema con: nombre, categoría, 1-line description, explícito vs implícito.
Validar con usuario antes de continuar.
→ Read references/dependency-layers-priorities.md for [heurísticas de dependencia, layers, risk detection, priority tiers y design order]
Validar con usuario antes de continuar (tanto dependencias como prioridades).
Crear tabla con: nombre, categoría, layer, priority tier, dependencias, status, design order.
Antes de escribir, presentar resumen:
Pedir aprobación explícita antes de escribir archivo.
Seleccionar sistema (por nombre, o next = mayor prioridad sin diseñar) → handoff a /design-system [name].
Después de cada GDD completado: ofrecer continuar con siguiente o parar.
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Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
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Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.
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Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.
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Musica interactiva para juegos: layering vertical, re-secuenciacion horizontal, stingers, reglas de transicion con sync points, y mapeo de estados de gameplay a musica. Usar para: musica adaptativa, sistema de musica dinamica, transiciones musicales, combat music.
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Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.
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Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.
The English summary is being prepared. Showing the original description.