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map-systems

Decompose game concept into systems, map dependencies, prioritize design order, generate systems index.

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SebastianLuser/claude-code-arcane3 stars(GitHub 3 + cccskills 0)

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Files included (3)

  • SKILL.md2.6 KB
  • references/dependency-layers-priorities.md1.3 KB
  • references/implicit-systems.md777 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

map-systems — Systems Decomposition

Descompone un concepto de juego en sistemas, mapea dependencias y prioriza el orden de diseño.

Modos

  • /map-systems — Workflow completo (enumerar → dependencias → priorizar → escribir index)
  • /map-systems next — Seleccionar siguiente sistema no diseñado del index
  • /map-systems [name] — Diseñar sistema específico

Phase 1: Contexto

Requerido: game concept (buscar en design/gdd/, Documents/, raíz). Si no existe → pedir al usuario.

Opcional: game pillars, systems index existente (resumir, no recrear), GDDs ya escritos.

Si el index ya existe: presentar estado actual, preguntar qué hacer (actualizar, diseñar siguiente, revisar prioridades).


Phase 2: Enumerar sistemas

Explícitos

Extraer de: Core Mechanics, Core Loop, Technical Considerations, MVP Definition.

Implícitos — inference patterns

→ Read references/implicit-systems.md for [tabla de heurísticas: sistema mencionado → sistemas implícitos]

Presentar cada sistema con: nombre, categoría, 1-line description, explícito vs implícito.

Validar con usuario antes de continuar.


Phase 3: Dependencias → Phase 4: Priorizar

→ Read references/dependency-layers-priorities.md for [heurísticas de dependencia, layers, risk detection, priority tiers y design order]

Validar con usuario antes de continuar (tanto dependencias como prioridades).


Phase 5: Escribir systems index

Crear tabla con: nombre, categoría, layer, priority tier, dependencias, status, design order.

Antes de escribir, presentar resumen:

  • Total por categoría y tier
  • Primeros 3 en design order
  • Sistemas high-risk (bottlenecks)

Pedir aprobación explícita antes de escribir archivo.


Phase 6: Diseñar sistemas

Seleccionar sistema (por nombre, o next = mayor prioridad sin diseñar) → handoff a /design-system [name].

Después de cada GDD completado: ofrecer continuar con siguiente o parar.


Protocolo

  • Nunca auto-generar lista completa sin review del usuario
  • Nunca empezar a diseñar sin confirmación
  • Siempre validar enumeración, dependencias y prioridades
  • Pedir permiso antes de escribir archivos
  • Si context window alcanza ~70%: guardar progreso, sugerir nueva sesión con /map-systems next

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