2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Database design principles and decision-making. Schema design, indexing strategy, ORM selection, serverless databases.
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Review the instructions the agent will receive before you install.
Learn to THINK, not copy SQL patterns.
Read ONLY files relevant to the request! Check the content map, find what you need.
| File | Description | When to Read |
|---|---|---|
database-selection.md | PostgreSQL vs Neon vs Turso vs SQLite | Choosing database |
orm-selection.md | Drizzle vs Prisma vs Kysely | Choosing ORM |
schema-design.md | Normalization, PKs, relationships | Designing schema |
indexing.md | Index types, composite indexes | Performance tuning |
optimization.md | N+1, EXPLAIN ANALYZE | Query optimization |
migrations.md | Safe migrations, serverless DBs | Schema changes |
Before designing schema:
❌ Default to PostgreSQL for simple apps (SQLite may suffice) ❌ Skip indexing ❌ Use SELECT * in production ❌ Store JSON when structured data is better ❌ Ignore N+1 queries
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
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Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
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Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
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Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
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