2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Automatic quality control, linting, and static analysis procedures. Use after every code modification to ensure syntax correctness and project standards. Triggers onKeywords: lint, format, check, validate, types, static analysis.
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MANDATORY: Run appropriate validation tools after EVERY code change. Do not finish a task until the code is error-free.
npm run lint or npx eslint "path" --fixnpx tsc --noEmitnpm audit --audit-level=highruff check "path" --fix (Fast & Modern)bandit -r "path" -llmypy "path"npm run lint && npx tsc --noEmitlint fails: Fix the style or syntax issues immediately.tsc fails: Correct type mismatches before proceeding..eslintrc, tsconfig.json, pyproject.toml and suggest creating one.Strict Rule: No code should be committed or reported as "done" without passing these checks.
| Script | Purpose | Command |
|---|---|---|
scripts/lint_runner.py | Unified lint check | python scripts/lint_runner.py <project_path> |
scripts/type_coverage.py | Type coverage analysis | python scripts/type_coverage.py <project_path> |
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
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Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
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Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
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Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
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