2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Mobile game development principles. Touch input, battery, performance, app stores.
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Platform constraints and optimization principles.
| Constraint | Strategy |
|---|---|
| Touch input | Large hit areas, gestures |
| Battery | Limit CPU/GPU usage |
| Thermal | Throttle when hot |
| Screen size | Responsive UI |
| Interruptions | Pause on background |
| Touch | Desktop/Console |
|---|---|
| Imprecise | Precise |
| Occludes screen | No occlusion |
| Limited buttons | Many buttons |
| Gestures available | Buttons/sticks |
| Action | Trigger |
|---|---|
| Reduce quality | Device warm |
| Limit FPS | Device hot |
| Pause effects | Critical temp |
| Requirement | Note |
|---|---|
| Privacy labels | Required |
| Account deletion | If account creation exists |
| Screenshots | For all device sizes |
| Requirement | Note |
|---|---|
| Target API | Current year's SDK |
| 64-bit | Required |
| App bundles | Recommended |
| Model | Best For |
|---|---|
| Premium | Quality games, loyal audience |
| Free + IAP | Casual, progression-based |
| Ads | Hyper-casual, high volume |
| Subscription | Content updates, multiplayer |
| ❌ Don't | ✅ Do |
|---|---|
| Desktop controls on mobile | Design for touch |
| Ignore battery drain | Monitor thermals |
| Force landscape | Support player preference |
| Always-on network | Cache and sync |
Remember: Mobile is the most constrained platform. Respect battery and attention.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
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Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
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Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
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Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
The English summary is being prepared. Showing the original description.