2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Server management principles and decision-making. Process management, monitoring strategy, and scaling decisions. Teaches thinking, not commands.
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Review the instructions the agent will receive before you install.
Server management principles for production operations. Learn to THINK, not memorize commands.
| Scenario | Tool |
|---|---|
| Node.js app | PM2 (clustering, reload) |
| Any app | systemd (Linux native) |
| Containers | Docker/Podman |
| Orchestration | Kubernetes, Docker Swarm |
| Goal | What It Means |
|---|---|
| Restart on crash | Auto-recovery |
| Zero-downtime reload | No service interruption |
| Clustering | Use all CPU cores |
| Persistence | Survive server reboot |
| Category | Key Metrics |
|---|---|
| Availability | Uptime, health checks |
| Performance | Response time, throughput |
| Errors | Error rate, types |
| Resources | CPU, memory, disk |
| Level | Response |
|---|---|
| Critical | Immediate action |
| Warning | Investigate soon |
| Info | Review daily |
| Need | Options |
|---|---|
| Simple/Free | PM2 metrics, htop |
| Full observability | Grafana, Datadog |
| Error tracking | Sentry |
| Uptime | UptimeRobot, Pingdom |
| Log Type | Purpose |
|---|---|
| Application logs | Debug, audit |
| Access logs | Traffic analysis |
| Error logs | Issue detection |
| Symptom | Solution |
|---|---|
| High CPU | Add instances (horizontal) |
| High memory | Increase RAM or fix leak |
| Slow response | Profile first, then scale |
| Traffic spikes | Auto-scaling |
| Type | When to Use |
|---|---|
| Vertical | Quick fix, single instance |
| Horizontal | Sustainable, distributed |
| Auto | Variable traffic |
| Check | Meaning |
|---|---|
| HTTP 200 | Service responding |
| Database connected | Data accessible |
| Dependencies OK | External services reachable |
| Resources OK | CPU/memory not exhausted |
| Area | Principle |
|---|---|
| Access | SSH keys only, no passwords |
| Firewall | Only needed ports open |
| Updates | Regular security patches |
| Secrets | Environment vars, not files |
| Audit | Log access and changes |
When something's wrong:
| ❌ Don't | ✅ Do |
|---|---|
| Run as root | Use non-root user |
| Ignore logs | Set up log rotation |
| Skip monitoring | Monitor from day one |
| Manual restarts | Auto-restart config |
| No backups | Regular backup schedule |
Remember: A well-managed server is boring. That's the goal.
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2D game development principles. Sprites, tilemaps, physics, camera.
The English summary is being prepared. Showing the original description.
3D game development principles. Rendering, shaders, physics, cameras.
The English summary is being prepared. Showing the original description.
API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
The English summary is being prepared. Showing the original description.
Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
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Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
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Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
The English summary is being prepared. Showing the original description.