2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
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Run score Not tested
See how to installReview the instructions the agent will receive before you install.
Review files for compliance with Web Interface Guidelines.
file:line formatFetch fresh guidelines before each review:
https://raw.githubusercontent.com/vercel-labs/web-interface-guidelines/main/command.md
Use WebFetch to retrieve the latest rules. The fetched content contains all the rules and output format instructions.
When a user provides a file or pattern argument:
If no files specified, ask the user which files to review.
| Skill | When to Use |
|---|---|
| frontend-design | Before coding - Learn design principles (color, typography, UX psychology) |
| web-design-guidelines (this) | After coding - Audit for accessibility, performance, and best practices |
1. DESIGN → Read frontend-design principles
2. CODE → Implement the design
3. AUDIT → Run web-design-guidelines review ← YOU ARE HERE
4. FIX → Address findings from audit
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
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Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
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Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
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Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
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