2d-games
Free2D game development principles. Sprites, tilemaps, physics, camera.
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Web application testing principles. E2E, Playwright, deep audit strategies.
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Review the instructions the agent will receive before you install.
Discover and test everything. Leave no route untested.
Execute these for automated browser testing:
| Script | Purpose | Usage |
|---|---|---|
scripts/playwright_runner.py | Basic browser test | python scripts/playwright_runner.py https://example.com |
| With screenshot | python scripts/playwright_runner.py <url> --screenshot | |
| Accessibility check | python scripts/playwright_runner.py <url> --a11y |
Requires: pip install playwright && playwright install chromium
| Target | How to Find |
|---|---|
| Routes | Scan app/, pages/, router files |
| API endpoints | Grep for HTTP methods |
| Components | Find component directories |
| Features | Read documentation |
/\ E2E (Few)
/ \ Critical user flows
/----\
/ \ Integration (Some)
/--------\ API, data flow
/ \
/------------\ Component (Many)
Individual UI pieces
| Priority | Tests |
|---|---|
| 1 | Happy path user flows |
| 2 | Authentication flows |
| 3 | Critical business actions |
| 4 | Error handling |
| Practice | Why |
|---|---|
| Use data-testid | Stable selectors |
| Wait for elements | Avoid flaky tests |
| Clean state | Independent tests |
| Avoid implementation details | Test user behavior |
| Concept | Use |
|---|---|
| Page Object Model | Encapsulate page logic |
| Fixtures | Reusable test setup |
| Assertions | Built-in auto-wait |
| Trace Viewer | Debug failures |
| Setting | Recommendation |
|---|---|
| Retries | 2 on CI |
| Trace | on-first-retry |
| Screenshots | on-failure |
| Video | retain-on-failure |
| Scenario | Value |
|---|---|
| Design system | High |
| Marketing pages | High |
| Component library | Medium |
| Dynamic content | Lower |
| Area | Tests |
|---|---|
| Status codes | 200, 400, 404, 500 |
| Response shape | Matches schema |
| Error messages | User-friendly |
| Edge cases | Empty, large, special chars |
tests/
├── e2e/ # Full user flows
├── integration/ # API, data
├── component/ # UI units
└── fixtures/ # Shared data
| Pattern | Example |
|---|---|
| Feature-based | login.spec.ts |
| Descriptive | user-can-checkout.spec.ts |
| Strategy | Use |
|---|---|
| Per file | Playwright default |
| Sharding | Large suites |
| Workers | Multiple browsers |
| ❌ Don't | ✅ Do |
|---|---|
| Test implementation | Test behavior |
| Hardcode waits | Use auto-wait |
| Skip cleanup | Isolate tests |
| Ignore flaky tests | Fix root cause |
Remember: E2E tests are expensive. Use them for critical paths only.
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2D game development principles. Sprites, tilemaps, physics, camera.
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3D game development principles. Rendering, shaders, physics, cameras.
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API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
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Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordinates agents.
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Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
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Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
The English summary is being prepared. Showing the original description.