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cccskills

개발 스킬

코딩 규칙, 프레임워크, 리팩터링, 코드 리뷰 (1.9만건)

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Build and troubleshoot 2D games in Unity 6.3 URP, from sprite imports and tilemaps to lighting, animation, cameras, and player controls. It helps check pixel clarity, light costs, movement feel, and framing with measured results and visual reviews.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Setting up pixel art, sprite atlases, and tilemaps
  • Building platformer or top-down controls and hazards
  • Adding 2D lights, animation, and camera behavior
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Structure Unity 6.3 C# projects around clear data, runtime state, events, saves, input, and assemblies. The skill helps investigate issues that appear after relaunch, a second Play session, object destruction during async work, class renames, or Git scene merges.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Design inventory, health, and event systems
  • Save and load game state across player launches
  • Implement persistent input rebinding
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Build and troubleshoot character animation and camera setups in Unity 6.3. Work with imported humanoid clips, Animator Controllers, rigs, Timeline cutscenes, and Cinemachine cameras, then inspect motion and camera behavior with measurements and visual checks.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Retargeting Mixamo or motion-capture clips
  • Fixing T-poses, foot sliding, or drifting idle motion
  • Building character rigs and animation blends
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Automate Godot 4.7 asset imports, editor tasks, tests, CI, and exports so a project can handle large art drops and repeat builds consistently. It covers GLB rules, import settings, test frameworks, GitHub Actions, native extensions, and MCP workflows.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Batch-import a large set of GLB props with consistent rules
  • Configure import presets and post-import processing
  • Run GUT or gdUnit4 tests and exports in GitHub Actions
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Plan, write, and improve skills for Claude Code plugins. Get practical guidance on SKILL.md metadata and structure, organizing scripts, references, and examples, keeping instructions focused, and checking that a skill is ready to use.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating a new skill for a Claude Code plugin
  • Improving a skill's trigger description
  • Organizing references, examples, and scripts
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Prepare Unity 6.3 games for Android and iOS by checking sustained mobile performance, assets, touch controls, safe-area UI, startup, and monetization flows. It also guides store-ready Android and iOS builds, signing, privacy requirements, and package checks.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Investigate stutters or overheating during long phone sessions
  • Set mobile texture, audio, and URP import rules
  • Fit touch controls and HUD around screen notches
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Create and troubleshoot shaders for Unity 6.3 URP, including HLSL, Shader Graph, and full-screen effects. Validate target-platform compilation, inspect shader variants, measure GPU cost, and check first-use stutter with a warm-up trace.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building a toon, water, dissolve, or outline shader
  • Investigating a pink, invisible, or shadowless material
  • Reducing shader variants in a Unity build
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Prepare Unity 6.3 games for browsers by configuring Web builds, compression, hosting headers, memory, and page-to-game communication. Check download size and startup time, then load the served build in a browser to review errors, graphics support, and performance.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Setting up a Unity Web build for a hosting platform
  • Reducing download size and time to gameplay
  • Fixing compression, browser input, or loading errors
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Design and troubleshoot audio in Godot 4.7, from bus layouts and volume controls to 3D sound, effects, and adaptive music. It helps measure mixes, limit crowded combat sounds, prepare generated assets, and check imports and loop transitions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Balancing audio buses and volume sliders
  • Reducing sound overload during combat
  • Troubleshooting quiet or misdirected 3D audio
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Build and review Unreal Engine 5 material families, instances, and texture setups for surfaces, glass, screens, decals, landscapes, and stylized looks. Check shader permutations, texture memory, and measured GPU time so material choices fit project budgets across target platforms.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build a reusable master material and instance presets
  • Reduce shader permutations across a material kit
  • Check texture compression and memory usage
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Build and fix Unity 6.3 game interfaces such as menus, settings, and HUDs. Choose uGUI or UI Toolkit, then check scaling, localization, keyboard and gamepad navigation, visual captures, tests, and performance across target devices.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building a settings menu and HUD in Unity
  • Fixing UI scaling across phone and desktop sizes
  • Checking localized text, glyphs, and gamepad navigation
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Diagnose frame-time problems and stutter in Unreal Engine 5.8 with repeatable captures. The workflow identifies CPU, GPU, streaming, or hitch causes, measures changes in milliseconds, and compares before and after runs on the same route and build.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Finding whether a project is CPU or GPU bound
  • Investigating traversal or shader stutter
  • Measuring the cost of Lumen, Nanite, or VFX
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Handle character animation work in UE5, from importing and retargeting FBX clips to locomotion, foot IK, and Motion Matching. Inspect contact and movement behavior, tune animation systems, and measure performance costs for the target setup.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Importing and retargeting Maya or motion-capture animations
  • Fixing feet that sink or float after retargeting
  • Choosing between Motion Matching and state machines
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Measure and diagnose slow frames, stutters, memory use, and build size in Unity 6.3 projects. Use profiling tools to identify whether CPU, GPU, or another cost is responsible, then compare a development player's results before and after a change.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Finding the cause of low frame rates or stutters
  • Checking CPU, GPU, memory, or draw-call costs
  • Investigating hitches during loading or effects
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Turn recurring tasks into reusable agent skills, or improve skills you already have. Draft instructions, compare test outputs with and without a skill, review quality and resource use, and refine descriptions so skills trigger for appropriate requests.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Turn a recurring workflow into a reusable skill
  • Improve an existing skill using test results
  • Compare output quality, runtime, and token use
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Build gameplay systems in Godot 4.7, including enemy behavior, navigation, combat, saves, inventory, quests, dialogue, input remapping, and procedural dungeons. Run headless checks and fixed-frame-rate benchmarks to assess behavior and cost.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build enemy patrol, chase, and attack behavior
  • Fix navigation paths or crowd avoidance
  • Add combat, inventory, quests, or dialogue
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Run and review Autodesk Maya work through Python, either in batch mode or through a live Maya bridge. It supports scene checks and exports, helps scripts account for Maya 2027 changes, and routes modeling, rigging, animation, and rendering briefs to specialist workflows.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Running batch scene checks and exports
  • Updating scripts for Maya 2027 changes
  • Reviewing a model, rig, shot, or render
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Create and repair Maya Python pipeline jobs for scene checks, controlled fixes, and exports to FBX, Alembic, or USD. Run files in isolated batch processes, verify exported data by reimporting it, and produce per-file logs and reports.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Batch-checking and repairing many Maya scenes
  • Exporting verified FBX files for Unreal or Unity
  • Diagnosing incorrect scale, normals, or animation takes
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Build and operate mobile or web app backends with Firebase services. Set up authentication, real-time Firestore data, serverless APIs with Cloud Functions, local emulators, and Hosting deployments for static sites or single-page apps.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding sign-in to a mobile or web app
  • Syncing app data in real time with Firestore
  • Creating an API with Cloud Functions
BagelHole/DevOps-Security-Agent-Skills1.2천2026년 5월 22일 업데이트

Build a Convex backend for apps that need live data updates. This skill covers validated schemas, queries and mutations, authentication, scheduled jobs, external API actions, React client usage, and deployment, with generated types and managed database functions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building a real-time chat or collaborative dashboard
  • Defining validated data schemas and backend functions
  • Connecting authentication to a Convex app
BagelHole/DevOps-Security-Agent-Skills1.2천2026년 5월 22일 업데이트

Add feature flags to control which users see a feature and when. Use LaunchDarkly, Unleash, or a custom implementation for gradual rollouts, A/B experiments, emergency switches, and testing both enabled and disabled behavior.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Release a feature to a percentage of users
  • Run an A/B test on a new interface
  • Add an emergency switch for a production feature
BagelHole/DevOps-Security-Agent-Skills1.2천2026년 5월 22일 업데이트

Set up a team Git workflow by choosing a branching strategy, defining pull request and review steps, and planning releases. The skill also covers commit message conventions, branch protections, hooks, and common operations such as rebasing and cherry-picking.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Choosing a branching strategy for a team
  • Defining pull request and review steps
  • Setting up release and changelog workflows
BagelHole/DevOps-Security-Agent-Skills1.2천2026년 5월 22일 업데이트

Create repeatable development environments with Dev Containers, Nix flakes, or Devbox. Define shared tool versions and setup steps for a team, new developers, and CI, with examples for local shells, containers, and GitHub Actions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Setting up a consistent environment for a development team
  • Onboarding a new developer to a project
  • Matching local and CI toolchains
BagelHole/DevOps-Security-Agent-Skills1.2천2026년 5월 22일 업데이트

sqs

무료

Build message queues with AWS SQS to let services process work separately. Find examples for standard and FIFO queues, message delivery, visibility timeouts, dead-letter queues for repeated failures, and connecting queues to Lambda.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating standard or FIFO queues
  • Routing repeatedly failed messages to a dead-letter queue
  • Tuning message visibility and polling
itsmostafa/aws-agent-skills1.2천2026년 10월 27일 업데이트