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cccskills

개발 스킬

코딩 규칙, 프레임워크, 리팩터링, 코드 리뷰 (1.9만건)

가격이나 정렬 순서로 필터

Build and fix Roblox game interfaces such as HUDs, menus, shops, and settings. Adapt layouts and controls for phones, tablets, computers, and consoles, then check usability, accessibility, and localized text with Studio's device simulator.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create a HUD, shop, or settings menu
  • Fix layouts that break on phones or tablets
  • Check keyboard, touch, and gamepad navigation
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Builds and troubleshoots Roblox character, NPC, and creature animations, including imported clips, procedural motion, IK, facial expressions, and event timing. It checks how tracks affect joints and replicate in playtests, and prepares clips for publishing under the experience owner.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Fixing animations that do not play or blend correctly
  • Importing and checking Blender or FBX character clips
  • Adding markers, IK, or animated facial expressions
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Use this skill to build, debug, and test Roblox Studio projects through code checks, playtests, and visual review. It provides a shared workflow for measuring results, handling Studio automation issues, and routing focused work to the appropriate Roblox specialist skill.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building or debugging a Roblox Studio project
  • Checking Luau scripts before a playtest
  • Investigating a stalled Studio MCP connection
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Set up or repair a Roblox team project that builds places from repository files. The workflow covers syncing scripts and maps, package and code checks, tests in Lune or Studio, pull request CI, and controlled publishing through Open Cloud.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Setting up Rojo, Script Sync, or Wally for a team project
  • Adding code checks and tests to Roblox pull requests
  • Publishing all places from GitHub with a release workflow
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Export Blender models, characters, and animations for engines, the web, or 3D printing. Choose a target preset, prepare scale and pivots, and re-import the result to check geometry, animation, and material maps.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Exporting a Blender character for Unity or Unreal Engine
  • Preparing a model for Godot, Roblox, or a web viewer
  • Checking why an exported model has the wrong scale or orientation
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Review unresolved GitHub pull request feedback, check each claim against the current code, fix warranted issues, and reply in the relevant threads. It can also push changes and report decisions or follow-up items, while leaving branch updates and thread resolution to explicit direction.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Triaging unresolved review threads on a pull request
  • Fixing valid feedback and replying with the pushed change
  • Answering reviewer questions without changing code
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Rewrite the current pull request description to reflect the branch’s net changes and the repository’s own template. The skill discovers the correct base branch and conventions, preserves relevant human and bot notes, and updates the body through GitHub’s API.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Refreshing a PR description after the branch changes
  • Writing a summary that follows the repository template
  • Checking which base branch a stacked PR targets
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Create a concise Conventional Commits squash message from a pull request’s net diff. The skill checks the repository’s commit rules, aligns the header with the PR title, and prepares the description for copying and display.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Preparing a squash message from a pull request’s changes
  • Checking a commit message against repository rules
  • Aligning a PR title with its squash commit header
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Guide Unreal Engine 5.8 work on Mac through Python, MCP, command-line jobs, and other available channels. Build and validate levels, materials, shots, and packages, using measurements and reviewed screenshots as evidence of the result.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Automating Unreal Editor tasks with Python
  • Diagnosing scripts that break in Unreal Engine 5.8
  • Reviewing level or material work with measurements and screenshots
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Diagnose frame-time problems and stutter in Unreal Engine 5.8 with repeatable captures. The workflow identifies CPU, GPU, streaming, or hitch causes, measures changes in milliseconds, and compares before and after runs on the same route and build.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Finding whether a project is CPU or GPU bound
  • Investigating traversal or shader stutter
  • Measuring the cost of Lumen, Nanite, or VFX
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Use this skill to run Unity 6.3 work on macOS through batch jobs, a live editor, the Unity CLI, or tests. It helps diagnose build and capture problems, measure results against budgets, review frames, and route specialist tasks with evidence.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Running repeatable Unity editor or command-line jobs
  • Diagnosing silent batch failures or compiler errors
  • Checking captures, performance budgets, and build results
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Build and review 3D levels in Godot 4.7, from player controllers and stairs to terrain, prop scattering, world streaming, and Blender or generated GLB imports. It helps check collisions, asset scale and facing, and performance against the project’s needs.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create a third-person or FPS controller and test stairs
  • Block out levels with CSG, GridMap, or terrain
  • Scatter trees and stream a large world
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Plan, write, and improve skills for Claude Code plugins. Get practical guidance on SKILL.md metadata and structure, organizing scripts, references, and examples, keeping instructions focused, and checking that a skill is ready to use.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating a new skill for a Claude Code plugin
  • Improving a skill's trigger description
  • Organizing references, examples, and scripts
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Turn recurring tasks into reusable agent skills, or improve skills you already have. Draft instructions, compare test outputs with and without a skill, review quality and resource use, and refine descriptions so skills trigger for appropriate requests.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Turn a recurring workflow into a reusable skill
  • Improve an existing skill using test results
  • Compare output quality, runtime, and token use
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Automate Godot 4.7 asset imports, editor tasks, tests, CI, and exports so a project can handle large art drops and repeat builds consistently. It covers GLB rules, import settings, test frameworks, GitHub Actions, native extensions, and MCP workflows.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Batch-import a large set of GLB props with consistent rules
  • Configure import presets and post-import processing
  • Run GUT or gdUnit4 tests and exports in GitHub Actions
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Structure Unity 6.3 C# projects around clear data, runtime state, events, saves, input, and assemblies. The skill helps investigate issues that appear after relaunch, a second Play session, object destruction during async work, class renames, or Git scene merges.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Design inventory, health, and event systems
  • Save and load game state across player launches
  • Implement persistent input rebinding
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Structure Godot 4.7 game projects with scenes, reusable components, Resources for item definitions, input rebinding, and versioned saves. The skill also helps diagnose export, typing, scene-reference, and gamepad issues with project checks and tests.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Organizing a tangled Godot project
  • Designing reusable health, hitbox, or inventory components
  • Adding save files and keyboard or gamepad rebinding
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Configure Unity URP quality tiers and lighting for PC and mobile scenes. Set exposure, baked lighting, probes, shadows, and grading, then inspect visual results and rendering costs to address issues such as light leaks, washed-out images, or expensive effects.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Choosing URP or HDRP for a project
  • Setting up PC and mobile quality tiers
  • Lighting and baking a Unity scene
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Measure and diagnose slow frames, stutters, memory use, and build size in Unity 6.3 projects. Use profiling tools to identify whether CPU, GPU, or another cost is responsible, then compare a development player's results before and after a change.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Finding the cause of low frame rates or stutters
  • Checking CPU, GPU, memory, or draw-call costs
  • Investigating hitches during loading or effects
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Build and troubleshoot Godot 4.7 game interfaces, including menus, settings, and HUDs. Check layouts across screen sizes and languages, configure keyboard and gamepad focus, and address safe areas, localization, and accessibility needs.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build a main menu or settings screen in Godot
  • Fix a HUD that scales poorly on phones or 4K
  • Make menus navigable with a keyboard or gamepad
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Build gameplay systems in Godot 4.7, including enemy behavior, navigation, combat, saves, inventory, quests, dialogue, input remapping, and procedural dungeons. Run headless checks and fixed-frame-rate benchmarks to assess behavior and cost.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build enemy patrol, chase, and attack behavior
  • Fix navigation paths or crowd avoidance
  • Add combat, inventory, quests, or dialogue
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Build and troubleshoot 2D games in Unity 6.3 URP, from sprite imports and tilemaps to lighting, animation, cameras, and player controls. It helps check pixel clarity, light costs, movement feel, and framing with measured results and visual reviews.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Setting up pixel art, sprite atlases, and tilemaps
  • Building platformer or top-down controls and hazards
  • Adding 2D lights, animation, and camera behavior
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Design and troubleshoot audio in Godot 4.7, from bus layouts and volume controls to 3D sound, effects, and adaptive music. It helps measure mixes, limit crowded combat sounds, prepare generated assets, and check imports and loop transitions.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Balancing audio buses and volume sliders
  • Reducing sound overload during combat
  • Troubleshooting quiet or misdirected 3D audio
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Build and review Unreal Engine 5 material families, instances, and texture setups for surfaces, glass, screens, decals, landscapes, and stylized looks. Check shader permutations, texture memory, and measured GPU time so material choices fit project budgets across target platforms.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build a reusable master material and instance presets
  • Reduce shader permutations across a material kit
  • Check texture compression and memory usage
scenario-labs/skills1.2천2026년 10월 28일 업데이트