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cccskills

개발 스킬

코딩 규칙, 프레임워크, 리팩터링, 코드 리뷰 (1.9만건)

가격이나 정렬 순서로 필터

review-pr

무료

Review a GitHub pull request for fix-worthy bugs, regressions, security or performance risks, edge cases, and missing tests. The skill focuses on changes in the PR, ranks findings by severity, and returns a concise recommendation without automatically submitting the review.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking a pull request before merging
  • Finding regressions introduced by a code change
  • Reviewing a PR for missing tests or risky changes
fcakyon/claude-codex-settings1.2천2026년 10월 27일 업데이트

Use this skill when preparing a Git commit. It reviews staged changes only, applies simplification findings when relevant, drafts a concise message that explains the reason for the change, checks whether the README needs updating, and completes the commit workflow.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Committing staged changes
  • Writing a concise commit message
  • Checking README updates before a commit
fcakyon/claude-codex-settings1.2천2026년 10월 27일 업데이트

create-pr

무료

Prepare and publish a pull request with a clear title, reviewer-ready summary, and evidence from completed checks. It guides branch and diff review, handles existing pull requests appropriately, and verifies the published title and body.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create a pull request for this branch
  • Turn these changes into a reviewer-ready PR
  • Update the summary of an existing PR
fcakyon/claude-codex-settings1.2천2026년 10월 27일 업데이트

Clean up local Git branches that no longer exist on the remote. The workflow prunes remote references, checks for worktrees tied to gone branches, removes those worktrees first, then deletes the branches and reports what changed.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Removing local branches deleted from the remote
  • Pruning stale branches after a team cleanup
  • Checking and removing worktrees before deleting branches
fcakyon/claude-codex-settings1.2천2026년 10월 27일 업데이트

Use this skill to set up or troubleshoot Cloudflare email workflows. It helps choose between Workers bindings and the REST API, process incoming mail, configure domains, and review delivery practices for transactional email.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Sending transactional email from a Cloudflare Worker
  • Sending email through the REST API from an external app
  • Processing incoming messages with Email Routing
fcakyon/claude-codex-settings1.2천2026년 10월 27일 업데이트

Use this skill to structure voice and chat agents built with LiveKit Agents. It helps plan for low latency, divide work across agents and focused tasks, and keep application state, approvals, and external actions under code control while the model interprets conversation meaning.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Designing a LiveKit voice agent
  • Breaking a large agent into handoffs
  • Reducing slow or overly long voice replies
fcakyon/claude-codex-settings1.2천2026년 10월 27일 업데이트

setup

무료

Set up or troubleshoot GitHub CLI authentication. Check whether `gh` is logged in, guide browser-based login, verify the active account, and address common failures such as missing repository access, stale authentication, or an outdated CLI.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Setting up GitHub CLI authentication
  • Fixing a failed `gh` login
  • Checking repository access scopes
fcakyon/claude-codex-settings1.2천2026년 10월 27일 업데이트

Look up current LiveKit documentation before answering product-specific questions or writing code. Check API signatures, CLI flags, configuration, supported models, changelogs, pricing, and repository examples using the Docs MCP server or `lk docs`.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking whether LiveKit supports a feature
  • Verifying an API signature or CLI flag
  • Reviewing SDK changes or pricing
fcakyon/claude-codex-settings1.2천2026년 10월 27일 업데이트

Use this skill to build or maintain Cloudflare Sandbox apps on the stable `@cloudflare/sandbox` package. It helps with isolated Linux environments driven by Workers, while keeping the package and container image on the matching stable release line.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building a Worker-backed Sandbox app on the stable package
  • Maintaining an existing stable Sandbox integration
  • Cleaning up deprecated stable APIs
fcakyon/claude-codex-settings1.2천2026년 10월 27일 업데이트

Use this skill to expose an existing page workflow as experimental WebMCP tools. It creates an initialization script and deterministic checks, validates visible UI effects and safe failure behavior, and compares the tools with accessibility-tree automation when an external agent is available.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Exposing a page workflow as WebMCP tools
  • Creating `webmcp.init.js` and evaluation fixtures
  • Checking tool inputs and visible page effects
fcakyon/claude-codex-settings1.2천2026년 10월 27일 업데이트

Turn browser traffic captured in a HAR file, a record of web requests and responses, into a standalone client, CLI, or library. Use it to inspect a site's internal API and automate repeated workflows with direct HTTP calls.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Building a CLI for a website used repeatedly
  • Inspecting browser network requests
  • Turning recorded site flows into client functions
fcakyon/claude-codex-settings1.2천2026년 10월 27일 업데이트

Use this skill to review unresolved pull request feedback, fix valid code issues across matching locations, and draft concise replies for comments that need no code change. It can identify the relevant pull request from a supplied reference or the current branch.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Addressing unresolved review feedback on a pull request
  • Fixing a reported issue in related code locations
  • Drafting replies to comments that need no code change
fcakyon/claude-codex-settings1.2천2026년 10월 27일 업데이트

Build, debug, or review applications built with Cloudflare’s Agents SDK and the `agents` package. It covers agent state, routing, chat, scheduled and durable work, and integrations, while consulting current Cloudflare documentation for implementation details.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Starting an Agents SDK application
  • Adding agents to an existing Workers project
  • Debugging state or routing behavior
fcakyon/claude-codex-settings1.2천2026년 10월 27일 업데이트

Prepare Blender assets for Unreal Engine FBX import by checking centimeter scale, naming, LODs, UCX collision meshes, sockets, materials, and skeletal mesh setup. The skill includes import verification steps to catch scale, collision, and material issues in Unreal.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Exporting static or skeletal meshes to Unreal
  • Preparing UCX collision and LOD chains
  • Checking scale, sockets, and materials after import
arjun988/blender-skills1.2천2026년 7월 11일 업데이트

Prepare Blender assets for import into Unity by checking scale, axes, materials, rigs, LODs, and collision meshes. Choose GLB or FBX for the asset type, export with clear transforms, and verify the imported result in Unity.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Exporting static props from Blender to Unity
  • Preparing a humanoid character and animation clips
  • Setting up LOD meshes for a prefab
arjun988/blender-skills1.2천2026년 7월 11일 업데이트

Build and validate level-of-detail (LOD) versions of game meshes in Blender. The workflow covers reduction targets, naming, screen-size transitions, and checks for silhouette, UVs, normals, and materials before export to a game engine.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating LOD versions of game assets
  • Setting screen-size transition targets
  • Checking meshes before engine export
arjun988/blender-skills1.2천2026년 7월 11일 업데이트

Prepare Blender meshes and animations for Godot, usually as GLB or GLTF files. The skill covers export settings, scale, Godot-compatible materials, animation clips, and clearly named collision meshes, with a checklist for checking the imported asset in Godot.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Exporting a prop or character from Blender to Godot
  • Preparing animation clips for a Godot project
  • Checking materials, scale, and collision shapes after import
arjun988/blender-skills1.2천2026년 7월 11일 업데이트

Translate requests for “Search CLI” or `search_cli` into commands for the underlying `vs` executable. The skill checks the CLI version first and requires a product command reference before running mapped commands, helping avoid using an outdated or incorrect command surface.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Running a command referred to as Search CLI
  • Mapping a `search_cli` request to the installed binary
  • Checking the CLI version before a mapped operation
volcengine/SearchCLI1.2천2026년 10월 16일 업데이트

Diagnose Roblox performance problems by measuring client and server costs, finding the code or assets behind them, and checking focused changes against device budgets. Prepare an update with a restart plan and rollback path for an owner to publish.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Find why a Roblox game lags on phones
  • Investigate rising memory or crashes
  • Measure server, physics, or network performance
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Write, review, and debug Roblox Luau with attention to task scheduling, deferred events, strict typing, cleanup, and parallel execution. Audit code, probe behavior in playtests, and keep performance changes only when benchmarks show a measurable gain.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Replacing legacy wait and spawn calls in a Roblox script
  • Debugging event order or yield errors
  • Finding memory leaks and cleanup omissions
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Build and light Roblox environments, from graybox layouts and terrain to materials, collision, and atmosphere. Check how maps look and behave from the player’s view, and diagnose issues such as blocked doors, grass through floors, or unreadable lighting.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Blocking out a Roblox map layout
  • Adjusting terrain, materials, and foliage
  • Tuning daylight or nighttime lighting
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Structure Roblox game code by choosing script locations, separating server and client responsibilities, and organizing modules, services, signals, and tagged behavior. It also helps diagnose duplicate execution, require cycles, respawn problems, and leaked connections.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Planning a Roblox game's server and client code layout
  • Untangling a disorganized script structure
  • Diagnosing scripts that run twice or require cycles
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Build and fix Roblox game interfaces such as HUDs, menus, shops, and settings. Adapt layouts and controls for phones, tablets, computers, and consoles, then check usability, accessibility, and localized text with Studio's device simulator.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create a HUD, shop, or settings menu
  • Fix layouts that break on phones or tablets
  • Check keyboard, touch, and gamepad navigation
scenario-labs/skills1.2천2026년 10월 28일 업데이트

Build and audit Roblox player data systems for saving, purchases, trading, and migrations. Check session locks, retries, budgets, and crash recovery with simulated stores and servers, then identify what still requires testing in a published experience.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Investigating lost progress or data rollbacks
  • Preventing duplicate item grants or purchase processing
  • Planning a player data schema migration
scenario-labs/skills1.2천2026년 10월 28일 업데이트