council
무료Convene the Council of High Intelligence — multi-persona deliberation with historical thinkers for deeper analysis of complex problems.
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위 분류에 속하지 않는 스킬 (1.5만건)
Convene the Council of High Intelligence — multi-persona deliberation with historical thinkers for deeper analysis of complex problems.
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This skill should be used when the user asks to "analyze network traffic with Wireshark", "capture packets for troubleshooting", "filter PCAP files", "follow TCP/UDP streams", "detect network anomalies", "investigate suspicious traffic", or "perform protocol analysis". It provides comprehensive techniques for network packet capture, filtering, and analysis using Wireshark.
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Caching strategies — invalidation, TTL guidelines, cache keys, cache layers, and when not to cache. Use when implementing or reviewing caching logic.
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This skill should be used when the user asks to "escalate privileges", "get root access", "become administrator", "privesc techniques", "abuse sudo", "exploit SUID binaries", "Kerberoasting", "pass-the-ticket", "token impersonation", or needs guidance on post-exploitation privilege escalation for Linux or Windows systems.
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Software project effort estimation assistant. Outputs three-point estimates (optimistic/most-likely/pessimistic values with confidence intervals), T-shirt sizes, or Function Point Analysis (FPA) counts. Triggered when users ask 'how long will this feature take,' need to assess project workload, perform PERT estimation, T-shirt sizing, FPA, sprint planning, or quote-based effort breakdowns.
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This skill should be used when the user asks to "escalate privileges on Linux", "find privesc vectors on Linux systems", "exploit sudo misconfigurations", "abuse SUID binaries", "exploit cron jobs for root access", "enumerate Linux systems for privilege escalation", or "gain root access from low-privilege shell". It provides comprehensive techniques for identifying and exploiting privilege escalation paths on Linux systems.
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How to work in a Plain Notes project (the `plain-notes` starter pack): a flat notes/ folder plus a daily/ journal. The 'I just want to write' layout. Read when the project has these folders, OR when asked to jot a note, capture a quick thought, or write today's journal entry. Carries the linking habit and daily-entry behavior so templates and folder descriptions stay minimal. Complements the platform `open-knowledge` skill; does not replace it.
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Open Knowledge Format (OKF) v0.2 guidance. Use when creating, reading, reviewing, or maintaining an OKF bundle; responding to OpenKnowledge `okf` plugin warnings; or choosing types, provenance, links, indexes, or logs.
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Read when the user asks what OpenKnowledge is, wants to install it on a repository, wants to open or preview a single markdown file that is not part of an OpenKnowledge project, wants to share an OpenKnowledge project with collaborators, asks whether OpenKnowledge supports a particular capability, or asks how `ok init` / `ok cowork` / OK Desktop set up a project. Do NOT load to perform OpenKnowledge reads/writes — the runtime guidance for editing markdown inside an initialized OK project ships as a separate project-local skill installed into each detected agent's skills dir (for example `.claude/skills/open-knowledge/`) whenever `ok init` runs.
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Use when the user explicitly wants autonomous progress without routine clarification stops: "plow ahead", "do not stop", "use your best judgment", "keep going until done", "finish while I am away", "do not ask questions unless truly blocked", or similar. Convert ordinary ambiguity into stated assumptions, proceed through implementation and validation, stop only for true blockers, and end with a clear recap of decisions, changes, verification, and residual risk.
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Retrieve recent local Clips Rewind context when the user says "Look at Rewind," asks what just happened, or refers to something they recently said or saw.
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Use when long-running or parallel agent work must respect 5-hour and weekly usage limits by checking usage between waves, pausing near the cap, and resuming only when the window is clear.
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Use when adding or following the red/yellow/green final status block convention for agent responses, especially by installing managed AGENTS.md or CLAUDE.md instructions.
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Use in the BuilderIO/skills repo whenever adding, updating, publishing, documenting, validating, or wiring a public skill. Covers the repo-local skill files, root catalog docs, plugin metadata, @agent-native/skills dynamic install path, optional managed AGENTS/CLAUDE instruction blocks in ../agent-native/framework, and generated/synced Plan skill gotchas.
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Optimize AgentDB performance with quantization (4-32x memory reduction), HNSW indexing (150x faster search), caching, and batch operations. Use when optimizing memory usage, improving search speed, or scaling to millions of vectors.
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Achieve aggressive v3 performance targets: 2.49x-7.47x Flash Attention speedup, 150x-12,500x search improvements, 50-75% memory reduction. Comprehensive benchmarking and optimization suite.
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Deep agentic-flow@alpha integration implementing ADR-001. Eliminates 10,000+ duplicate lines by building claude-flow as specialized extension rather than parallel implementation.
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Evolve this harness with Darwin Mode — frozen model, evolving harness (real, sandboxed, safety-gated).
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Advanced Hive Mind collective intelligence system for queen-led multi-agent coordination with consensus mechanisms and persistent memory
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Comprehensive performance analysis, bottleneck detection, and optimization recommendations for Claude Flow swarms
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Creates, forks, authors, validates, publishes, updates, versions, pulls, archives, restores, transfers, and manages co-authors for Observal Agents. Use when the user wants to build or install an Agent, change an Agent definition, publish a draft, release a version, or manage Agent ownership.
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How to read and change anything in the Unity Editor with RQL (rql-query / rql-mutate / rql-schema): the query language, operators, sources (scene objects, assets, scenes, prefabs, console logs, Editor state), Editor operations (create, add components, scenes, prefabs, assets, selection, Play Mode) and what installed extensions add.
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List RQL sources and the component types present in the loaded scenes; pass a type name for its members.
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Change the live Unity scene with RQL set/call: bulk edits in one all-or-nothing, undoable call, saved to disk; dry_run previews.
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