Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
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테스트 설계, 취약점 진단, 품질 보증 (1.3만건)
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
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Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.
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Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
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Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, and maintains a flaky test registry. Best run during Polish phase or after multiple CI runs.
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Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
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Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.
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Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
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Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.
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Unity Test Framework patterns for EditMode and PlayMode tests including async testing, mocking, and test organization.
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Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
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Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
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Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.
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Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
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Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
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Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
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Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
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Unity 6 testing guide. Use when writing unit tests, integration tests, or doing TDD with Unity Test Framework. Covers Edit Mode and Play Mode tests, NUnit attributes ([Test], [UnityTest], [SetUp], [TearDown]), testing MonoBehaviours and coroutines, and CI/CD integration. Based on Unity 6.3 LTS documentation.
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Persistent Codex-style goal tracking for pi. Use when the user explicitly asks to set, continue, audit, pause, resume, complete, or inspect a long-running goal.
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Audit a prompt the user is about to send to Claude (or another coding AI) for completeness and effectiveness. Use this skill whenever the user shares a prompt and asks for feedback — phrases like "is this prompt good", "audit my prompt", "review this prompt", "will Claude understand this", "improve this prompt", "is this enough context". Also trigger proactively when you notice the user is about to dispatch a vague, under-specified, or over-constrained prompt for non-trivial work. Checks the 6 essential elements (goal, scope, existing patterns, constraints, verification, done definition), flags what's missing, explains why each gap matters, and produces an improved rewrite. Treat this skill as the litmus test for "Be Claude's PM" — if the prompt fails the audit, the work that follows will probably fail too.
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Use when the user wants their way of working with Claude assessed — "review my session", "how am I using Claude Code", "audit my setup / workflow", "am I following best practices", "coach me", "what should I improve" — or pastes a Claude.ai/Cowork/Tag transcript and asks how they could have worked better. Do NOT use for reviewing code changes (that is code review) or for teaching a product from scratch (use academy-learn); this skill only reviews how the human works with Claude.
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Universal prose writing and audit skill. Apply for writing, editing, or reviewing prose, and for explicit requests to score text or flag formulaic AI-writing patterns. Do not activate for ordinary factual, code, or configuration tasks.
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Guidance for Tauri v2 security model, baseline hardening, and runtime authority controls.
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Guidance for Tauri v2 daily development workflow, debugging, resources, sidecar usage, and testing strategies.
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Guidance for Tauri v2 capabilities, scope configuration, and ACL-based permission control.
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