Use when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut planes, a jaw or gonial angle, cheekbones; fix a jaw or face that looks like a ball or balloon; stylized hair clumps; eyelids; an expression or smirk; plan remesh or multires resolution; reproduce Clay Strips, Crease, Draw Sharp, Scrape, Grab or mask moves without a tablet; final clay renders; or when a sculpt operator crashes headless.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting texel density, mip-safe padding, UDIMs, lightmap UVs, stacking mirrored shells, or preparing a low poly and cage for baking. Keywords: edge flow, eye and mouth loops, Unfold3D, bake prep.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat Weighting failed", weight painting fixes, clothes that do not follow, IK/FK switch, foot roll, twist bones, drivers and custom properties, corrective shape keys, a stylized face rig, ARKit 52 blend shapes or viseme shape keys for face capture, lip sync or a game engine, a mechanical or hard-surface rig, or testing how a rig deforms.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when sculpting a realistic head, face, portrait, body or creature in ZBrush (anatomy, landmarks, proportions, "the face looks off", eyes, lips, jaw), adding skin, pores, wrinkles or reptile and dragon scales with alphas, Surface Noise, layers or morph targets, planning subdivision or HD Geometry for a film close-up, reprojecting detail, sculpting cloth folds or running Dynamics cloth, growing FiberMesh fur or hair, making horns, or judging a character sculpt the way a senior character artist would.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, vents, panel lines, bolts, concept to game asset), when using ZModeler, Dynamic Subdivision and creasing, Live Boolean, Knife, Clip, Slice or Trim curves, IMM, ArrayMesh, NanoMesh or Panel Loops, or when edges look razor sharp, a Make Boolean Mesh fails or leaves holes, planes look wobbly, Mirror And Weld erased an edit, or ZRemesher ruins a hard-surface part.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal, animation clips, Game Exporter), Alembic or GPU caches, USD export, stages and layers, references and namespaces, PySide6 tool windows, OpenMaya 2.0 plug-ins, or slow playback. Also when an FBX lands with wrong scale, normals, tangents or extra takes, a USD export has one frame or smoothed meshes, or one bad file kills a batch.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement maps from a sculpt or high poly onto a low poly or retopo in Blender, including Multires bakes. Also when a bake has black or inverted patches, flat areas, cracks, seams, wavy lines or AO ghosts, bpy.ops.object.bake returns CANCELED, or uv.unwrap silently fails.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. Also covers the Essentials hair node assets (Interpolate, Clump, Curl, Frizz, Noise, Trim), density masks, bald spots, parting lines, strand shading in Cycles or EEVEE, and slow grooms. Use it too when a hair script misbehaves headless, for example stale modifier inputs or curve sculpt brushes that do nothing.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when editing footage that already exists on Scenario through MCP with a tool model instead of a new generation: 3D LUT grading, color correction, film grain, vignette, blur, sharpen, glow, tint, desaturate, posterize, solarize, cubism, crystallize, oilify, chromatic aberration or dodge and burn on a clip; trimming to a time range, splitting at cut points, reversing, resizing, re-encoding, frame extraction, image sequences, background removal, segmentation masks, subjects as layers.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a normal map that looks wrong, displacement with black holes or faceting, skin SSS, chrome and metals, glass or crystal, car paint, aiStandardHair, porting Standard Surface to OpenPBR, or a lookdev turntable with chrome and gray balls. Also when textures render washed out, too dark or plastic in Arnold.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine, offsetParentMatrix, blendMatrix or matrix rigging, controls and lockdown for animators, Quick Rig, HumanIK, AdvancedSkeleton or mGear, a game skeleton for Unreal or Unity, or a slow rig (parallel evaluation, profiling, GPU Override not kicking in).
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script command line, scripting UV Master, Decimation Master or Multi Map Exporter, exporting every SubTool, GoZ or GoB round trips with Maya or Blender, renaming SubTools, or batch reports. Also when a plugin press never returns, a dialog stalls a batch, one file kills the whole run, or GoZ updates the wrong SubTool.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when writing ZBrush Python (zbrush.commands) or ZScript, when the ZBrush bridge is not answering, a palette path or set() does nothing, a scripted stroke does not sculpt or a dialog blocks a script, or when a ZBrush result has to be judged the way a professional artist would.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when a ZBrush sculpt, scan or AI-generated mesh must become production topology and files (ZRemesher and guides, the 2026 Retopo brush, reprojecting detail with Project All, rebuilding subdivision levels, UV Master or native unwrap, normal and displacement maps with Multi Map Exporter, GoZ, OBJ or FBX export, scale and axes, Decimation Master, "clean up an AI mesh in ZBrush"), or when detail is lost after ZRemesher, a map is upside down or an export arrives at the wrong size.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when generating or editing video with Wan models on Scenario via MCP: text-to-video, image-to-video from a still, first and last frame brackets, extending a clip, instruction-based video editing, character motion transfer or person replacement (Animate), aspect ratio reframing, video outpainting, uploaded-audio sync or auto-generated audio, or multi-shot prompts with timing brackets. Keywords: Wan 2.7, 2.6, 2.5, 2.2, Alibaba, VACE, T2V, I2V, V2V, lip-sync, multiShots.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with pressure, filled shapes with holes, in-betweens and interpolation, onion skin, Line Art outlines, strokes on 3D meshes, NPR or hybrid motion graphics. Also when GP code fails (GPENCIL, frame.strokes, grease_pencil_modifiers), fills do not show, colors render dark, or draw brushes will not run from a script.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or Redshift, making render passes, a turntable or portfolio shots, or when paint looks like uniform beige or clown makeup, is blurry, is hidden under a texture or in Redshift, or a render is noisy, clipped, orthographic or bruised.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when producing UGC-style creator video with Scenario: a talking-head ad or testimonial from a portrait and a script, a founder clip, a product demo or unboxing, a reaction or before-after cut, a faceless voiceover over b-roll, or vertical social video for TikTok, Reels, or Shorts that must feel filmed on a phone rather than produced. Keywords: UGC, creator ad, talking head, testimonial, avatar, lipsync, founder video, social proof, faceless voiceover, organic, vertical video.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon in the hand, stretching after posing, "3D print this", 1/6 scale statue, miniature, resin or FDM, hollowing, wall thickness, drain holes, keys and pins, cutting into parts, 3D Print Hub, Scale Master, Decimation Master, STL or 3MF, size in millimeters.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when lighting or rendering in Maya with Arnold: a product hero shot, a character close-up or a sequence (master and shot lighting), key, fill and rim placement, "the Arnold render is noisy" or fireflies, render settings and time budgets, AOVs, light groups and EXRs for Nuke, OIDN or noice denoising, ACES or OCIO color, renders that look flat or too dark, Render Setup layers, batch or command-line renders, or judging a lit frame like a lighting supervisor.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when a task involves running a Scenario workflow through MCP, including anything the user calls a Scenario app, a saved pipeline, or a multi-step generation graph. Triggers include listing workflows, building workflow_run's inputs object, pricing a run with a dry run, approving or rejecting a stuck approval node, a run rejected for input length, or a workflows_list reply flooding the context. Creating or editing graphs is scenario-workflow-authoring. Keywords: workflow, app, approval gate.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye darts and blinks, stepped blocking, splining, polish, Graph Editor tangents, animation layers, mocap cleanup or retargeting, game clips and root motion, or reviewing a playblast. Also when motion looks floaty, weightless, mushy, poppy, posey, sliding or chattery, or feet slap or skate.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density maps, a fill layer, aiStandardHair shading, noisy or flickering hair renders, hair that must move (Linear Wire, nHair, Alembic caches), or a groom for Unreal (groom Alembic, cards). Also when XGen hair looks CG, clumps look uniform, the scalp shows through, or an XGen script fails.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ
Use when generated clips must become a finished video on Scenario via MCP: cutting a shot list together, laying a timeline, concatenating with transitions, overlaying a logo or title card, adding a music bed or voiceover, burning in or exporting captions and subtitles, trimming and splitting, or producing vertical and square variants of one master. Keywords: edit, assemble, stitch, concat, compositor, timeline, layers, overlay, captions, SRT, ad, UGC, social cut.
ํ๊ตญ์ด ์์ฝ์ ์ค๋น ์ค์
๋๋ค. ์๋ฌธ ์ค๋ช
์ ํ์ํ๊ณ ์์ต๋๋ค.
scenario-labs/skillsโ 1.1์ฒ2026๋
10์ 21์ผ ์
๋ฐ์ดํธ