Plan and integrate assets for Three.js or web games by choosing imported models, code-generated geometry, or 2D media. Define scale and collision needs, check appearance and performance in the game, and record sources and licenses.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choosing between imported models, code-generated shapes, and 2D art
- Defining asset scale, attachment points, and collision needs
- Checking asset readability and performance in the game
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Build or repair game inventory and equipment systems, including item pickup, stacking, drag and drop, and saving. It guides transfers that fully succeed or leave state unchanged, accessible controls, and tests for item loss or duplication.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build item pickup and stacking rules
- Fix item loss during equipment swaps
- Add keyboard and touch inventory controls
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Build and check monsters for Three.js and web action games using shared rules for joints, attachment points, collision shapes, and combat states. Separate visual animation from damage decisions, and provide reproducible checks for attacks and detail-level changes.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Standardizing joints and attachment points across monsters
- Connecting attack timing with collision and damage handling
- Reproducing combat states and attack phase boundaries
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Build fire effects in Three.js, including fireballs, moving flame fronts, whirls, and smouldering ground. A reusable module combines rising flames, temperature-based color, smoke, sparks, heat distortion, and shared firelight, with a five-stage demonstration.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating held flames and thrown fireballs
- Building expanding walls and rings of fire
- Staging fire whirls with smoke columns
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Build a Three.js object viewer with a gentle camera lean on hover and a click-to-inspect mode. Visitors can rotate and zoom the object, then return it to its original position using mouse, touch, or keyboard controls.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add interactive inspection to a 3D product showcase
- Let visitors rotate and examine joinery details
- Add touch and keyboard controls to portfolio objects
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Generate and edit transparent PNG ornaments, game sprites, emblems, and interface graphics with built-in Codex image generation. Includes transparency checks, saved prompts, and optional integration into an existing project with verified asset copies.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create transparent PNG decorations for game interfaces
- Generate standalone sprites and emblems
- Check PNG transparency and gaps within artwork
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Compare a website with supplied references to identify originality risks in text, images, videos, layout, motion, and code history. Produce evidence-backed findings and practical fixes while distinguishing common design patterns from distinctive copying.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Review a site against its references before release
- Check text and media for distinctive overlaps
- Find copied material in repository history
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Generate narration with ElevenLabs from a script file or typed text. Select locally stored voice profiles, adjust voice settings for each request, and save the resulting audio to a chosen file.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Generating narration from a script file
- Switching between saved voice profiles
- Adjusting speech speed for a single recording
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Create or integrate detailed 3D models with smooth outlines and believable edges for close-up views. Prepare lower-detail versions for distant viewing, prioritize loading, and measure rendering costs in the actual scene.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating a detailed 3D model for close-up views
- Replacing visibly faceted curves with smoother geometry
- Preparing detailed architectural assets for rendering
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Build water and crystal visual effects in Three.js, including clear orbs, flowing lashes, splashes, growing crystals, and falling shards. A reusable module combines light bending, reflections, ripples, and ground contact into coordinated sequences.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating clear water orbs and flowing water lashes
- Animating crystal growth, resonance, and shattering
- Adding splashes, rain, and ripples to pools
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Review changes or finished work, check claims against tests, logs, running software, or source files, and explain the findings in plain language. It separates verified facts from assumptions and makes incomplete checks and remaining uncertainty clear.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Verify a bug fix against actual behavior
- Explain test results to nontechnical readers
- Check the evidence behind performance claims
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Create original brand campaign visuals from a supplied reference. Adjust how closely concepts share its visual language, develop distinct brands within one family, and check names, composition, and differences from signature reference elements.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Develop original campaign visuals from a reference image
- Create distinct brands with a shared visual direction
- Bring an existing concept closer to its reference
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Implement fog of war, an effect that conceals unseen areas, in Three.js action games. It combines soft visual boundaries with obstacle-aware visibility rules for targeting and combat, plus performance tuning and testing guidance.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add soft, wall-aware fog to a Three.js game
- Align hidden-enemy targeting with visibility rules
- Fix radial streaks and seams in fog rendering
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Turn a working web effect or interaction into a reusable skill by extracting its core mechanism, documenting tested parameters and pitfalls, and packaging a demo that preserves the reference design and proves the behavior.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reuse a successful scroll effect across projects
- Package a canvas effect with a working demo
- Document tested parameters and hard-won fixes
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Build ice and frost visual effects in Three.js using reusable modules. Combine branching frost growth, refractive ice spikes, cracks and settling fragments, freezing mist, and swirling snow into a coordinated sequence demonstrated on a snowy ground.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Animate frost spreading across the ground
- Create erupting ice spikes that crack and shatter
- Combine freezing mist with a swirling blizzard
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Create coordinated combat visual effects in Three.js, combining branching lightning, a storm orb, black trails, sparks, and impact frames. A shared clock keeps charge-ups, dashes, and hits synchronized, including brief pauses that emphasize contact.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a lightning fist or energy orb
- Add black trails to a dash
- Coordinate ground strikes and wet reflections
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Measure and improve animation performance on frontend pages. Identify offscreen activity, pause CSS and canvas or WebGL loops, audit resource cleanup, and compare runtime observations before and after changes to investigate scrolling issues and long-session slowdowns.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Pause animations outside the viewport
- Investigate jerky scrolling
- Audit cleanup after page navigation
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Design and implement sound feedback for Three.js or web games, from action cues to music transitions. Define which sounds take priority, respect volume controls, provide visual alternatives, and check browser behavior and audio performance.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Give attacks, hits, and blocks distinct sound cues
- Keep critical sounds audible during busy combat
- Change music smoothly as game states change
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Prepare detailed 3D materials that remain clear in close-up views. The skill guides texture resolution, physically based material maps, surface mapping, filtering, and progressive loading while checking download size and GPU memory use.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Prepare wood, stone, and fabric materials for close-up views
- Fix texture seams, grain direction, and normal map orientation
- Preserve floor and foliage detail at oblique or distant views
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Build sky backgrounds for 3D scenes using procedural atmosphere or panoramic images. Align the horizon, sun, shadows, and environment lighting, while handling camera movement, image loading, and smooth transitions between day, dusk, and night.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating sky backgrounds for architecture and outdoor scenes
- Aligning sunset skies with shadows and reflections
- Designing transitions from day through dusk to night
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Refine wood materials and lighting in three.js interiors using procedural grain, window light, contact shadows, rays, and dust. A runnable scorecard measures eight aspects of the rendered image, helping guide revisions toward a chosen target score.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Lighting carved wood, kumiko, and workshop scenes
- Fixing wood that looks flat, plastic, or washed out
- Adjusting light shafts while preserving dark tones
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Capture long web pages by scrolling, waiting for content to settle and stitching screen captures together. Repair missing sections on animated or lazy loaded pages, then derive section crops and validate them against visual references.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Repairing blank or incomplete full page screenshots
- Capturing pages with scroll animations or lazy loaded content
- Creating article section crops from a stitched image
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Create, repair, and review character combat animations, from sword strikes to bow shots and spells. Use joint measurements, mesh deformation tests, camera captures, and blind comparisons to identify awkward poses and assess changes against written rules.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create melee attacks, bow shots, and spell animations
- Fix stretched arms and awkward wrist or hand poses
- Define measurable combat animation rules and tests
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Convert articles, tutorials, or prompt collections into reusable agent skills, with one independent capability per skill. Package portable instructions, example prompts, working demos, preview images, and validation so the methods can transfer to other projects.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Convert tutorial steps into reusable agent skills
- Split a prompt collection into independent capabilities
- Package skills with example prompts and working demos
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트