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cccskills

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12건(rehan-remade의 저장소) · 인기순

Move an existing mod to a newer game version or another mod loader while preserving its behavior and values. Organize source comparisons, scripted data extraction, tests, visual checks, and handoff documents for a long migration.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Update an older mod for a newer game version
  • Move a mod to a different mod loader
  • Compare a port's behavior and assets with the original
rehan-remade/universal-modder8.4천2026년 10월 19일 업데이트

Research game modding methods and tools across public websites and archived pages. Recover information from dead forum links, compare reports, and produce findings with source URLs, version details, credibility notes, and clearly identified gaps.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Find earlier modding work for a game
  • Recover information from dead forum links
  • Check reports about a tool's supported versions
rehan-remade/universal-modder8.4천2026년 10월 19일 업데이트

Prepare generated or hand-drawn artwork for a game's required file layout, dimensions, colors, and transparency. Create sprite sheets, assemble animation frames, and render 3D models into consistent views for use as game images.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Prepare artwork for a game's required sprite dimensions
  • Assemble animation frames into a sprite sheet
  • Render a 3D unit from multiple directions
rehan-remade/universal-modder8.4천2026년 10월 19일 업데이트

Investigate an installed game before making a mod. Identify its engine, available mod loaders, save locations, anti-cheat protection, and compatibility issues, then record a practical approach and unresolved questions in MODDING_PLAN.md.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Check whether an installed game can be modded
  • Identify a game's engine and available mod loaders
  • Investigate Windows game compatibility on macOS or Linux
rehan-remade/universal-modder8.4천2026년 10월 19일 업데이트

Build modifications for PC games you own, from new weapons and enemies to units and combined game experiences. Covers choosing an approach, creating assets, testing inside the actual game, and recording a short showcase video.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add a new weapon or enemy to a PC game
  • Create a civilization and units for Age of Empires II
  • Explore whether a game supports the intended modification
rehan-remade/universal-modder8.4천2026년 10월 19일 업데이트

Inspect game code, data files, live memory, and graphics captures to understand the internals needed for a mod. Choose tools for the game’s technology, document findings, and validate unknown file formats by decoding and re-encoding them.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Finding boss behavior or damage calculations
  • Investigating an undocumented game file format
  • Locating player coordinates in live memory
rehan-remade/universal-modder8.4천2026년 10월 19일 업데이트

Search shared game modding notes and turn session findings into reusable documentation. Record exact versions, engine behavior, verification limits, and fixes for common problems, then validate the note and prepare a public contribution for human approval.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Search existing notes before modding a game
  • Find clues about an engine-specific problem
  • Document verified findings after a modding session
rehan-remade/universal-modder8.4천2026년 10월 19일 업데이트

Record a game mod with its own audio, or combine existing clips into a short showcase for X or YouTube. Select highlights from timestamped image grids, then add animated titles, credits, transitions, music, and a watermark.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Recording a game mod demo
  • Cutting a short trailer from gameplay highlights
  • Combining existing clips with creator credits
rehan-remade/universal-modder8.4천2026년 10월 19일 업데이트

Create game assets through fal.ai, including sprites, textures, 3D models, sound effects, music, voices, and video clips. Guides consistent visual variations, file conversion, model selection, and generation records so assets can be traced and regenerated.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create transparent sprites and icons for a mod
  • Generate seamless textures and material maps
  • Build and rig a 3D character from an image
rehan-remade/universal-modder8.4천2026년 10월 19일 업데이트

Launch and control a real game to verify mods through screenshots and logs. Automate menus, keyboard and mouse input, and repeatable test scenes, with guidance for connecting an agent to game state through a JSON bridge.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Verify a mod inside the running game
  • Automate menu navigation and keyboard or mouse input
  • Build a repeatable test or demo scene
rehan-remade/universal-modder8.4천2026년 10월 19일 업데이트

Build mods that combine content or gameplay from different games. Choose between content ports, two games exchanging data, embedded game engines, or rewritten rules, with clear integration plans and checks against the original behavior.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Bring an enemy or weapon from one game into another
  • Connect two running games through shared state
  • Rebuild another game's rules inside a host game
rehan-remade/universal-modder8.4천2026년 10월 19일 업데이트

Prepare a finished game mod for release by checking packaged files, arranging the required folder structure, writing installation instructions and credits, and drafting a video-led announcement. Includes versioning and platform-specific packaging guidance for user-controlled publishing.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking a mod package before release
  • Packaging a mod for its distribution platform
  • Writing installation instructions and credits
rehan-remade/universal-modder8.4천2026년 10월 19일 업데이트