Prepare generated or hand-drawn artwork for a game's required file layout, dimensions, colors, and transparency. Create sprite sheets, assemble animation frames, and render 3D models into consistent views for use as game images.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Prepare artwork for a game's required sprite dimensions
- Assemble animation frames into a sprite sheet
- Render a 3D unit from multiple directions
rehan-remade/universal-modder☆ 8.4천2026년 10월 19일 업데이트
Create game assets through fal.ai, including sprites, textures, 3D models, sound effects, music, voices, and video clips. Guides consistent visual variations, file conversion, model selection, and generation records so assets can be traced and regenerated.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create transparent sprites and icons for a mod
- Generate seamless textures and material maps
- Build and rig a 3D character from an image
rehan-remade/universal-modder☆ 8.4천2026년 10월 19일 업데이트
Launch and control a real game to verify mods through screenshots and logs. Automate menus, keyboard and mouse input, and repeatable test scenes, with guidance for connecting an agent to game state through a JSON bridge.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Verify a mod inside the running game
- Automate menu navigation and keyboard or mouse input
- Build a repeatable test or demo scene
rehan-remade/universal-modder☆ 8.4천2026년 10월 19일 업데이트
Investigate an installed game before making a mod. Identify its engine, available mod loaders, save locations, anti-cheat protection, and compatibility issues, then record a practical approach and unresolved questions in MODDING_PLAN.md.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Check whether an installed game can be modded
- Identify a game's engine and available mod loaders
- Investigate Windows game compatibility on macOS or Linux
rehan-remade/universal-modder☆ 8.4천2026년 10월 19일 업데이트
Build mods that combine content or gameplay from different games. Choose between content ports, two games exchanging data, embedded game engines, or rewritten rules, with clear integration plans and checks against the original behavior.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Bring an enemy or weapon from one game into another
- Connect two running games through shared state
- Rebuild another game's rules inside a host game
rehan-remade/universal-modder☆ 8.4천2026년 10월 19일 업데이트
Build modifications for PC games you own, from new weapons and enemies to units and combined game experiences. Covers choosing an approach, creating assets, testing inside the actual game, and recording a short showcase video.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add a new weapon or enemy to a PC game
- Create a civilization and units for Age of Empires II
- Explore whether a game supports the intended modification
rehan-remade/universal-modder☆ 8.4천2026년 10월 19일 업데이트