본문으로 건너뛰기
cccskills

'physics' 검색 결과

307건 · 관련도순

Physical principles underlying diodes, bipolar junction transistors, and MOSFETs — carrier concentrations, drift and diffusion, the pn junction, forward and reverse bias, the Shockley diode equation, BJT operating regions, MOSFET threshold and saturation, small-signal models, and temperature effects. Use when reasoning about device-level behavior, designing bias networks, selecting transistor operating points, interpreting datasheets, or diagnosing nonlinear device failures.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Tibsfox/gsd-skill-creator712026년 7월 20일 업데이트

The fifteen fundamental cooking techniques that together cover most home kitchen work. Organized by the transformation they perform (heat transfer, water management, emulsion, ferment, cut) rather than by cuisine. Covers knife work, sauté, sear, braise, roast, poach, boil, steam, grill, bake, stew, reduce, deglaze, emulsify, and pickle/ferment, each with the physics, the signal, the common failure, and a diagnostic question. Use when teaching a cook, substituting a technique, or diagnosing why a dish failed.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Tibsfox/gsd-skill-creator712026년 7월 20일 업데이트

Stellar structure and life cycles from birth to endpoint. Covers the Hertzsprung-Russell diagram, hydrostatic equilibrium, main-sequence physics and the mass-luminosity relation, nuclear fusion stages (pp-chain, CNO cycle, triple-alpha), nucleosynthesis, post-main-sequence evolution through red giants and the horizontal branch, and stellar endpoints — planetary nebulae, white dwarfs and the Chandrasekhar limit, supernovae, neutron stars, and black holes. Use when placing a star on the HR diagram, estimating its lifetime, predicting its fate from its mass, or teaching how a star lives and dies.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Tibsfox/gsd-skill-creator712026년 7월 20일 업데이트

CatColab Decapodes - Discrete Exterior Calculus for PDE modeling on meshes via Decapodes.jl integration. Model physics equations compositionally with automatic code generation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

plurigrid/asi702026년 7월 10일 업데이트

astropy

무료

Comprehensive Python library for astronomy and astrophysics. This skill should be used when working with astronomical data including celestial coordinates, physical units, FITS files, cosmological calculations, time systems, tables, world coordinate systems (WCS), and astronomical data analysis. Use when tasks involve coordinate transformations, unit conversions, FITS file manipulation, cosmological distance calculations, time scale conversions, or astronomical data processing.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

plurigrid/asi702026년 7월 10일 업데이트

Interleave layer bridging the BigQuery cluster to plurigrid/asi. Routes BigQuery queries through asi's DuckDB stack, wires patent search into asi knowledge graph, connects Looker Studio dashboards to CatColab, and feeds BigQuery ML into the lolita physics emulation pipeline.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

plurigrid/asi702026년 7월 10일 업데이트

feel

무료

Build UI interactions whose motion comes from a physical model instead of durations and easing curves. Turn a feel described in words ("a toggle that feels heavy", "a drawer with a magnetic snap", "a card you throw into a corner", "a knob with heavy detents", "a sticky slider") into a production component driven by mass, stiffness, damping and force fields (magnets, friction, walls), on a line, in a plane or around a dial, plus a test rig that plots position, velocity and the force field, overlays the model's prediction on the measured motion, and exports the same spring to Framer Motion, react-spring, SwiftUI, Compose or CSS linear(). Use this whenever someone asks for an animation, transition, spring, gesture, drag, flick, snap points, bottom sheet, toggle, slider, carousel or any micro-interaction that should "feel" a certain way, or wants to tune or explain a spring, even if they never say "physics".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

diip3sh/feel512026년 10월 14일 업데이트

Use whenever writing, reviewing, or debugging .NET/C# code that uses the BallisticCalculator NuGet package (namespace BallisticCalculator) or its Gehtsoft.Measurements unit types — even when the user doesn't name the package explicitly but is clearly doing external/interior ballistics in .NET (bullet drop, velocity, energy, windage, spin drift, time of flight, zeroing a scope) for rifles, air rifles, bows, or artillery. Covers the full public API (Ammunition, Rifle, Atmosphere, Wind, ShotParameters, TrajectoryCalculator, TrajectoryPoint); standard, custom, .drg, and multi-BC drag tables; saving/loading data and building your own file format around it (BXml and System.Text.Json serialization); and building or rendering scope reticles (e.g. to SVG). Also use it for this library's Gehtsoft.Measurements Measurement<T> unit types (DistanceUnit, VelocityUnit, AngularUnit, WeightUnit, PressureUnit, …). Skip for: generic physics or projectile-motion exercises, a different ballistics library (e.g. GNU/JBM), game-engine or Unity projectile motion, plain unit conversions, and non-code ballistics questions (load-data or forensics advice). Self-contained: no access to the library source or binaries is required — prefer this over scanning the package to rediscover the API. Describes 1.1.13+, including the named ZeroRangeCantBeReachedException / TrajectoryCannotBeCalculatedException failures.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nikolaygekht/ballistic.calculator.app.avalonia452026년 8월 26일 업데이트

Derive a theoretical result step-by-step from first principles or established theorems, with every step explicitly justified and special cases checked. Use when deriving a formula or theorem from first principles, proving a mathematical statement by logical deduction, re-deriving a textbook result for verification or adaptation, extending a known result to a more general setting, or producing a self-contained derivation for a paper or thesis.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

pjt222/agent-almanac422026년 10월 15일 업데이트

Generate frontend code drafts using Gemini 3.1 Pro's one-shot UI generation. Use when building React components, HTML/CSS pages, SVG animations, or converting screenshots to code. Produces fast, cheap drafts (7.5x cheaper than Opus) that Claude reviews and refines. Supports design system context loading (1M token window), screenshot-to-code pipeline, and physics-based SVG animation. Trigger: "generate a UI", "screenshot to code", "draft a component", "SVG animation", "convert this design", "gemini forge", "forge a UI".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tdimino/claude-code-minoan412026년 10월 20일 업데이트

Use when asked to build spring, easing, gesture, and choreographed animations with correct physics and reduced-motion support. Not for auditing existing motion or finding animation opportunities.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

OutlineDriven/odin-claude-plugin372026년 9월 29일 업데이트

motion

무료

Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

fellipeutaka/kanpeki332026년 8월 28일 업데이트

Score a PhD applicant's profile and rank candidate advisors using a connection-first 4.0-scale scoring system. Best-supported for physics / HEP and materials science (MSE), with the scoring engine extensible to chemistry, biology, CS, math, EE, ChemE, earth science (each with field-specific caveats — see references/journal_tiers.md). Use when the user wants to evaluate their PhD application chances, find matching advisors at top US programs, score a CV for graduate school, or compare candidate professors. Also triggers when the user mentions phdtaketaketake or its connection-first philosophy of valuing advisor network over h-index.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

powerofjinbo/phdtaketaketake332026년 10월 11일 업데이트

build-app

무료

Use when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or @playcanvas/web-components, covering bootstrap, input, resize, physics, update loop, UI, and lifecycle.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

playcanvas/skills282026년 10월 13일 업데이트

3d-games

무료

3D game development principles. Rendering, shaders, physics, cameras.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

VoDaiLocz/kilo-kit-mcp282026년 9월 13일 업데이트

2d-games

무료

2D game development principles. Sprites, tilemaps, physics, camera.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

VoDaiLocz/kilo-kit-mcp282026년 9월 13일 업데이트

Use when the user asks to track, scan, monitor, digest, or maintain a reading queue for new papers from top journals, Nature/Science/Cell/PNAS families, or any research field. Works with any discipline — ecology, environment, CS, medicine, physics, social sciences, etc.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

LiAngsong98/frontier-tracker252026년 5월 11일 업데이트

React Three Fiber (R3F) 3D rendering — Canvas, meshes, materials, lights, cameras, animations, events, physics, post-processing, performance

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

agents-inc/skills252026년 10월 17일 업데이트

unity-2d

무료

Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilemaps, 2D physics (Rigidbody2D, Collider2D), 2D lighting, sorting layers, or sorting groups. Based on Unity 6.3 LTS documentation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

IdoCohen560/claude-unity-game-studio222026년 7월 8일 업데이트

พัฒนาเกมด้วย Unity C# หรือ Godot GDScript พร้อม physics save system UI pattern

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aiunlocked1412/claude-skill-unlock202026년 4월 17일 업데이트

Quantum physics expert making counterintuitive concepts accessible while maintaining mathematical rigor

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

sandraschi/advanced-memory-mcp202026년 10월 13일 업데이트

Expert in ODEs and PDEs covering solution methods, qualitative analysis, and applications to physics and engineering

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

sandraschi/advanced-memory-mcp202026년 10월 13일 업데이트

Analyze game code for performance bottlenecks including draw call batching and overdraw, shader complexity and LOD strategy, per-frame GC allocation pressure, object pooling gaps, physics timestep and collision matrix tuning, spatial partitioning for entity queries.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

tinh2/skills-hub-registry202026년 9월 5일 업데이트

2d-games

무료

2D game development principles. Sprites, tilemaps, physics, camera.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

umairinayat/Specter-AI192026년 9월 29일 업데이트