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cccskills

'console' 검색 결과

445건 · 관련도순

ACTIVATION PREREQUISITE: the request or discovered target must explicitly identify C#, .NET, `.cs`, or `.csproj`; otherwise stay dormant without invoking this skill. USE FOR: locating System.DateTime.Now/UtcNow, System.IO.File/Directory, System.Environment, HttpClient, Console, or Process usage in C#; auditing C# code for hard-to-test framework dependencies; or verifying those C# calls are already abstracted. DO NOT USE FOR: any target lacking the activation prerequisite; generating wrappers (use generate-testability-wrappers); migrating code (use migrate-static-to-wrapper); or general code review.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

managedcode/dotnet-skills4902026년 10월 21일 업데이트

Use Chrome DevTools MCP from .NET agents and .NET-focused repos to inspect, debug, and automate Chrome through an MCP client. USE FOR: the repo needs browser-level debugging for ASP.NET Core, Blazor, WebAssembly, or any .NET app with a web UI; the user wants an MCP server that can inspect console. DO NOT USE FOR: pure .NET code analysis, unit testing, or NuGet/package management; static HTML linting alone. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

managedcode/dotnet-skills4902026년 10월 21일 업데이트

Use this skill before answering, planning, or editing any MSTest 3.x-to-4.x upgrade or post-upgrade failure. Triggers include "MSTest v4 breaking changes"; CS0507/CS0103/CS1061/CS1615; ExecuteAsync, CallerInfo, DisplayName, or custom TestMethodAttribute; ClassCleanupBehavior; ContainsKey; ThrowsExactly or ExpectedException; IsInstanceOfType out parameters; TestTimeout.Infinite; ManagedType; net6/net7 compatibility; TestCase.Id history; TestName in ClassInitialize; TreatDiscoveryWarningsAsErrors; discovery errors after a clean build; and MSTest.Sdk/MTP or vstest.console discovery changes. Do not use for v1/v2-to-v3 leftovers, framework conversion, runner-only migration, or a general .NET upgrade.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

managedcode/dotnet-skills4902026년 10월 21일 업데이트

Manages Volcano Engine ContextSearch control-plane and application-console operations. Use for ContextSearch scene, AgenticSearch, data source, indexer, search-config, model, deployment, network, specification, and API-key administration. Do not use for generic web search or runtime RAG, image, or video retrieval and chat.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

bytedance/agentkit-samples4732026년 10월 21일 업데이트

CLI application patterns for Python. Triggers on: cli, command line, typer, click, argparse, terminal, rich, console, terminal ui.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aiskillstore/marketplace4422026년 10월 21일 업데이트

Use Playwright CLI for ad hoc browser automation and interactive verification of Core UI: opening local routes, navigating, inspecting snapshots, using element refs, checking console/network activity, capturing evidence, tracing, and reproducing flows. Do not use it as a substitute for committed `@playwright/test` coverage or for non-browser unit tests.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Asymmetric-al/core3812026년 10월 21일 업데이트

Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Asymmetric-al/core3812026년 10월 21일 업데이트

Visual era art direction for Blender covering PS1–PS5 stylistic cues, retro arcade, DOS, CRT, VHS, and film-grain presentation.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

arjun988/blender-skills3732026년 7월 11일 업데이트

Use to actually verify a web change in a real browser instead of assuming it works — click through a flow, catch console errors, check a form submits, confirm a fix on the page. Trigger when a UI change needs proof, a bug only reproduces in the browser, or the user asks to test, check, or screenshot the running app.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

OneWave-AI/claude-skills3612026년 10월 20일 업데이트

Drive the open Unity Editor from the shell with the isuzu-unity-cli command: console errors, compiling and tests, scenes, GameObjects and components, prefabs, play mode, uGUI clicks, and C# run inside the Editor. SKILL.md gives a command for each common task, so no tool list is needed.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

isuzu-shiranui/UnityMCP3362026년 10월 9일 업데이트

Use XcodeBuildMCP to build, run, launch, and debug the current iOS project on a booted simulator. Trigger when asked to run an iOS app, interact with the simulator UI, inspect on-screen state, capture logs/console output, or diagnose runtime behavior using XcodeBuildMCP tools.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

harperreed/dotfiles3352026년 10월 16일 업데이트

Bring up a REAL, visible, interactive chromium on the Kali VM that the operator logs into (Smart-ID / Mobile-ID / any manual auth or MFA/CAPTCHA), while the agent drives and observes it live through the chrome-devtools MCP (navigate, DOM snapshot, network capture, screenshots, console, evaluate). Use whenever a target needs a MANUAL login the agent cannot complete headlessly, when you need to capture an authenticated session / the real API calls a page makes, or to confirm/screenshot a DOM-XSS. Triggers - "open a browser", "log in manually", "smart-id / mobile-id / national id login", "mfa / 2fa login", "solve the captcha", "drive the browser", "capture the authenticated session / network".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Encod3d-Sec/TORCH3332026년 9월 1일 업데이트

Google Search Console indexing assistant. Use when the user wants to track page indexing status, compare sitemap against GSC indexed pages, manage submission tracking, or move false positives (pages indexed per URL Inspection but not yet in GSC export) to the indexed list. Maintains two tracking files (indexed.md, to-index.md) with prioritization support.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

nicepkg/ai-workflow2882026년 1월 20일 업데이트

Render the running viewer in a real headless browser and assert on what it drew — element geometry, computed colours, wrap points, truncated labels, console errors. Use when a change moves pixels (navbar/badge/chart layout, CSS, responsive behavior, theme), when a PR says it "needs a visual check", or when reviewing frontend work under src/viewer/assets/. Covers the gap viewer-smoke names: it asserts payload shape, this asserts rendering.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

iopsystems/rezolus2772026년 10월 21일 업데이트

Fix infinite rebuild loop in Flutter when using PageView with URL-based routing (GoRouter) and reactive state management (Riverpod/BLoC). Use when: (1) RAPID REBUILD warnings appear in console (#20+), (2) "setState() or markNeedsBuild() called during build" errors from ValueListenableBuilder, (3) Video feed or list-based PageView is frozen and won't swipe, (4) Overlay or UI elements flicker between visible/invisible rapidly, (5) Logs show item "moved from index X to Y" repeatedly. Caused by tracking items by ID and updating URL when reactive list reorders.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

divinevideo/divine-mobile2652026년 10월 21일 업데이트

firecrawl-qa

Firecrawl 공식무료

Test a live website with Firecrawl browser and write up what's broken: links, forms, mobile layout, performance and console errors. Use for pre-launch checks, bug hunts or confirming a deployed site works.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

firecrawl/firecrawl-workflows1982026년 10월 19일 업데이트

seo-coach

무료

Beginner-first SEO coaching for people who want to learn by doing one safe, verifiable step at a time. Use for SEO 陪跑、學 SEO、逐步檢查網站、看懂 Search Console/GA4、零付費工具的手動無痕 SERP、關鍵字與搜尋意圖、 內容差距、基礎網站架構、搜尋意圖與頁面對應、content brief、四篇 SEO 寫作實作、 GSC 成效變化與頁面判讀、證據卡與延遲遷移教學, 以及 robots.txt、sitemap、title、canonical、Core Web Vitals 等概念與操作問題。 Do not use for a one-shot full-site audit report or health score, ghostwritten content delivery, PBN/site building, or paid-ad-only advice.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

akseolabs-seo/seo-coach1832026년 10월 18일 업데이트

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

omer-metin/skills-for-antigravity1692026년 1월 22일 업데이트

音乐制作 / 混音 (音乐制作 / 混音 (Music Production & Mixing) — 录音棚与卧室工作室里把一首歌从编曲/录音/编程做到混音/母带成品的工程+艺术认知操作系统,面向制作人(producer)、混音师(mixing engineer)、母带工程师(mastering engineer)、beatmaker、唱作人/bedroom producer,以及想入行/服务这行(录音棚、plugin 厂商、sample 公司)的视角。覆盖: (a) 第一性张力 — **服务歌曲/情绪 (serve the song / emotion-first: 技术只为打动人,'if it sounds good it is good',用耳朵不用眼睛) ⇄ 技术正确/工程纪律 (technical correctness: gain staging 增益结构、headroom 余量、相位 phase、监听校准、LUFS 响度规范)**; **黄金耳朵/直觉混音 (mix by ears, reference-driven, 不看分析仪) ⇄ 看表/分析仪/规则 (mix by metrics: EQ 曲线、频谱仪 spectrum analyzer、相关计 correlation meter)**; **少即是多/减法混音 (subtractive, 'less is more', 录好源头 = 混音成功一半) ⇄ 重度处理/'we'll fix it in the mix' (heavy processing, 后期补救)**; **In-the-box 全数字 (ITB: DAW + 插件,召回方便,bedroom 可达专业) ⇄ 模拟硬件/outboard (analog console + 硬件,'mojo'/谐波染色 vs 召回噩梦)**; **人性化/groove/不完美 (humanize, push/pull, 'the feel') ⇄ 量化/网格/修音 (quantize to grid, pitch-correct, 'in the pocket' 靠编辑)**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量+CLI 化) — 编曲制作 arrangement/production → 录音/编程 tracking/programming → 编辑 editing (comping 选段/quantize/pitch-correct/time-align) → 混音 mixing (gain staging → balance 平衡 → EQ → compression → 空间 reverb/delay → 自动化 automation → 总线/母线处理 bus/mix-bus) → 母带 mastering (响度/EQ/限制 limiting/dither/排序+间隔) → 交付 delivery (DDP/streaming spec/stems); (c) 工具栈 — DAW (Pro Tools 录音棚标准/Ableton Live 电子+现场/Logic Pro Mac 性价比/FL Studio beatmaker/Cubase/Studio One/Reaper); 插件 (EQ: FabFilter Pro-Q/SSL/API; 压缩: 1176/LA-2A/SSL bus comp 及其复刻 Waves/UAD/Plugin Alliance; 混响: Valhalla/Lexicon/Bricasti; 调音: Auto-Tune/Melodyne; 限制器 limiter: Pro-L 2/Ozone); 硬件 (监听音箱 monitors: Yamaha NS-10/Genelec; 声学处理 acoustic treatment; 转换器 converters: Apollo/RME; 话筒 mics: U47/SM7B/57); 采样/音色 (Splice/sample packs/Kontakt/Serum 合成器); (d) 知识正典 — Mixing Secrets for the Small Studio (Mike Senior)、The Mixing Engineer's Handbook / Recording Engineer's Handbook (Bobby Owsinski)、Zen and the Art of Mixing (Mixerman)、The Art of Mixing (David Gibson 可视化)、Modern Recording Techniques、Sound on Sound 杂志、Mix With The Masters 大师课、Pensado's Place; (e) figures/流派 — 混音大师 (Chris Lord-Alge CLA 摇滚/Andrew Scheps 'Stadium' 3-bus/Tony Maserati/Manny Marroquin/Serban Ghenea 流行隐形混音/Michael Brauer multing); 制作人 (Rick Rubin 减法/氛围、Quincy Jones、Dr. Dre 完美主义、Max Martin 流行结构、Jack Antonoff、Finneas bedroom→Grammy、Metro Boomin/trap、Timbaland、Pharrell); 母带 (Bob Katz K-system/响度战争批判、Bob Ludwig、Greg Calbi); 教育者 (Mike Senior、Pensado、Warren Huart Produce Like A Pro、Dan Worrall 技术深挖); (f) 行业话术/黑话 — gain staging/headroom/LUFS/true peak/comping/bouncing/printing/stems/DI/reamp/sidechain/parallel compression 并行压缩/mid-side/bus/aux/send-return/dry-wet/transient/sibilance/de-ess/pumping/mud 浑浊/harsh 刺耳/boxy/muddy/in the pocket/the pocket/quantize/swing/groove/vibe/mojo/reference track/A/B/recall/print/glue 胶水; (g) 争议/批判 — 响度战争 loudness war (Bob Katz/Loudness Penalty/streaming 归一化 LUFS 终结了吗)、修音/Auto-Tune 之争 (artistic vs cheating)、ITB vs 模拟玄学 (硬件 'warmth' 是否安慰剂、null test 盲测)、preset/AI 混音 (iZotope/LANDR/sample-based 是否毁了 craft)、bedroom producer 民主化 vs 录音棚消亡、'loudness'/over-compression、plugin 复刻 vs 真硬件、Spotify normalization 对母带的影响、过度依赖 reference/抄袭; (h) 创意 vs 技术张力是本行业 deep tacit 知识的核心 — 大量隐性 '听感' 知识难以言传,靠 reference/学徒/千小时积累。不含: 现场扩声 live sound/PA、音乐理论/作曲 composition (虽相关但聚焦录音棚后期制作)、配乐/film scoring (虽相关但聚焦歌曲制作)、纯硬件电子工程/合成器 DIY、音乐商业/版权/发行 (虽相关但聚焦制作技艺本身)。) Master OS — automated mastery of 音乐制作 / 混音 (Music Production & Mixing) — 录音棚与卧室工作室里把一首歌从编曲/录音/编程做到混音/母带成品的工程+艺术认知操作系统,面向制作人(producer)、混音师(mixing engineer)、母带工程师(mastering engineer)、beatmaker、唱作人/bedroom producer,以及想入行/服务这行(录音棚、plugin 厂商、sample 公司)的视角。覆盖: (a) 第一性张力 — **服务歌曲/情绪 (serve the song / emotion-first: 技术只为打动人,'if it sounds good it is good',用耳朵不用眼睛) ⇄ 技术正确/工程纪律 (technical correctness: gain staging 增益结构、headroom 余量、相位 phase、监听校准、LUFS 响度规范)**; **黄金耳朵/直觉混音 (mix by ears, reference-driven, 不看分析仪) ⇄ 看表/分析仪/规则 (mix by metrics: EQ 曲线、频谱仪 spectrum analyzer、相关计 correlation meter)**; **少即是多/减法混音 (subtractive, 'less is more', 录好源头 = 混音成功一半) ⇄ 重度处理/'we'll fix it i

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

swaylq/master-skill1642026년 9월 6일 업데이트

Let the user draw on a live web page in Chrome (circle, underline, arrow) and type a note per mark, then read back what each mark points at - element, selector, computed styles, React/Vue/Svelte component and source file - plus console errors and failed requests, and fix it. Uses Claude in Chrome. Use when the user wants to mark up, annotate, scrawl on or point at something on a page, says "let me show you", "look at my marks", "I circled it", or asks for visual feedback on a site or local dev server.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

oaustegard/claude-skills1542026년 10월 21일 업데이트

firecrawl-qa

Firecrawl 공식무료

Test a live website with Firecrawl browser and write up what's broken: links, forms, mobile layout, performance and console errors. Use for pre-launch checks, bug hunts or confirming a deployed site works.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

firecrawl/skills1352026년 10월 21일 업데이트

Use a headed browser to automatically complete DingTalk channel integration for QwenPaw. Applicable when the user mentions DingTalk, developer console, Client ID, Client Secret, bot, Stream mode, binding or configuring a channel. Supports pausing when a login page is detected and resuming after the user logs in.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

agentscope-ai/skills1302026년 9월 10일 업데이트

suede-aso

무료

Suede-owned app-store optimization discipline for keyword fields, titles, subtitles, descriptions, screenshots, ratings context, and competitor listing audits. Use when improving App Store or Google Play visibility or listing conversion from a live app URL and current console evidence, or when authoring keyword, name, subtitle, and promo fields for an app that has not shipped yet. NOT FOR: building or releasing the app (use android-app-factory or site-to-ios-app; native iOS builds are a private Suede Labs companion, not in this pack: ios-app-factory), creating paid ad assets (use suede-ad-creative), or install-event instrumentation (use suede-analytics).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

JasonColapietro/suede-creator-skills1282026년 10월 21일 업데이트

Use when you are about to hand off a change a player can see - the exact steps to look at it running (web game in the browser at two viewports plus a seeded Playwright smoke run for input and console errors; engine games through a headless frame capture), the checklist, and how to report what could not be observed.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

makifbaysal/tasktrooper1172026년 10월 21일 업데이트