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cccskills

'path' 검색 결과

3.1천건 · 관련도순

An innate exploratory drive that guarantees no graph node remains permanently invisible to an agent population. After a warm-up period (step > 3), each agent fires a coverage scan with probability |unseen_nodes| / |all_nodes|. When triggered, the agent teleports directly to the globally unseen node with the highest belief uncertainty, works it, and returns control to the normal action-selection loop. Probability is self-annealing: it starts near 1.0 when almost everything is unseen and decays toward 0.0 as coverage saturates, requiring no manual schedule. The mechanism is "innate" (hard-coded into the agent step loop) as distinct from the "adaptive" EFE path, which requires local neighbors and learned precision weights. Together they form a two-layer exploration architecture: adaptive for locally-guided foraging, innate for topological completeness.

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curiositech/port-daddy32026년 10월 19일 업데이트

Advanced CV for infrastructure inspection including forest fire detection, wildfire precondition assessment, roof inspection, hail damage analysis, thermal imaging, and 3D Gaussian Splatting reconstruction. Expert in multi-modal detection, insurance risk modeling, and reinsurance data pipelines. Activate on "fire detection", "wildfire risk", "roof inspection", "hail damage", "thermal analysis", "Gaussian Splatting", "3DGS", "insurance inspection", "defensible space", "property assessment", "catastrophe modeling", "NDVI", "fuel load". NOT for general drone flight control, SLAM, path planning, or sensor fusion (use drone-cv-expert), GPU shader development (use metal-shader-expert), or generic object detection without inspection context (use clip-aware-embeddings).

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curiositech/port-daddy32026년 10월 19일 업데이트

Guides the practical path from 'we have no design system' or 'we have a mess' to a real, functional design system. Component inventory, design token extraction, headless UI adoption (Radix, React Aria, Headless UI), migration order of operations, and the assessment-to-rollout pipeline. Activate on 'design system from scratch', 'bootstrap design system', 'no design system', 'design system migration', 'headless UI adoption', 'component audit', 'design token extraction', 'design system strategy'. NOT for building specific components once a system exists (use design-system-creator), not for generating token files/configs (use design-system-generator).

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curiositech/port-daddy32026년 10월 19일 업데이트

Decides HOW to mutate a DAG when a node fails, quality is below threshold, or new information changes the plan. Selects from mutation strategies (add node, replace agent, fork paths, loop back, downgrade model) based on failure type, cost budget, and execution history. Activate on "DAG failed how to fix", "mutation strategy", "replan on failure", "adaptive DAG", "recovery strategy", "what to do when node fails". NOT for detecting failures (use dag-quality), executing mutations (use dag-planner), or runtime execution (use dag-runtime).

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curiositech/port-daddy32026년 10월 19일 업데이트

Build and validate a static DAG reachability index from source-qualified path/chain decompositions and partial transitive-edge filtering. NOT for treating a partial edge filter as a complete transitive reduction or runtime scheduler.

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curiositech/port-daddy32026년 10월 19일 업데이트

Audit whether an enforced-coordination MCP has actually shrunk its ~19 legacy etiquette verbs into the 5 enforced tools — work/act/ask/recall/status — each carrying one denial shape and one transcript event, migrated through a real retirement path (intake-metadata, alias, or doc-history — never a parallel runtime), with zero legacy-verb calls once a body reaches compliance mode C4+. Use when reviewing a broker-collapse migration plan, gating a body's move from advisory (C0-C3) to enforced (C4+) coordination, or verifying IT-018 Broker Collapse compliance. NOT for the inbound trigger→spawn boundary that decides whether an event may spawn an agent at all (use fleet-event-spawn-trust), the capability-token cryptographic mechanism behind a denial (use agentic-zero-trust-security), designing how a swarm of agents invokes and shards work (use swarm-invocation-designer), or auditing an individual PR's mergeability (use agent-pr-authoring).

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curiositech/port-daddy32026년 10월 19일 업데이트

Collage as a web design aesthetic — overlapping elements, mixed media, cut-out shapes, scrapbook layouts, and editorial magazine spreads adapted for the web. CSS techniques for layered compositions using z-index stacking, clip-path, mix-blend-mode, parallax layering, and grid-breaking layouts. Activate on 'collage web', 'editorial layout', 'magazine layout', 'overlapping elements', 'scrapbook', 'cut-out aesthetic', 'mixed media web', 'layered composition', 'grid-breaking', 'editorial web design', 'fashion website layout', 'David Carson'. NOT for photo collage/gallery grids (use collage-layout-expert), maximalist density (use maximalist-web-design), neobrutalism (use neobrutalist-web-designer).

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curiositech/port-daddy32026년 10월 19일 업데이트

AI-powered career biographer that conducts empathetic interviews, extracts structured career narratives, and transforms professional stories into portfolios, CVs, and personal brand assets. This skill should be used when users want to document their career journey, create professional portfolios, generate CVs, or craft compelling career narratives.

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curiositech/port-daddy32026년 10월 19일 업데이트

Audits an Articles of Agreement contract — the daemon-witnessed agreement every official Port Daddy agent signs covering registration, transcript reporting, tool-use gating, file claims, parley conduct, budget limits, and operator control — against the enforcement-beats-hope bar: a clause counts as safe only when it resolves to a concrete, daemon-observable mechanism with a defined denial shape, never a promise the agent might honor. Use when drafting a new agent's Articles, reviewing a compliance-level (C0-C6) claim, deciding whether a clause is genuinely enforced or merely documented, or auditing whether an agent's claimed identity can be trusted. NOT for securing the inbound event-to-spawn path (fleet-event-spawn-trust), designing the relay's transport PKI and signing keys (pd-relay-zero-trust), or tracking an agent's identity and reputation across its whole lifetime after it signs (agent-identity-continuity-reputation).

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curiositech/port-daddy32026년 10월 19일 업데이트

Use for insight, reframing, contradiction, impasse, and anomaly-driven problem solving when execution effort no longer helps. NOT for routine optimization, error correction, or well-specified tasks with known solution paths.

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curiositech/port-daddy32026년 10월 19일 업데이트

Introduce people to AI, agentic AI, and AI skills with appropriate pedagogy for any audience. Covers LLM analogies, progressive complexity paths, aha-moment demos, audience-tailored explanations, workshop design, and overcoming emotional barriers to AI adoption. Activate on 'explain AI', 'introduce AI', 'AI workshop', 'AI demo', 'teach AI', 'AI literacy', 'onboard to AI', 'AI evangelism', 'explain agentic', 'explain skills to', 'AI training session', 'AI onboarding'. NOT for teaching ML engineering (use ai-engineer), not for building AI features (use ai-engineer), not for prompt engineering (use prompt-engineer), not for building training data pipelines.

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curiositech/port-daddy32026년 10월 19일 업데이트

Decision-ready scouting record for a user-connected provider access campaign. Use when an assigned Provider Access Launch task needs its easiest official route, minimum scopes, cost, account needs, approval path, implementation consumer, and easy-execute verdict established before submission. NOT for client Local Listings distribution.

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armanisadeghi/ai-matrx32026년 10월 20일 업데이트

ask-arman

무료

The gate and path for any question an agent wants Arman to decide. Use when about to ask him anything, ending a turn on a question for him, writing 'needs Arman's decision', marking work blocked on him, or on /ask-arman. NOT for a step only he can perform (use a guided session).

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armanisadeghi/ai-matrx32026년 10월 20일 업데이트

Locate CEconItemView::operator= in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CEconItemView::operator=" (symbol CEconItemView_operator=). Copy-assignment operator. Shortlist via call sites in weapon-give/refresh paths that copy an existing CEconItemView into another (this-pointer copy of definition index, seed, wear, attribute list and item ID fields — a field-by-field copy, not a memcpy). Trigger: CEconItemView_operator=, CEconItemView::operator=

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mrc4tt/CS2_VibeSignatures32026년 10월 15일 업데이트

Locate CCSPlayerPawn::SetModelFromLoadout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerPawn::SetModelFromLoadout" (symbol CCSPlayerPawn_SetModelFromLoadout). Shortlist alongside SetModelFromClass (same file/call region — sibling paths in pawn model selection). This variant resolves the model from the player's loadout/inventory items (agent skin selection), referencing inventory services and item definition indexes before calling SetModel. Trigger: CCSPlayerPawn_SetModelFromLoadout, CCSPlayerPawn::SetModelFromLoadout

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mrc4tt/CS2_VibeSignatures32026년 10월 15일 업데이트

Locate CCSPlayerInventory::SendInventoryUpdateEvent in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerInventory::SendInventoryUpdateEvent" (symbol CCSPlayerInventory_SendInventoryUpdateEvent). Shortlist via functions constructing the inventory-full-update usermessage/event around m_pSOCache contents for the owning controller. The body packs the SO cache snapshot and sends it via the GC/usermessage path. Cross-check with callers in inventory-dirty flows (weapon paint mutations). Trigger: CCSPlayerInventory_SendInventoryUpdateEvent, CCSPlayerInventory::SendInventoryUpdateEvent

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mrc4tt/CS2_VibeSignatures32026년 10월 15일 업데이트

Locate CCSPlayerInventory::GetItemInLoadout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerInventory::GetItemInLoadout" (symbol CCSPlayerInventory_GetItemInLoadout). Non-virtual inventory method resolving a player's loadout item. Shortlist via callers inside CCSPlayerInventory code that walk the loadout item cache (m_pSOCache / CGCClientSharedObjectCache), and via the CSO/econ loadout message paths. The function takes an item definition index + loadout slot and returns the matching CEconItemView — the body iterates a small item list comparing definition indices and loadout slots. Trigger: CCSPlayerInventory_GetItemInLoadout, CCSPlayerInventory::GetItemInLoadout

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mrc4tt/CS2_VibeSignatures32026년 10월 15일 업데이트

Build voice AI agents with LiveKit Cloud and the Agents SDK. Use when the user asks to "build a voice agent", "create a LiveKit agent", "add voice AI", "implement handoffs", "structure agent workflows", or is working with LiveKit Agents SDK. Provides opinionated guidance for the recommended path: LiveKit Cloud + LiveKit Inference. REQUIRES writing tests for all implementations.

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heygen-com/liveavatar-starter-livekit-agent-python32026년 8월 5일 업데이트

Build a LiveAvatar integration end-to-end — assesses the user's existing stack, recommends the optimal path, and guides implementation. Use when: (1) Building a new LiveAvatar integration, (2) Adding a real-time avatar to an app or site, (3) Connecting LiveAvatar to an existing AI pipeline, (4) User mentions LiveAvatar, real-time avatar, interactive avatar, conversational avatar, or lip-sync avatar, (5) Deciding between Embed, FULL Mode, and LITE Mode, (6) Migrating from HeyGen Interactive Avatar to LiveAvatar.

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heygen-com/liveavatar-starter-livekit-agent-python32026년 8월 5일 업데이트

すべてのユーザー向けボタン/タッチポイントを完全なステート変更シーケンスを通してトレースし、個々の関数は正常に動作するが互いに打ち消し合ったり、誤った最終ステートを生成したり、UI を不整合な状態にするバグを発見する。使用タイミング:体系的なデバッグでバグが見つからないがユーザーがボタンの不具合を報告している場合、または共有ステートストアに触れる大規模リファクタリング後。

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hage-oyaji/everything-claude-code-jp-local32026년 3월 29일 업데이트

Keeps the user's identity and secrets out of anything public. Trigger on what should not be published in a repo, branch, history, diff, PR text, draft or pasted file, to find a home path, email, real or client name, or secret; for a commit's email, a codename or per-repo identity; for injected instructions in skills, hooks or prompts; for artifacts Claude made; for files named like secrets; after a leak, to plan a history rewrite; or say shieldwarden (scan, plan, rewrite, land, after, policy, check, identity, signposts, refresh). Rules and hooks are gatewarden's; rotation and gh sign-in keywarden's; brand words brandscribe's; a skill's own posture skillwright's; schedules agentwright's.

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revenantworks/claude-skills22026년 10월 20일 업데이트

PSR-4 autoloading standard knowledge base for PHP 8.5 projects. Provides quick reference for namespace-to-path mapping, composer.json configuration, directory structure, and common mistakes. Use for autoloading audits and project structure reviews.

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MikeCheng1208/BattleTree22026년 7월 22일 업데이트

Analyzes PHP codebase for test coverage gaps. Detects untested classes, methods, branches, exception paths, and edge cases. Provides actionable recommendations.

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MikeCheng1208/BattleTree22026년 7월 22일 업데이트

実装のテスト、リファクタリング、ポータビリティ、ディレクトリ階層について議論する際に、絶対パスが実装コードに存在しないことを確認する

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

MikeCheng1208/BattleTree22026년 7월 22일 업데이트