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'nim' 검색 결과

3.7천건 · 관련도순

Locate CBasePlayerController::FakeClientFlags in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBasePlayerController::FakeClientFlags" (symbol CBasePlayerController_FakeClientFlags). This is a VIRTUAL function - resolve the CBasePlayerController::FakeClientFlags vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: CBasePlayerController_FakeClientFlags, CBasePlayerController::FakeClientFlags

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBaseModelEntity_GetScriptDescInternal (auto-generated, category: func). Locate CBaseModelEntity::GetScriptDescInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseModelEntity_GetScriptDescInternal, CBaseModelEntity::GetScriptDescInternal

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBaseEntity_GetScriptDescInternal (auto-generated, category: func). Locate CBaseEntity::GetScriptDescInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_GetScriptDescInternal, CBaseEntity::GetScriptDescInternal

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBasePlayerController_IsFakeClient (auto-generated, category: func). Locate CBasePlayerController::IsFakeClient in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_IsFakeClient, CBasePlayerController::IsFakeClient

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBaseEntity_m_NetworkTransmitComponent (auto-generated, category: structmember). Locate CBaseEntity::m_NetworkTransmitComponent in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_m_NetworkTransmitComponent, CBaseEntity::m_NetworkTransmitComponent

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBaseEntity_dtor (auto-generated, category: func). Locate CBaseEntity::~CBaseEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_dtor, CBaseEntity::~CBaseEntity

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::Teamwork in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Teamwork" (symbol BotProfile_Teamwork). This is a VIRTUAL function - resolve the BotProfile::Teamwork vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Teamwork, BotProfile::Teamwork

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::Difficulty in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Difficulty" (symbol BotProfile_Difficulty). This is a VIRTUAL function - resolve the BotProfile::Difficulty vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Difficulty, BotProfile::Difficulty

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::Aggression in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Aggression" (symbol BotProfile_Aggression). This is a VIRTUAL function - resolve the BotProfile::Aggression vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Aggression, BotProfile::Aggression

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::LookAngleStiffnessAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleStiffnessAttacking" (symbol BotProfile_LookAngleStiffnessAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleStiffnessAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleStiffnessAttacking, BotProfile::LookAngleStiffnessAttacking

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBaseEntity_FullEdictChanged (auto-generated, category: vfunc). Locate CBaseEntity::FullEdictChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_FullEdictChanged, CBaseEntity::FullEdictChanged

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::LookAngleMaxAccelAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleMaxAccelAttacking" (symbol BotProfile_LookAngleMaxAccelAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleMaxAccelAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleMaxAccelAttacking, BotProfile::LookAngleMaxAccelAttacking

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for C_MultiplayRules_vtable (auto-generated, category: func). Locate C_MultiplayRules_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_MultiplayRules_vtable, C_MultiplayRules_vtable

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for C_GameRules_ctor (auto-generated, category: func). Locate C_GameRules::C_GameRules in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_ctor, C_GameRules::C_GameRules

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::LookAngleDampingAttacking in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::LookAngleDampingAttacking" (symbol BotProfile_LookAngleDampingAttacking). This is a VIRTUAL function - resolve the BotProfile::LookAngleDampingAttacking vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_LookAngleDampingAttacking, BotProfile::LookAngleDampingAttacking

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for C_GameRules_vtable (auto-generated, category: func). Locate C_GameRules_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_vtable, C_GameRules_vtable

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::WeaponPrefCount in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::WeaponPrefCount" (symbol BotProfile_WeaponPrefCount). This is a VIRTUAL function - resolve the BotProfile::WeaponPrefCount vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_WeaponPrefCount, BotProfile::WeaponPrefCount

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::Skill in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::Skill" (symbol BotProfile_Skill). This is a VIRTUAL function - resolve the BotProfile::Skill vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_Skill, BotProfile::Skill

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BuyState::OnUpdate in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BuyState::OnUpdate" (symbol BuyState_OnUpdate). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: BuyState_OnUpdate, BuyState::OnUpdate

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for BotKill_CommandHandler (auto-generated, category: func). Locate CCSBotManager::BotKillCommand in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: BotKill_CommandHandler, CCSBotManager::BotKillCommand

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBaseEntity_CollisionRulesChanged (auto-generated, category: vfunc). Locate CBaseEntity::CollisionRulesChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_CollisionRulesChanged, CBaseEntity::CollisionRulesChanged

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Locate BotProfile::ReactionTime in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::ReactionTime" (symbol BotProfile_ReactionTime). This is a VIRTUAL function - resolve the BotProfile::ReactionTime vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_ReactionTime, BotProfile::ReactionTime

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for CBaseEntity_Activate (auto-generated, category: vfunc). Locate CBaseEntity::Activate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_Activate, CBaseEntity::Activate

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트

Agent fallback for C_ServerVoiceHandler_OnServerVoiceData (auto-generated, category: func). Locate C_ServerVoiceHandler::OnServerVoiceData in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_ServerVoiceHandler_OnServerVoiceData, C_ServerVoiceHandler::OnServerVoiceData

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mrc4tt/CS2_VibeSignatures32026년 10월 20일 업데이트