Build or audit browser map editors for Three.js and isometric games. Reuse production world definitions, edit placements in isolated drafts, inspect enemy behavior overlays, and validate exports before reviewed integration into the game.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build a map editor from existing game definitions
- Adjust placements with dragging, snapping, and undo
- Inspect enemy detection ranges and patrol routes
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Build or repair game inventory and equipment systems, including item pickup, stacking, drag and drop, and saving. It guides transfers that fully succeed or leave state unchanged, accessible controls, and tests for item loss or duplication.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Build item pickup and stacking rules
- Fix item loss during equipment swaps
- Add keyboard and touch inventory controls
MengTo/Skills☆ 6.9천2026년 10월 18일 업데이트
Helps build and review interface details such as button feedback, menus, animations, and drag gestures. Provides concrete implementation guidance based on usage frequency, responsiveness, rendering performance, and accessibility, including when to reduce or omit motion.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Reviewing UI code with concrete changes and reasons
- Choosing animation timing and easing
- Refining drag gestures and component feedback
vercel-labs/open-agents☆ 5.9천2026년 8월 29일 업데이트
Design and refine web animations for buttons, dialogs, menus, and gestures. The skill guides timing, changes in speed, spring motion, performance, and reduced-motion preferences so transitions fit the interaction and remain responsive.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Refine dialog and menu transitions
- Adjust button press and hover feedback
- Investigate stuttering animations
vercel-labs/open-agents☆ 5.9천2026년 8월 29일 업데이트
Run empirical and causal analyses in Python with StatsPAI, from stating assumptions to estimating effects and checking how results change under alternative choices. Produce diagnostic figures, regression tables, and replication bundles for economics, public health, or machine learning studies.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Estimating policy or intervention effects
- Comparing public health effect estimates
- Examining how effects differ across groups
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4.7천2026년 10월 19일 업데이트
Build a Python workflow for empirical research, from data cleaning and statistical checks to estimation, robustness checks, and paper-ready tables and figures. Economics is the default, with additional modes for epidemiology, public health, and machine learning for causal inference.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Building an end-to-end empirical analysis workflow in Python
- Replicating an applied economics paper
- Producing regression tables and event-study plots
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4.7천2026년 10월 19일 업데이트
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
nexu-io/motion-anything☆ 8962026년 7월 7일 업데이트
Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026년 10월 17일 업데이트
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026년 10월 17일 업데이트
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Dev-Agentic-Skills☆ 8732026년 10월 17일 업데이트
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedivergentai/Game-Design-Agentic-Skills☆ 8502026년 10월 13일 업데이트
Implements drag-and-drop and sortable interfaces with React/TypeScript including kanban boards, sortable lists, file uploads, and reorderable grids. Use when building interactive UIs requiring direct manipulation, spatial organization, or touch-friendly reordering.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ancoleman/ai-design-components☆ 5252025년 12월 11일 업데이트
Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. Covers @neo4j-nvl/base (NVL class, nodes/relationships, Canvas vs WebGL renderer), @neo4j-nvl/interaction-handlers (ZoomInteraction, PanInteraction, DragNodeInteraction, ClickInteraction, HoverInteraction, BoxSelectInteraction, LassoInteraction, KeyboardInteraction), and @neo4j-nvl/react (InteractiveNvlWrapper, BasicNvlWrapper, StaticPictureWrapper). Use when rendering a Neo4j graph in a browser, feeding driver results through nvlResultTransformer, choosing Canvas vs WebGL, wiring node/relationship click/hover/drag handlers, or embedding NVL in React, Vite, or vanilla JS apps. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT handle driver lifecycle, sessions, or executeQuery setup — use neo4j-driver-javascript-skill. Does NOT handle GraphVisualization/Needle default embed — use @neo4j-ndl/react.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
neo4j-contrib/neo4j-skills☆ 1162026년 10월 20일 업데이트
Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
fellipeutaka/kanpeki☆ 332026년 8월 28일 업데이트
Drag and drop with @dnd-kit - draggable, droppable, sortable, collision detection, sensors, accessibility
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
agents-inc/skills☆ 252026년 10월 17일 업데이트
Use when a task needs the judgment of a Dragline and Excavating/Loading Machine Operator in surface mining — converting a rated bucket capacity into bank cubic yards moved per shift, deciding whether a swing angle or spoil-placement plan needs to be flagged to pit engineering, matching loading pass count and payload to a haul truck's rated capacity, checking ground bearing conditions before walking or tracking a machine onto fill or spoil, or reading a berm/highwall condition against MSHA thresholds.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
wonsukchoi/domain-experts☆ 222026년 10월 19일 업데이트
Automate Appdrag tasks via Rube MCP (Composio). Always search tools first for current schemas.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
manu14357/zskills☆ 162026년 7월 24일 업데이트
Automate Appdrag tasks via Rube MCP (Composio). Always search tools first for current schemas.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
sinhoneyy/master-skills☆ 142026년 9월 5일 업데이트
Expert-level aerodynamics covering subsonic and supersonic flow, lift and drag, airfoil theory, boundary layers, compressible flow, and CFD methods.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
luokai0/ai-agent-skills-by-luo-kai☆ 132026년 5월 6일 업데이트
Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
fellipeutaka/website☆ 122026년 3월 11일 업데이트
Load this skill whenever the project contains interactive UI elements that users touch, tap, click, drag, swipe, or gesture with — buttons, links, drag-and-drop interfaces, sliders, carousels, or custom touch interactions. Under no circumstances create touch targets smaller than 44×44 CSS pixels. Absolutely always provide pointer cancellation, single-pointer alternatives to gestures, and load alongside keyboard/SKILL.md since pointer and keyboard requirements are complementary.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
LazyCats-dev/ao3-podfic-posting-helper☆ 112026년 10월 5일 업데이트
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mouadja02/skills☆ 102026년 10월 20일 업데이트