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cccskills

'gameplay' 검색 결과

105건 · 관련도순

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

omer-metin/skills-for-antigravity1692026년 1월 22일 업데이트

Inject juice and game feel into gameplay code using the project's chosen middleware. Use when adding screen shake, tweens, particles, audio feedback, haptics, hitstop, or any form of "juice" to gameplay events. Triggers on requests like "add juice", "make this feel better", "add screen shake", "polish this feature", "add feedback to this action", "make the hit feel impactful", "add particles when", "screen shake on damage", "tween this", "add camera shake", "make this snappy", or any game feel, polish, or feedback work. Always reads ProjectConfig.yaml -> feel_tools and docs/GFD.md Feedback Matrix before generating code.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

IdoCohen560/claude-unity-game-studio222026년 7월 8일 업데이트

Gameplay Ability System patterns for abilities, effects, attributes, and tags including recursion safety and lifecycle management.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

IdoCohen560/claude-unity-game-studio222026년 7월 8일 업데이트

pokemon-player

무료요약 있음AI 평가 90점

AI가 스크린샷과 메모리 상태를 확인하며 에뮬레이터의 Pokemon을 조작합니다. 이동·대화·배틀을 진행하고 브라우저 관전, 진행 기록, 저장과 재개를 지원합니다.

  • AI의 Pokemon 플레이를 관전합니다
  • 준비한 ROM으로 게임을 시작합니다
  • 저장한 상태에서 플레이를 재개합니다
NousResearch/hermes-agent25.6만2026년 10월 21일 업데이트

Plan game development by choosing specialized skills for the target platform, 2D or 3D graphics, and gameplay needs. Get guidance on shared foundations such as game loops, input handling, design patterns, and performance budgets.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Planning a browser-based 2D platformer
  • Designing a mobile puzzle game
  • Organizing development for a multiplayer VR game
davila7/claude-code-templates3.3만2026년 10월 21일 업데이트

Develop HTML and JavaScript web games through small changes and repeated Playwright tests, which automate browser actions. Inspect gameplay screenshots, text representations of game state, and console errors to check controls, outcomes, and newly added features.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding features to a browser game
  • Testing movement, jumping, and attacks
  • Checking score changes and win or lose transitions
davila7/claude-code-templates3.3만2026년 10월 21일 업데이트

Compare existing game tests with key paths in the game design document, find fixed bugs without tests to catch recurrence, and identify coverage gaps from new features. Maintain a release checklist of existing tests.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Checking test coverage after a bug fix
  • Auditing key gameplay paths before a release
  • Finding test coverage gaps at sprint close
Donchitos/Claude-Code-Game-Studios2.7만2026년 10월 19일 업데이트

Record a game mod with its own audio, or combine existing clips into a short showcase for X or YouTube. Select highlights from timestamped image grids, then add animated titles, credits, transitions, music, and a watermark.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Recording a game mod demo
  • Cutting a short trailer from gameplay highlights
  • Combining existing clips with creator credits
rehan-remade/universal-modder8.6천2026년 10월 21일 업데이트

Build mods that combine content or gameplay from different games. Choose between content ports, two games exchanging data, embedded game engines, or rewritten rules, with clear integration plans and checks against the original behavior.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Bring an enemy or weapon from one game into another
  • Connect two running games through shared state
  • Rebuild another game's rules inside a host game
rehan-remade/universal-modder8.6천2026년 10월 21일 업데이트

react-three-fiber-game

Codex 공식무료

Build 3D browser games and interactive scenes inside React apps with React Three Fiber. Organize gameplay logic, coordinate scene and interface state, and connect the 3D experience with standard web menus, settings, and status displays.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Embed a 3D game in an existing React app
  • Connect a 3D scene with menus and settings
  • Build a 3D product configurator
openai/plugins7.5천2026년 10월 8일 업데이트

game-playtest

Codex 공식무료

Test browser games through player actions and screenshot review. It checks startup, controls, scene changes, and interface visibility, then reports concrete issues with severity, reproduction steps, and the likely responsible subsystem.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Check startup and core gameplay actions
  • Review HUD visibility and playfield obstruction
  • Test 3D camera and menu interactions
openai/plugins7.5천2026년 10월 8일 업데이트

Build or audit browser map editors for Three.js and isometric games. Reuse production world definitions, edit placements in isolated drafts, inspect enemy behavior overlays, and validate exports before reviewed integration into the game.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build a map editor from existing game definitions
  • Adjust placements with dragging, snapping, and undo
  • Inspect enemy detection ranges and patrol routes
MengTo/Skills6.9천2026년 10월 18일 업데이트

Implement fog of war, an effect that conceals unseen areas, in Three.js action games. It combines soft visual boundaries with obstacle-aware visibility rules for targeting and combat, plus performance tuning and testing guidance.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add soft, wall-aware fog to a Three.js game
  • Align hidden-enemy targeting with visibility rules
  • Fix radial streaks and seams in fog rendering
MengTo/Skills6.9천2026년 10월 18일 업데이트

AI becomes provocative and mocks the opponent during gameplay

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

edison7009/EchoBird3.4천2026년 10월 21일 업데이트

Turn multiple product shots, event footage, travel clips, gameplay moments, UGC/product footage, B-roll, or mixed media into social-ready reels, highlights, recaps, or montage-style short videos from existing project media.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

0xsline/OpenChatCut2.6천2026년 10월 20일 업데이트

Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for any request to build, upgrade, polish, or ship a Three.js game as a whole, at any scope from a small arcade prototype to a premium release.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

majidmanzarpour/threejs-game-skills2.6천2026년 9월 28일 업데이트

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat stingers), UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

majidmanzarpour/threejs-game-skills2.6천2026년 9월 28일 업데이트

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

majidmanzarpour/threejs-game-skills2.6천2026년 9월 28일 업데이트

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.2천2026년 10월 9일 업데이트

Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.2천2026년 10월 9일 업데이트

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.2천2026년 10월 9일 업데이트

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.2천2026년 10월 9일 업데이트

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills2.2천2026년 10월 9일 업데이트

Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rmyndharis/antigravity-skills1.8천2026년 10월 15일 업데이트