Use when the user asks to "build battle cards", "prep the sales team for launch", or "write the internal launch FAQ"; produces the internal enablement kit for a sales-led launch — battle cards vs each named alternative (where we win / where they win / trap questions, every fact traceable), a sales talk track derived from the PR-FAQ spine, an objection-handling table (objection → response → evidence), internal FAQ + CS macros, and an internal launch announcement with embargo discipline. Not for the external message house — use message-house-builder; not for competitor tracking itself — use competitor-tracker or competitor-analysis; not for outbound sequences — use cold-outbound-sequencer. 销售赋能/battle card/销售叙事/异议处理/内部FAQ
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aaron-he-zhu/aaron-marketing-skills☆ 3천2026년 10월 19일 업데이트
Guide for creating and writing Expo native modules and views using the Expo Modules API (Swift, Kotlin, TypeScript). Covers module definition DSL, native views, shared objects, config plugins, lifecycle hooks, autolinking, and type system. Use when building or modifying native modules for Expo. Not for migrating an existing Swift module from the definition DSL to the Expo Modules API 2.0 macros; use expo-migrate-module (from the expo-experiments plugin) for that.
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expo/skills☆ 2.9천2026년 10월 18일 업데이트
Guides an end-to-end data-warehouse migration to Amazon Redshift — discovery, schema/SQL/stored-procedure/macro/script conversion, data migration, validation, performance comparison, and reporting. Source-routed via `references/<source>/`; Teradata (Vantage) is the supported source; additional sources are added as their own `references/<source>/` sets. Text-only knowledge (no executable code) — the AI generates all execution at runtime. Applies when a user wants to migrate Teradata to Amazon Redshift, convert Teradata DDL/SQL/stored procedures/macros/BTEQ to Redshift/RSQL, or assess Teradata-to-Redshift migration complexity. Applies only to migrations targeting Amazon Redshift; migrations to other platforms (Snowflake, BigQuery, Databricks, etc.) are out of scope regardless of source. Does not cover general Redshift administration, performance tuning, or troubleshooting of existing Redshift clusters (no migration involved), or sources not listed under references/.
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aws/agent-toolkit-for-aws☆ 2.9천2026년 10월 19일 업데이트
Create, inspect, edit, recalculate, validate, render, and deliver Excel workbooks while preserving formulas, formatting, drawings, links, macros, and metadata.
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MemTensor/memmy-agent☆ 2.1천2026년 10월 19일 업데이트
Generate Clap-based Rust CLI applications with derive macros, subcommands, and modern Rust patterns. Creates production-ready Rust CLI with proper cargo structure.
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a5c-ai/babysitter☆ 1.9천2026년 9월 17일 업데이트
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.7천2026년 10월 9일 업데이트
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.7천2026년 10월 9일 업데이트
Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a `.uproject`, add things around a PlayerStart, create or edit a Blueprint/Widget/Material/Niagara/Control Rig/Sequencer/Behavior Tree/GAS ability, read or write properties on actors (e.g. `bIsLocked` on `BP_DoorActor`), Live Coding recompile after editing C++ (`AActor`, `UMyComponent::Method`, `UPROPERTY`), or modify Static/Skeletal Mesh assets. Treat as Unreal context even without the word "Unreal": asset prefixes `BP_`, `WBP_`, `M_`, `MI_`, `NS_`, `CR_`, `SK_`, `SM_`, `ABP_`; UE C++ types/macros; `.uproject`; Content Browser; Outliner; PlayerStart; "in my game" plus UE signals. Skip for: pure conceptual/docs questions, Unity, Godot, or unrelated uses of "blueprint"/"sequencer"/"widget".
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EpicGames/unreal-engine-skills-for-claude-code-plugin☆ 1.3천2026년 9월 17일 업데이트
Writing and executing C# scripts and macros against Power BI semantic models using Tabular Editor 2/3. Automatically invoke when the user mentions "C# script", "Tabular Editor script", "TOM scripting", "MacroActions.json", "XMLA", or asks to "automate model changes", "bulk update measures", "create calculation groups", "write a macro", "format DAX expressions", "manage model metadata".
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data-goblin/power-bi-agentic-development☆ 1.1천2026년 10월 18일 업데이트
Confluence expert for spaces, knowledge bases, documentation, page layouts, macros, templates, and Jira-Confluence integration. Use for documentation strategy, space architecture, content organization, and collaborative knowledge management.
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borghei/Claude-Skills☆ 9512026년 10월 7일 업데이트
Weekly on a Wednesday, light browser lane. Turns the questions that keep coming back into the answer that only has to be written once. It reads the ticket ledger over the recurrence window, finds every theme that crossed its threshold, checks the member's own help center and the existing macros for an answer that already covers it, and writes a reusable macro and a help article draft for every theme that has neither. It publishes only where you released the channel an article, never edits a live help center page, sends only where you released the channel, spends only where you released it, and never touches a credential.
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markfulton/ai-employees☆ 6432026년 10월 17일 업데이트
Draft Google Sheets scripts or Excel macros with explicit test plans. Use for this Bot Generator Bot template; creates drafts or simulations within its declared scope.
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ruvnet/Bot-Generator-Bot☆ 5862026년 9월 11일 업데이트
Add unsigned integer (uint) type support to PyTorch operators by updating AT_DISPATCH macros. Use when adding support for uint16, uint32, uint64 types to operators, kernels, or when user mentions enabling unsigned types, barebones unsigned types, or uint support.
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Microck/ordinary-claude-skills☆ 4062026년 9월 7일 업데이트
How to write modern Swift well — modeling with value types, Swift 6 data-race safety and approachable concurrency (@concurrent, main-actor-by-default, actors, task groups), protocols and generics (some vs any), API design, performance and ARC, Swift Testing, macros, and the modern language features agents don't know about yet. Use when writing, reviewing, or migrating Swift. Only runs when explicitly invoked; it does not trigger on its own.
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Asymmetric-al/core☆ 3812026년 10월 20일 업데이트
Python bridge to ImageJ2/Fiji for macros, plugins (Bio-Formats, TrackMate, Analyze Particles), NumPy↔ImagePlus/ImgLib2 exchange, and ImageJ Ops. Automates Fiji headlessly from Python. Use scikit-image for pure Python without Fiji plugins; napari for visualization.
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jaechang-hits/SciAgent-Skills☆ 3812026년 10월 16일 업데이트
Evaluate JavaScript at bundle time and inline results. Use when optimizing compile-time code generation, embedding files, inlining environment variables, or executing code during the bundling process.
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secondsky/claude-skills☆ 2312026년 10월 19일 업데이트
Think and work like an expert Geologist. Use when a task calls for Geologist judgment. Reasons from Steno's principles and Walther's Law through Brunton strike/dip, measured sections, hand-lens rock ID (QAPF/Folk/Dunham), thin-section petrography (PPL/XPL, Michel-Lévy, point counting), FGDC/GeMS geologic maps, NGMDB/Geolex/Macrostrat, and stereonet structural analysis while treating weathering, float, and map-as-hypothesis as first-class failure modes.
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K-Dense-AI/scientific-agents☆ 2182026년 10월 3일 업데이트
Manage knowledge bases and documentation with Confluence Cloud. Use when a user asks to create or manage Confluence spaces, pages, and blogs, build documentation systems, automate page creation from templates, use Confluence REST API v2, manage page trees and hierarchies, set up permissions, integrate Confluence with Jira or other tools, generate reports from Confluence data, build macros or Forge apps, or migrate content between spaces. Covers content management, API automation, templates, and Atlassian ecosystem integration.
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TerminalSkills/skills☆ 1722026년 10월 14일 업데이트
CLI-first serial port debugging and macro automation with serial-mcp-server for Codex and Claude Code. Use when working with UART or USB-serial devices, listing serial ports, probing STM32/Arduino/ESP32 boards, writing or reading serial data, running JSON serial macros, controlling RTS/DTR, or using serial-mcp-server through MCP tools.
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Adancurusul/serial-mcp-server☆ 942026년 7월 7일 업데이트
Twig coding standards and conventions for Craft CMS 5 templates. ALWAYS load this skill when writing, editing, or reviewing any .twig file in a Craft CMS project — even for small edits. Covers: variable naming (camelCase, no abbreviations), null handling (?? operator, ??? with empty-coalesce plugin), whitespace control ({%- trimming, NOT {%- minify -%}), include isolation (always use 'only'), Craft Twig helpers ({% tag %}, tag(), attr(), |attr filter, |parseAttr, |append, svg()), collect() for props and class collections, .implode(), comment headers with ========= separators on component files, and common pitfalls (snake_case, macros as components, hardcoded colors).
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michtio/craftcms-claude-skills☆ 852026년 10월 16일 업데이트
Craft CMS 5 PHP coding standards and conventions. ALWAYS load when writing, editing, reviewing, or discussing any PHP in a Craft plugin or module — even small edits. Also when running ECS, PHPStan, or scaffolding with ddev craft make. Covers: PHPDoc blocks (@author, @since, @throws chains), section headers (=========), class organization, naming conventions (services, queue jobs, records, events, enums), defineRules() and validation, beforePrepare() and addSelect(), MemoizableArray, DateTimeHelper vs Carbon, strict_types/declare(strict_types=1), short nullable notation (?string), typed properties, void returns, control flow (early returns, match over switch), CP Twig template conventions, form macros, translations (Craft::t), ECS/PHPStan config, scaffolding commands, and the verification checklist.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
michtio/craftcms-claude-skills☆ 852026년 10월 16일 업데이트
Reviews serde serialization code for derive patterns, enum representations, custom implementations, and common serialization bugs. Use when reviewing Rust code that uses serde, serde_json, toml, or any serde-based serialization format. Covers attribute macros, field renaming, and format-specific pitfalls.
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existential-birds/beagle☆ 842026년 9월 16일 업데이트
Regenerate `.sqlx/` cached metadata when adding or modifying `sqlx::query!`, `sqlx::query_as!`, or `sqlx::query_scalar!` macros.
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OGKevin/cadmus☆ 502026년 10월 20일 업데이트
Vue 3 SFC structure, Composition API + <script setup>, file naming, project layout, props/emits/slots typing, defineModel, composables, lifecycle, watchers, UI library detection. Vue 2 fallback notes. Use this skill to: - Structure a new SFC with `<script setup>`, template, scoped styles. - Type props/emits/slots correctly via macros. - Pick `ref` vs `reactive` (prefer `ref`). - Build composables that compose cleanly. - Apply lifecycle hooks correctly. - Detect UI library (Vuetify/Quasar/PrimeVue/Naive UI/Element Plus/shadcn-vue) and mirror its patterns. Do NOT use this skill for: - State management lib choice (see vue-state-management). - Routing (see vue-routing). - Forms (see vue-forms). - Testing (see vue-testing).
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AratKruglik/claude-sdlc☆ 432026년 10월 17일 업데이트