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cccskills

'motion-design' 검색 결과

37건 · 관련도순

This skill should be used when the user asks to "build a color palette for a motion piece", "make a gradient background", "animate a color transition", "interpolate colors smoothly", "fix muddy/gray gradients", "convert colors to OKLCH", "color-grade a video for mood", "fix washed-out After Effects renders", "gamma shift", "Rec.709 vs sRGB", "colors shifted after rendering", or "match preview to final video". Covers palette construction, gradients, perceptual interpolation (OKLCH/Lab), grading order, and video/render color management.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

iart-ai/motion-design-skills1432026년 6월 22일 업데이트

This skill should be used when the user asks anything about Adobe After Effects — to "write an After Effects expression", "make a wiggle / loopOut / inertial bounce", "rig a control with a slider / null", "build a MOGRT / Essential Graphics template", "export AE to Lottie or Media Encoder"; OR to "export from After Effects", "export with transparency / an alpha channel", "fix a black background on export", "choose ProRes vs H.264", "which codec / what bitrate for 1080p / 4K", "stop H.264 disappearing from the Render Queue"; OR when "After Effects is slow / laggy / crashing / froze", "RAM preview won't play in real time", "AE is using all my memory / render takes forever", "how do I speed up After Effects"; OR to "organize my After Effects project", "relink missing footage", "fix broken links after moving files", "set a folder structure / naming conventions", "batch rename layers", or "write an ExtendScript / .jsx script". Covers expressions & rigging, export recipes, performance triage, and project hygiene.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

iart-ai/motion-design-skills1432026년 6월 22일 업데이트

This skill should be used when the user asks to "cut to the beat", "fix the pacing", "edit this sequence", "sync cuts to music/BPM", "add a match cut / J-cut / L-cut", "build a speed ramp", or "plan a shot sequence / edit timeline". Covers editing rhythm, transitions, retiming, and translating an edit plan to an NLE or a code timeline (Remotion/AE frames).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

iart-ai/motion-design-skills1432026년 6월 22일 업데이트

This skill should be used when the user asks to "compose a frame", "set up a grid", "plan shot composition", "place the focal point", "decide where elements enter and exit", "add a parallax/camera move", "adapt a layout for 16:9 / 9:16 / 1:1", or "keep content inside safe areas". Covers grids, safe areas, focal hierarchy, and 2D/3D camera framing.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

iart-ai/motion-design-skills1432026년 6월 22일 업데이트

This skill should be used when the user asks to "make a video with Remotion", "create a programmatic/data-driven video in React", "render an MP4/GIF from code", "animate with useCurrentFrame/interpolate/spring", "sync video to audio/beats", or "render a templated video per record headlessly". Covers building React compositions and rendering them via CLI or @remotion/renderer.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

iart-ai/motion-design-skills1432026년 6월 22일 업데이트

This skill should be used when the user asks to "add an animated background", "build a mesh/gradient background", "make an aurora/shader background", "add constellation/particle background", "animated hero background", or "a subtle looping background behind content". Covers CSS mesh gradients, GLSL shader gradients (Three.js), canvas particle constellations, seamless loops, and reduced-motion/performance handling — fully self-contained.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

iart-ai/motion-design-skills1432026년 6월 22일 업데이트

This skill should be used when the user asks to "direct a motion graphics video", "do creative/art direction for a video", "define a motion language", "set the tone and pacing", "make the animation feel consistent", "decide what to animate (and what not to)", "turn a brief/brand into motion choices", or needs the senior creative judgment that sits above specific techniques (gsap/lottie/shader). Covers motion language, tone & energy, pacing/rhythm, motion hierarchy, restraint, and cross-shot consistency.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

iart-ai/motion-design-skills1432026년 6월 22일 업데이트

Implement prefers-reduced-motion alternatives.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

TheGoat395/Codex-Skills1292026년 9월 11일 업데이트

Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

RobLe3/cc-blender-skill1072026년 10월 13일 업데이트

Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

ncklrs/startup-os-skills522026년 2월 27일 업데이트

ออกแบบ animation, motion brief, AfterEffects spec, Lottie export สำหรับ UI, logo reveal, explainer video

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aiunlocked1412/claude-skill-unlock202026년 4월 17일 업데이트

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

EthanYoQ/Skill-hub112026년 10월 19일 업데이트

Animation as communication. Feedback, orientation, emphasis, delight. If motion doesn't serve one of these four purposes, it shouldn't exist. Use when evaluating animation quality, designing transitions, or deciding whether motion adds or subtracts.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Dragoon0x/taste-skills62026년 2월 27일 업데이트