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cccskills

'scene' 검색 결과

775건 · 관련도순

Generate storyboard image boards and matching video-generation prompt scripts for specific scenes in a short video plan. Use this skill whenever the user asks to create a storyboard, storyboard image, video prompt script, scene prompt, image-to-video prompt, shot board, or per-scene video-generation package, especially when they specify a scene number, duration, or an existing video plan. This skill saves outputs as storyboard/scene-XX.png and storyboard/scene-XX.md and enforces grid sizing, timing labels, and strict character, wardrobe, prop, and location continuity.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

MagicCube/agentara5172026년 5월 11일 업데이트

Set up a Blender scene programmatically via Python (bpy) with objects, materials, lighting, camera, and environment configuration. Use when creating reproducible 3D visualization scenes, automating product or architectural rendering setup, generating multiple scene variations programmatically, building template scenes for batch rendering workflows, or integrating 3D visualization into data pipelines.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

pjt222/agent-almanac422026년 10월 15일 업데이트

Trigger when: (1) the user mentions "manim", "scene", "video", "EN/KO render", "GEODE_HERO_LANG", "1080p60", or (2) editing files under `scripts/visualizations/` ending in `.py`, or (3) the user asks to render, re-render, or extend any of the four validated scenes (`geode_hero.py`, `autoresearch_filewalk.py`, `autoresearch_compare.py`, `critical_floor.py`). GEODE Manim Scene authoring standard. Locks the patterns the four validated scenes already share — Anthropic-style palette, Helvetica Neue + Pretendard font pairing with weight=NORMAL, EN/KO multilingual lang via `GEODE_HERO_LANG` env, `_dashed_arrow_with_head` stage-coupled tinting, `verify_hero_layout.py` ratchet — so the next scene does not re-discover the kerning / padding / transition regressions catalogued in [[viz-frame-audit]].

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mangowhoiscloud/geode152026년 10월 16일 업데이트

Create terminal demos that look like screen recordings using Remotion's TerminalScene component. Script command typing, output, pauses, and badges, then adjust their timing to match narration in tutorials or setup walkthroughs.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create an installation walkthrough video
  • Match command timing to narration
  • Build a repeatable terminal demo
calesthio/OpenMontage7만2026년 10월 17일 업데이트

Build HyperFrames animations from small motion recipes, scene templates, and transitions. The skill guides runtime selection, including GSAP, Lottie, and Three.js, and provides an audit script to examine timing and choreography while following HyperFrames requirements for reproducible rendering.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Combine motion recipes into a scene
  • Build a multi-phase brand reveal from a template
  • Design transitions between scenes
calesthio/OpenMontage7만2026년 10월 17일 업데이트

Create HeyGen avatar videos with a chosen presenter, voice, exact script, and backgrounds for each scene. Use photos as presenters, generate transparent WebM files for compositing, or produce batches of videos with consistent specifications.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Have a chosen avatar read an exact script
  • Create multiple scenes with different backgrounds
  • Generate transparent WebM files for compositing
calesthio/OpenMontage7만2026년 10월 17일 업데이트

Create mathematical animations in ManimGL using Python, with guidance for equations, graphs, 3D scenes, and camera movement. Includes interactive development workflows, examples, and templates for testing changes and rendering scenes to video.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Animate equations and mathematical derivations
  • Visualize functions and graphs
  • Build 3D scenes with camera movement
calesthio/OpenMontage7만2026년 10월 17일 업데이트

Manage Godot projects from the command line: create scenes, inspect their structure, add nodes, run GDScript, and check syntax. Build exports using configured presets, with JSON output available for agents.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create a Godot project and its first scene
  • Inspect scene structure and add nodes
  • Run GDScript tools and check syntax
HKUDS/CLI-Anything5.5만2026년 9월 22일 업데이트

Create HTML-based videos with animated titles, synchronized captions, narration, music-driven effects, and scene transitions. Structure scenes and timing, define a visual style, and check layouts, text contrast, and animation choreography within HyperFrames.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating animated title cards and overlays
  • Adding captions synchronized with audio
  • Generating narration and music-driven animation
openai/plugins7.5천2026년 10월 8일 업데이트

Add shafts of sunlight to Three.js or similar 3D scenes. Shape rays with roofs and foliage, align them with the sun, and tune rendering effects so foreground surfaces keep their contrast while processing costs remain measurable.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add sunbeams through a tree canopy
  • Show sunlight passing through roof gaps
  • Create golden-hour architectural scenes
MengTo/Skills6.8천2026년 10월 18일 업데이트

Build falling leaves in Three.js and similar 3D scenes, with visible front, edge, and back views as they tumble and drift. Coordinate wind, scene depth, camera-aware recycling, and performance checks for a convincing autumn effect.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding falling autumn leaves to a 3D scene
  • Coordinating leaf tumble, sideways drift, and wind
  • Managing leaves around buildings and camera movement
MengTo/Skills6.8천2026년 10월 18일 업데이트

Add underwater sunbeams to a Three.js scene, with rippling light patterns, a shimmering surface viewed from below, and matching illumination on fish. The beams shift against objects as the camera moves, giving the water depth.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add sunbeams to an underwater scene
  • Render a rippling water surface from below
  • Light swimming fish as they cross beams
MengTo/Skills6.8천2026년 10월 18일 업데이트

Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when designing .tscn scenes, deciding how to split nodes, spawning instances with instantiate(), wiring autoloads, or fixing "node not found"/freed-node errors in a Godot project.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gamedev-skills/awesome-gamedev-agent-skills1.6천2026년 10월 9일 업데이트

Assemble an animated character-explainer video ad (any art style — Pixar-style 3D, claymation, anime, paper-cut, felt) (~77s, 9:16) built on an "N types of X" listicle spine — a recurring human protagonist plus a locked cast of N persona characters, one per list item. Given the per-scene i2v clips + a per-scene target-duration table + a narration track, it trims each clip to its scene window, re-encodes every segment to identical 1080x1920/30fps/libx264/yuv420p (decrease+pad, never crop) so the concat demuxer never drops frames, concats, and muxes audio — in RESTYLE mode the source ad's VO+music mix is reused verbatim, in ORIGINAL mode fresh per-scene VO (loudnorm I=-14) is mixed under an optional music bed (loudnorm I=-26). A static-still fallback loops a scene's keyframe when its clip is missing/failed, so the master always assembles; libass captions are burned last. FREE deterministic assembly (Python + ffmpeg, no bash, no paid calls); the recipe supplies the clips, keyframes, VO or source audio, and caption table and gates the paid cast-anchor/keyframe/Kling-i2v/VO/music calls to their own capabilities. Use for the 3d-character-explainer listicle format.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gooseworks-ai/goose-skills1.3천2026년 10월 19일 업데이트

Generate intense fight scene and action sequence video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants fight scenes, combat, martial arts, battles, action choreography, sword fights, hand-to-hand combat, chase scenes, superhero action, or any high-energy action video. Triggers on: fight, combat, battle, martial arts, action scene, choreography, duel, sword fight, kung fu, chase, brawl, punch, kick, weapon combat, superhero fight, or any action/fight request. Use even for "make an intense action video" or "epic battle.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

beshuaxian/higgsfield-seedance2-jineng9782026년 4월 10일 업데이트

Load Bevy 0.20 assets with AssetServer and spawn scenes with bsn!, spawn_scene, and queue_spawn_scene. Use when content comes from disk, a handle must be ready, or a level root should be replaced. Keywords: AssetServer, Handle, is_loaded_with_dependencies, bsn, Scene, file_watcher, LevelRoot.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8692026년 10월 17일 업데이트

Scene composition and orchestration skill for creating complex multi-part animations. **Triggers when:** - User wants to compose multi-element scenes - Request involves combining multiple visual elements - Scene requires act-based structure or transitions - User mentions "scene", "compose", "combine", "orchestrate" **Capabilities:** - Scene graph construction with acts and transitions - Multi-object coordination and timing - Camera movements and focus control - Layered animation sequences

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

rohitg00/manim-video-generator3062026년 1월 29일 업데이트

影视编剧 (Scriptwriting / Screenwriting) — 为电影 / 电视 / 流媒体剧集写戏剧蓝本的从业者认知操作系统: 决定「讲什么故事、人物是谁为何转变、场景如何被戏剧化、主题为何重要」的学科 —— 区别于导演 (调度 / 视觉实现)、制片 (融资 / 排期)、小说 (无格式 / 场景 / 视觉动作约束)。覆盖 (a) 故事与结构理论 (亚里士多德《诗学》情节 / 人物 / 思想 + 突转 peripeteia / 发现 anagnorisis + 净化 catharsis; Syd Field 范式 / 三幕 / 情节点; Freytag 金字塔; Egri 前提; McKee《故事》掌控性理念 / 鸿沟 / 价值正负转变 / 激励事件 / 渐进式复杂化; Truby《故事剖析》22 步 + 道德论证; Vogler/Campbell 英雄之旅; Blake Snyder《救猫咪》15 拍节拍表; Dan Harmon 故事环; John Yorke 五幕《进入森林》; Frank Daniel 八序列法; 起承转合东亚戏剧结构), (b) 人物 (想要 vs 需要 / 外在目标 vs 内在缺失, 人物弧光 正 / 负 / 平, flaw-wound-ghost 创伤背景, 主动 vs 被动主角的能动性, Egri 三维人物 生理 / 社会 / 心理, 反派是主角的镜子, 群像与关系网, 人物在压力下的选择中显形), (c) 对白 (潜台词 subtext, 对白即动作与冲突而非信息, 避免太直白 on the nose, 人物独特声口, 信息植入 exposition, Mamet/Sorkin 意图-阻碍式对白, 展示而非告知, 中文剧台词工艺), (d) 场景与序列工艺 (场景是有目标 / 冲突 / 转折的微型故事, 场景价值充能与转折点, 晚进早出, 八序列法, set piece, 转场, 场景头 / 动作行 / 括号提示 格式工艺), (e) 主题与前提 (掌控性理念 / 前提, 主题是被戏剧化的论证而非说教, 道德论证 Truby, 主题统一性, 这到底在讲什么), (f) 类型 (类型惯例是对观众的承诺, Snyder 10 类故事, 颠覆 vs 尊重套路, 类型片 vs 文艺片, 中国类型 主旋律 / 古装 / 年代 / 悬疑 / 甜宠 / 都市 / 军旅 / 历史正剧), (g) 格式与工业流程 (好莱坞剧本格式与 Final Draft, logline 一句话故事, treatment 故事大纲, 节拍表, 分场 / 分集大纲, spec 原创剧本 vs 委托, pitch, coverage, 美剧编剧室与 showrunner 制; 中国 大纲→人物小传→分集大纲→剧本, 长剧集 40 集结构, 网络电影 / 网大, 分账剧, 平台定制剧, 微短剧竖屏短剧), (h) 改稿与开发 (写作就是改写, 改稿 / 润色 / 推倒重写, 处理意见 / 改稿意见, 片方与平台 notes, 杀死你的宝贝, 围读, 开发地狱), (i) 改编 (IP改编 小说 / 漫画 / 游戏改编, 忠于精神而非字句, 压缩, 中国网文 IP 热), (j) 中国影视编剧产业现实 (审查 / 广电总局约束, 备案 / 立项, 平台定制剧 爱优腾芒, 分账, 编剧维权 署名权 / 欠薪 / 枪手, 注水剧, 流量 + 大IP 资本逻辑 vs 原创工艺, 导演中心制 vs 编剧话语权), (k) 编剧职业与工艺生涯 (spec vs 委托, 编剧 vs 编审 / 策划, 单兵 vs 编剧室, 在开发链条中的位置, WGA 与署名仲裁规范, 入行, 中国编剧地位与权益)。跨 电影 / 美剧流媒体 / 中国电影与长剧集。不含 导演 / 摄影 / 制片 / 融资 / 表演 / 电影理论批评为终点 / 泛小说写作 / 纪录片 / 新闻 —— 本 skill 是「戏剧化编剧」工艺: 故事 / 人物 / 场景 / 对白 / 主题 / 结构 / 格式 与围绕它们的产业流程。 (Scriptwriting / Screenwriting for film & TV (影视编剧) — the cognitive operating system of practitioners who write the dramatic blueprint of films, television, and streaming series: the discipline of deciding WHAT story is told, WHO the characters are and why they change, HOW the scenes are dramatized, and WHY it matters thematically — distinct from directing (staging/visual realization), producing (financing/scheduling), and prose fiction (which has no format/scene/visual-action constraints). Covers (a) story & structure theory (Aristotle's Poetics — plot/character/thought + reversal peripeteia/recognition anagnorisis + catharsis; Syd Field's paradigm/three-act/plot points; Freytag's pyramid; Lajos Egri's premise; Robert McKee's Story — controlling idea/the gap/value charge/inciting incident/progressive complications; John Truby's 22 steps & moral argument; Christopher Vogler/Joseph Campbell hero's journey; Blake Snyder's Save the Cat 15-beat sheet; Dan Harmon's story circle; John Yorke's 5-act Into the Woods; Frank Daniel's 8-sequence method; 起承转合 East-Asian dramatic structure), (b) character (want vs need/external goal vs internal lack, character arc positive/negative/flat, 人物弧光, flaw-wound-ghost backstory, agency active vs passive protagonist, Egri's 3-dimensional character physiology/sociology/psychology, antagonist as the protagonist's mirror, ensemble & relationship webs, character revealed through choice under pressure), (c) dialogue (subtext 潜台词, dialogue as action & conflict not information, 'on the nose' avoidance, distinct character voice, exposition handling, Mamet/Sorkin intention-obstacle dialogue, show-don't-tell, 台词 craft in Chinese drama), (d) scene & sequence craft (scene as a mini-story with goal/conflict/turn, scene value charge & turning point, enter-late-leave-early, the 8-sequence method, set pieces, transitions, slug line/action line/parenthetical format craft), (e) theme & premise (controlling idea/premise/前提, theme as dramatized argument not message, moral argument Truby, thematic unity, 'what is this really about'), (f) genre (genre conventions as audience promise, Snyder's 10 story types, subverting vs honoring tropes, 类型片 vs 文艺片, Chinese genres 主旋律/古装/年代/悬疑/甜宠/都市/军旅/历史正剧), (g) format & industry process (Holly

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

swaylq/master-skill1612026년 9월 6일 업데이트

Create HTML-based videos with animated titles, synchronized captions, text-to-speech narration, scene transitions, and visuals that react to music. Define timing and layout, then check for overflowing content, readable contrast, and animation choreography.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Creating short product reveal videos
  • Adding captions synchronized with audio
  • Combining narration with animated text
nexu-io/open-design10.2만2026년 10월 19일 업데이트

Helps agents build the foundations of a Three.js scene, including cameras, rendering settings, object grouping, and movement. Code examples cover coordinate systems, resizing, animation timing, resource cleanup, and basic performance improvements for browser-based 3D projects.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Set up a browser-based 3D scene
  • Choose between perspective and orthographic cameras
  • Move or rotate several objects as a group
calesthio/OpenMontage7만2026년 10월 17일 업데이트

remotion

무료

Build Remotion videos using the toolkit’s shared backgrounds, comparison layouts, presenter overlays, and custom scene transitions. Apply its 30fps timing conventions and rendering practices to assemble scenes and coordinate them with voiceover.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Add glitch or light-leak scene transitions
  • Show two videos side by side
  • Overlay a presenter or corner logo
calesthio/OpenMontage7만2026년 10월 17일 업데이트

Build and edit OBS Studio scene collections from the command line. Arrange visual sources, adjust filters and audio, configure transitions and output settings, and save the setup as JSON with undo and redo support.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create or duplicate streaming scenes
  • Adjust source positions and cropping
  • Configure audio volume and mute settings
HKUDS/CLI-Anything5.5만2026년 9월 22일 업데이트

Prepare OBS Studio scene collections through commands. Add scenes and sources, adjust layout and audio, configure transitions and output settings, and save the project as JSON with undo and redo support.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create and duplicate scenes for a broadcast
  • Adjust source position, size, and cropping
  • Set audio volume, mute, and monitoring
HKUDS/CLI-Anything5.5만2026년 9월 22일 업데이트

Build and debug interactive web 3D scenes with Three.js, React Three Fiber, or Spline. Plan product configurators and portfolios, prepare models, connect scroll interactions, and review loading feedback, fallback content, accessibility, and performance on target devices.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Adding interactive 3D product previews and variant controls
  • Creating a portfolio scene linked to scrolling
  • Investigating slow loading or rendering in a 3D scene
sickn33/agentic-awesome-skills4.8만2026년 10월 19일 업데이트