Style Three.js objects with realistic, cartoon, or custom materials. Choose material types, adjust textures and reflections, create glass or metal effects, and use shader code for custom appearance while considering rendering performance.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Give 3D objects metal or glass surfaces
- Create cartoon-style shading
- Adjust textures and environmental reflections
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Build asset loading for Three.js scenes, including 3D models, textures, and HDR images for backgrounds and reflections. Coordinate multiple files, track loading progress, reuse cached assets, and handle failures with retries or fallback files.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Load GLTF/GLB models into a Three.js scene
- Show loading progress across multiple assets
- Use HDR images for backgrounds and reflections
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Set up lighting and shadows in Three.js scenes. Choose light types, create outdoor or studio lighting, use environment images to illuminate materials, and tune shadow settings to balance appearance with rendering performance.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create sunlight and sky lighting outdoors
- Set up studio or three-point lighting
- Use HDR images for environment lighting
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Create 3D objects from text or images, choose catalog assets for repeated scenery, and inspect the results in Blender. The workflow checks geometry, materials, scale, and ground contact while recording asset sources and generation costs.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a unique 3D object from a text description
- Reconstruct a 3D object from a concept image
- Populate scenery with catalog vegetation and rocks
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Add mouse, touch, and keyboard interaction to Three.js scenes. Implement object picking, camera navigation, dragging, and transform handles, with examples for selection feedback, coordinate conversion, and limiting the cost of interaction checks.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Select 3D objects with clicks or touch
- Add camera rotation and zoom controls
- Drag, rotate, and scale objects
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Create Three.js shapes, custom meshes, 3D text, and point clouds. Explains vertex editing and geometry utilities, plus instancing, a technique for efficiently drawing many copies of the same shape with different positions, sizes, or colors.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating basic solids and path-based 3D shapes
- Building and modifying custom meshes
- Displaying 3D text, point clouds, and wireframes
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Animate 3D objects in Three.js using timed keyframes, bone movement, and shape changes. Play animations stored in GLTF models, control playback speed and looping, blend actions, and create motion through code.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Playing animations included in GLTF models
- Blending idle, walk, and run animations
- Animating facial expressions and bones
calesthio/OpenMontage☆ 7만2026년 10월 17일 업데이트
Find topic-specific API guidance and implementation patterns for Three.js projects. Ten references cover scene setup, geometry, materials, lighting, textures, animation, loading models, custom visual effects, postprocessing, and mouse or touch interaction.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Set up a 3D scene with cameras and lighting
- Check how to load GLTF models
- Implement animation and custom visual effects
asgeirtj/system_prompts_leaks☆ 7만2026년 10월 16일 업데이트
Create interactive views of dense datasets, spatial paths, and flows using WebGL, which uses the GPU for rendering. Choose suitable libraries and design navigation, labels, animation, and static alternatives around the analytical task.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Explore spatial trajectories and point clouds
- Build dense scatterplots and network views
- Animate flows between locations or nodes
openai/plugins☆ 7.5천2026년 10월 8일 업데이트
Generate towers, castles, pagodas, and domes in Three.js from adjustable parameters. Create construction animations with a rising reveal, matching solid sections, scaffolding, and stage captions, using reusable geometry instead of imported mesh files.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Animate the construction of a castle or pagoda
- Create an architectural title sequence
- Generate landmarks from adjustable parameters
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Add controllable rain, storms, and snow to Three.js scenes. Coordinate visible precipitation, lightning with delayed thunder, accumulating snow, wet ground, puddles, and seamless ambient audio while sharing particle resources across changing weather states.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Add clear, rain, storm, and snow controls to a scene
- Create lightning with distance-based thunder delays
- Show accumulating snow and recurring blizzards
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Create or debug interactive web scenes with Three.js, including product viewers and animated page visuals. The skill covers cameras, lighting, model loading, controls, performance tuning, and cleanup of graphics resources when scenes close.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Creating an interactive 3D product viewer
- Adding an interactive 3D hero scene
- Loading glTF models and setting up controls
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build a continuous 3D website where scrolling guides the camera, lighting, text, and interactions through planned chapters. The skill covers visual planning, responsive composition, progressive loading, accessibility, and performance checks for a live Three.js world.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Create a product story set in a continuous 3D world
- Build an interactive portfolio with a scrolling camera journey
- Present an exhibition through connected spatial chapters
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build and test Three.js games for mobile browsers, covering touch controls, screen orientation, readable game information, and device-appropriate graphics. Refine movement, actions, inventory interactions, and performance through checks of real mobile browser behavior.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Designing touch movement and action controls
- Adapting game screens to portrait and landscape
- Tuning graphics quality for mobile devices
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build reusable enemy types and attack sets for Three.js action games. Separate enemy definitions from live state, standardize models and hit detection, and validate combat timing, placeholder assets, and desktop and mobile encounters.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Adding enemies through reusable data definitions
- Separating enemy data from live combat state
- Standardizing models and temporary replacements
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Measure and improve Three.js or WebGL game performance through repeatable gameplay checks. Identify CPU or GPU bottlenecks, reduce unnecessary rendering and processing, and verify that controls, collisions, visuals, and memory remain stable.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Investigating frame-time spikes
- Reducing rendering and particle workloads
- Improving performance on mobile devices
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Plan and integrate assets for Three.js or web games by choosing imported models, code-generated geometry, or 2D media. Define scale and collision needs, check appearance and performance in the game, and record sources and licenses.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
- Choosing between imported models, code-generated shapes, and 2D art
- Defining asset scale, attachment points, and collision needs
- Checking asset readability and performance in the game
MengTo/Skills☆ 6.8천2026년 10월 18일 업데이트
Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mrgoonie/claudekit-skills☆ 2.2천2026년 4월 3일 업데이트
Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
benchflow-ai/skillsbench☆ 1.9천2026년 10월 13일 업데이트
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
dgreenheck/webgpu-claude-skill☆ 1.3천2026년 4월 10일 업데이트
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
freshtechbro/claudedesignskills☆ 1.1천2025년 11월 20일 업데이트
Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
freshtechbro/claudedesignskills☆ 1.1천2025년 11월 20일 업데이트
Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
freshtechbro/claudedesignskills☆ 1.1천2025년 11월 20일 업데이트
Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用 React 性能问题(用 vercel-react-best-practices)、WebGL/Three.js 入门教学、3D 美术资产的制作本身。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
staruhub/ClaudeSkills☆ 7292026년 8월 13일 업데이트