Prepares meeting materials by gathering context from Notion, enriching with Claude research, and creating both an internal pre-read and external agenda saved to Notion. Helps you arrive prepared with comprehensive background and structured meeting docs.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
micsapp/micstec-skills☆ 42026년 3월 20일 업데이트
Help teams prepare materials for an SCF referral. Use when a team wants to approach a referrer (SCF Pilot, SDF staff, alumni who completed deliverables, ambassador, or ecosystem partner) with a strong package that makes it easy for the referrer to evaluate and endorse them. Covers the referral form fields, what referrers assess, and how to present your project for referral.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
stellar-zk/stellar-zk☆ 42026년 10월 21일 업데이트
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
braindeadpt/VenTu☆ 42026년 10월 21일 업데이트
Design affiliate and referral programs with commission structures and partner materials. TRIGGERS - Use when user wants to create an affiliate program, referral system, or partner program.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Winbda/claude-skills-collection☆ 42026년 4월 6일 업데이트
Design accessible educational materials. TRIGGERS - Use when user needs help with accessibility-education related tasks.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Winbda/claude-skills-collection☆ 42026년 4월 6일 업데이트
Create, migrate, improve, or debug detailed vehicle assets for CARLA using Blender and Unreal, including reference-based geometry, materials, wheels, physics, lights, and runtime validation. Use for vehicle asset authoring rather than ordinary traffic spawning or map decoration.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
carla-simulator/carla-agentic-tools☆ 42026년 9월 12일 업데이트
Imports an FBX pedestrian into a CARLA source build as a spawnable walker.pedestrian.NNNN — checks the FBX is skinned to CARLA's GEN3 rig, imports the mesh, physics asset and materials, builds the walker blueprint from a GEN3 donor, registers it in WalkerFactory through CARLA's own add_walker_to_walker_factory.py, and verifies it spawns, stands on the ground and walks. Use when the user asks to "add a pedestrian to CARLA", "import a walker/character FBX", or needs a custom human spawnable from the Python API.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
carla-simulator/carla-agentic-tools☆ 42026년 9월 12일 업데이트
Three.js (three, WebGL / WebGPU 3D グラフィクス) r186 リファレンス。 Scene, Group, PerspectiveCamera, OrthographicCamera, WebGLRenderer, WebGPURenderer, RenderPipeline、 BufferGeometry, BufferAttribute, StorageBufferAttribute, Mesh, InstancedMesh, SkinnedMesh、 MeshStandardMaterial, MeshPhysicalMaterial, ShaderMaterial, node-materials (TSL)、 DirectionalLight, SpotLight, PointLight, AmbientLight, PMREMGenerator、 GLTFLoader, FBXLoader, DRACOLoader, TextureLoader、 AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack, Timer、 AudioListener, PositionalAudio、 Vector3, Matrix4, Quaternion, Euler, Color, Box3, Raycaster、 OrbitControls, TransformControls, WebXRManager。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Fandhe-AI/agent-reference-skills☆ 42026년 10월 20일 업데이트
Windows アプリ開発 (Fluent Design / WinUI 3) のデザインガイドライン。 layout, alignment, spacing, geometry, elevation, breakpoints, Color, materials, Mica, Acrylic, Smoke, Reveal Focus, Reveal Highlight (非推奨), typography, Segoe Fluent Icons, app icons, motion, easing, page transitions, connected animation, parallax, reduce motion, haptics, NavigationView, TitleBar, TabView, CommandBar, menus, keyboard accelerators, access keys, accessibility, high contrast, globalization, RTL, widgets design。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Fandhe-AI/agent-reference-skills☆ 42026년 10월 20일 업데이트
Design what an employer will have a candidate do during an Otameshi Tenshoku trial: turn a business problem into a bounded paid assignment or an unpaid learning visit, with scope, completion criteria, candidate hours, company staff hours, duration, compensation and change conditions, and check the planned cost against the budget. Use when a hiring manager, recruiter or small-business owner wants to decide what work to offer, how much time it takes, what it costs, or how to adjust a plan when materials are late or the scope grows; do not use to write the public listing (trial-listing-draft), to reply to applicants (applicant-reply), to state market rates, legal, tax or service conditions from memory, or to post, contact or contract on the user's behalf.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ficilcom/otame4-work-skills☆ 42026년 9월 23일 업데이트
Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
ibragimov-oasis/vibe-coder☆ 32026년 6월 24일 업데이트
When the user wants to create sales collateral, pitch decks, one-pagers, objection handling docs, or demo scripts. Also use when the user mentions 'sales deck,' 'pitch deck,' 'one-pager,' 'leave-behind,' 'objection handling,' 'deal-specific ROI analysis,' 'demo script,' 'talk track,' 'sales playbook,' 'proposal template,' 'buyer persona card,' 'help my sales team,' 'sales materials,' or 'what should I give my sales reps.' Use this for any document or asset that helps a sales team close deals. For competitor comparison pages and battle cards, see competitor-alternatives. For marketing website copy, see copywriting. For cold outreach emails, see cold-email.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
mostafasudo/appilot☆ 32026년 9월 14일 업데이트
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
heyAyushh/stacc☆ 32026년 9월 21일 업데이트
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
samuelpatro/.claude☆ 32026년 9월 3일 업데이트
Use this skill when the user asks about hazardous materials (hazmat) transportation under 49 CFR 171-180 — placarding requirements, segregation tables, hazmat employee training (49 CFR 172 Subpart H), Hazmat Safety Permit (HMSP), shipping papers, packaging groups, emergency response phone, security plans, hazmat endorsement on CDL, and bulk vs non-bulk distinctions. Cite specific 49 CFR section.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
x3allamerican/skills☆ 32026년 5월 17일 업데이트
Use this skill when the user asks about cargo securement requirements under 49 CFR 393 Subpart I — Working Load Limit (WLL), tiedown counts, tiedown types, commodity-specific securement rules (lumber, metal coils, paper rolls, concrete pipe, intermodal containers, vehicles, large boulders, dressed lumber, building materials), CVSA out-of-service criteria, and how to calculate aggregate WLL. Cite 49 CFR 393.100-136.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
x3allamerican/skills☆ 32026년 5월 17일 업데이트
Builds simple Three.js web apps with scene setup, lighting, geometry, materials, animation, and responsive rendering. Use when creating or prototyping 3D web scenes with modern Three.js (r150+).
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedaviddias/agent-forge☆ 32026년 5월 18일 업데이트
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, node materials, compute shaders, post-processing, and WGSL integration. Use when working with Three.js WebGPU, TSL shaders, or GPU compute pipelines.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedaviddias/agent-forge☆ 32026년 5월 18일 업데이트
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
thedaviddias/agent-forge☆ 32026년 5월 18일 업데이트
ピッチデッキ、ワンページャー、投資家メモ、アクセラレーター申請、財務モデル、資金調達資料の作成と更新。投資家向けドキュメント、プロジェクション、資金使途表、マイルストーン計画、複数の資金調達アセット間で内部整合性を保つ必要がある資料に使用。
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
hage-oyaji/everything-claude-code-jp-local☆ 32026년 3월 29일 업데이트
Interactive review sessions with academic PDFs (lectures, research papers, book chapters). Extract concepts, run Q&A sessions, generate quizzes with scoring. Preserves mathematical formulas in LaTeX format. Privacy-preserving local processing - PDFs never uploaded. Use when studying academic materials, reviewing research, or preparing for exams.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MikeCheng1208/BattleTree☆ 22026년 7월 22일 업데이트
When the user wants to cut 1D materials optimally, minimize waste in linear cutting, or solve one-dimensional cutting stock problems. Also use when the user mentions "1D cutting," "linear cutting optimization," "rod cutting," "pipe cutting," "beam cutting," "trim loss," "cutting stock problem," "pattern generation," or "column generation for cutting." For 2D problems, see 2d-cutting-stock. For general trim loss, see trim-loss-minimization.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
MikeCheng1208/BattleTree☆ 22026년 7월 22일 업데이트
上层编排 Skill,通过 **Brave Search 发现 → 智能选择浏览器截图** 完成结构化素材采集。 文章素材收集编排Skill。为MediaClaw内容生产提供结构化的多平台素材采集workflow。 强制使用OpenClaw Browser截图实际文章页面,支持GitHub/Reddit/X/Medium/知乎等。 用法: (1) content-ops-toolkit素材阶段调用 (2) daily-*-content素材采集 (3) 独立素材收集任务。 Trigger: "收集素材", "素材收集", "采集素材", "素材", "找素材", "research materials", "material collect". Author: Daniel Li version: 2.1.0 dependencies: [brave-search, web-content-capture]
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
aAAaqwq/openclaw-team☆ 22026년 6월 18일 업데이트
Create professional posters and visual designs using AI image generation. Supports event posters, product showcases, announcements, and social media graphics. Integrates with Gemini image generation API to create visuals based on templates and user content. Use when the user wants to design posters, generate marketing visuals, create promotional materials, or produce image-based content for events, products, or announcements.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
aAAaqwq/openclaw-team☆ 22026년 6월 18일 업데이트