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cccskills

'camera' 검색 결과

722건 · 관련도순

Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).

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ComeOnOliver/skillshub642026년 6월 24일 업데이트

camsnap

무료

Capture frames or clips from RTSP/ONVIF cameras and local webcams, including USB pan/tilt/zoom control.

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openclaw/nix-openclaw-tools542026년 10월 17일 업데이트

Use when the deliverable is spoken words to be performed on camera or into a mic: video and podcast scripts, hooks, and CTAs for short-form (TikTok, Reels, Shorts), YouTube long-form, or podcast episodes. Triggers: "write me a reel about X", "I need a hook for my video", "script a 60-second video", "draft a podcast episode", "turn this idea into a script". For motion/timing/shot specs rather than the words, use motion-picture.

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firatcand/founder-skills382026년 7월 2일 업데이트

Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

MoizIbnYousaf/marketing-cli322026년 9월 12일 업데이트

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

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MoizIbnYousaf/marketing-cli322026년 9월 12일 업데이트

Use when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports, to apply Engine conventions and avoid legacy APIs.

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playcanvas/skills282026년 10월 13일 업데이트

2d-games

무료

2D game development principles. Sprites, tilemaps, physics, camera.

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VoDaiLocz/kilo-kit-mcp282026년 9월 13일 업데이트

3d-games

무료

3D game development principles. Rendering, shaders, physics, cameras.

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VoDaiLocz/kilo-kit-mcp282026년 9월 13일 업데이트

React Three Fiber (R3F) 3D rendering — Canvas, meshes, materials, lights, cameras, animations, events, physics, post-processing, performance

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agents-inc/skills252026년 10월 17일 업데이트

Clones a VIDEO ad end to end for a different product or offer, on the Novoads API. The deliverable is a finished rendered MP4 — the WHOLE ad, not its opening, and not a template. Reads the source's style, pacing, camera work, dialogue and tone, adapts it into a Seedance 2.0 prompt, prices it, renders it, files the source beside the clones and diffs each clip's transcript against the approved script. Use for "clone this video ad", "recreate this video for my brand", "make this ad but for my product" when the source is a video, "clone my competitors' VIDEO ads", or a video ad handed over with a product photo. **Among cloners the source's medium decides, not the wording**: "clone this ad" plus a video lands here; a still, or nothing attached, is clone-image-ad, and animating a still as-is is image-to-motion. This pack has no hook-only skill: for the opening alone, clone the whole ad and cut. If it does not move, wrong skill.

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novoads/agent-skills242026년 10월 18일 업데이트

Turn any still image into a professional motion graphic through the Novoads API on Seedance 2.5. Covers how to read a reference image, motion vocabulary for any image type — UI, marketing hero, flat-lay, key art, collage, product, character — the prompt clauses that control camera, timing, frozen regions and text fidelity, and the upload mechanics. Use whenever the user supplies an image and wants it animated, moving, or turned into video — including "animate this", "turn this into a motion graphic", "make this move", "この画像動かして", "モーショングラフィックにして", "I want the cards to pop in", "I want the bars to slide up", or when they describe motion beats for a static image. Also use when asked to write a Seedance prompt for an existing image. Do NOT use for text-to-video with no source image, restyling existing footage (this skill takes no video input), cloning a reference video (use clone-video-ad), or a product photo that should seed a new scene rather than move as-is (use novoads-api).

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novoads/agent-skills242026년 10월 18일 업데이트

Analyze a reference video and reverse-engineer its style into a reusable Seedance 2.0 prompting template for the Novoads API. The output is a new formula file — like seedance-2-ugc.md — that captures the video's structure, pacing, camera work, edit style and tone so it can be recreated with any product, any person, in any setting. Use this whenever someone provides a video they want to use as a style reference, says "I want to make videos like this", "deconstruct this video", "turn this into a template", "analyze this style", or drops a video file and wants to recreate that format repeatedly.

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novoads/agent-skills242026년 10월 18일 업데이트

pygame

무료

Use when building 2D games in Python with pygame - game loop and delta time, sprites and groups, collision detection, drawing and surfaces, events and input, sound and fonts, camera, or performance optimization

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CodeAtCode/oss-ai-skills242026년 10월 9일 업데이트

Use when building GBA games with the BPCore Lua engine - entity, sprite and tilemap functions, SRAM save and load, link cable multiplayer protocol, camera and scrolling, or optimization patterns

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CodeAtCode/oss-ai-skills242026년 10월 9일 업데이트

Drive running Unity Editor from shell to verify compiles, playmode, scenes, screenshots. Use when editing C# scripts, scenes, or assets in a Unity project and needing to: (1) check compilation succeeds, (2) read console errors, (3) enter/exit Play mode, (4) capture screenshots or frame recordings, (5) select objects or aim the Scene camera, (6) query editor window layout. Injects a file-polling command bridge (UnityRemote.cs) — prefer this over batchmode (fights the Library lock) or GUI automation.

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jim60105/copilot-prompt222026년 10월 16일 업데이트

Inject juice and game feel into gameplay code using the project's chosen middleware. Use when adding screen shake, tweens, particles, audio feedback, haptics, hitstop, or any form of "juice" to gameplay events. Triggers on requests like "add juice", "make this feel better", "add screen shake", "polish this feature", "add feedback to this action", "make the hit feel impactful", "add particles when", "screen shake on damage", "tween this", "add camera shake", "make this snappy", or any game feel, polish, or feedback work. Always reads ProjectConfig.yaml -> feel_tools and docs/GFD.md Feedback Matrix before generating code.

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IdoCohen560/claude-unity-game-studio222026년 7월 8일 업데이트

Unity 6 graphics and rendering guide. Use when working with render pipelines (URP, HDRP, Built-in), shaders, Shader Graph, materials, textures, cameras, post-processing, or rendering optimization. Covers Render Graph, batching, draw call optimization, and GPU instancing. Based on Unity 6.3 LTS documentation.

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IdoCohen560/claude-unity-game-studio222026년 7월 8일 업데이트

Use when a task needs the judgment of a Court Reporter — producing a realtime or CART feed during a deposition or trial, triaging a QC pass on a draft transcript before certification, drafting or applying an errata sheet under FRCP 30(e), reading back testimony from steno notes on a judge's request, or handling a sealed-record or in-camera confidentiality flag.

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wonsukchoi/domain-experts212026년 10월 12일 업데이트

Use when a task needs the judgment of an auto-glass installer/repairer — deciding whether a chip or crack qualifies for resin repair versus full replacement, calculating a safe drive-away time for the adhesive and conditions on a job, determining whether a windshield replacement triggers ADAS camera recalibration, or diagnosing a cut-out/pinch-weld defect before it becomes a leak or corrosion claim.

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wonsukchoi/domain-experts212026년 10월 12일 업데이트

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

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datit309/supergraph212026년 10월 18일 업데이트

Firmware development for the Guition JC-ESP32P4-M3-DEV board (JC-ESP32P4-M3 module — ESP32-P4NRW32 with 32 MB in-package PSRAM, 16 MB flash, and an ESP32-C6 radio co-processor on SDIO) — its MIPI-DSI panel and MIPI-CSI camera connectors, IP101 Ethernet, ES8311 codec with speaker amplifier and microphone, microSD on SDMMC, RS485, three USB-C sockets, the 26-pin JP1 header, and the PlatformIO + ESP-IDF (pioarduino) setup around them. Use when working on this board or any ESP32-P4 devkit: project setup, platformio.ini and sdkconfig.defaults, the silicon revision split between rev v1.3 and rev v3.x, why the bootloader dies with "Illegal instruction", the pin map and which header pins are traps, Wi-Fi through esp_hosted and esp_wifi_remote, mounting the TF card and its on-chip LDO, bringing up a DSI panel, the shared I2C bus, audio direction and the amplifier enable, Ethernet RMII pins, choosing a free GPIO, flashing over any of the three USB-C ports, or debugging why something on the board does not work.

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alexex1993/mcu-skills202026년 10월 16일 업데이트

Firmware development for the WeAct Studio MiniSTM32H7xx core board (STM32H750VBT6) — its 0.96" ST7735 TFT, DVP camera, QSPI/SPI flash, MicroSD, USB, and the STM32Cube HAL + PlatformIO setup around them. Use when working on this board or any STM32H750/H743 WeAct core board: project setup, platformio.ini, clock/PLL configuration, pin mapping, peripheral bring-up, LCD performance, D-cache/DMA problems, DFU flashing, or debugging why something on the board does not work.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

alexex1993/mcu-skills202026년 10월 16일 업데이트

Photography expert for composition, lighting, camera settings, and post-processing techniques

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sandraschi/advanced-memory-mcp202026년 10월 13일 업데이트

2d-games

무료

2D game development principles. Sprites, tilemaps, physics, camera.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

umairinayat/Specter-AI192026년 9월 29일 업데이트