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cccskills

'transition' 검색 결과

730건 · 관련도순

Use when the user asks to "plan the participation ramp before we promote", "how much account history or karma do we need in this community", or "design entry incentives and member lifecycle for our own Discord"; produces the per-community pre-promotion warming plan — account-history/tenure expectations (Estimated, named sources), a give-before-ask ledger spec, a per-community etiquette + rule digest with last-verified dates, and the warming → active graduation criteria that channel-registry requires as state-transition evidence — plus the owned-community variant (entry paths + member lifecycle for your own Discord/Slack/forum/企业微信私域). Not for launch-day submissions or T-0 threads — use community-launch-runner. 社区预热/先给后取/账号养成/毕业标准

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unempyd/revenueos72026년 9월 14일 업데이트

Detect missing loading/error/empty state handling that could trap users in spinners or disabled states.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

s977043/river-review72026년 10월 21일 업데이트

Declarative animation patterns using flutter_animate v4.5.x with composable effects (fade, scale, slide, shimmer, shake, blur), GLSL fragment shaders, and scroll-synchronized animations. Use this skill for adding UI animations and transitions, building staggered or sequenced effects, creating custom animation effects, fixing animation jank or performance issues, implementing shimmer loading states, or adding scroll-driven animations. Supports delays, curves, adaptive effects, and easy extension method chaining (.animate()).

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Poorgramer-Zack/dart-expert-skills72026년 8월 11일 업데이트

Author and validate BE spec files, update indexes/tracker, run deepening and ambiguity gates, and enforce allowed next-step transitions

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RepairYourTech/cfsa-antigravity62026년 8월 16일 업데이트

Use when working with Aws Step Functions — aWS Step Functions execution analysis, state machine management, error tracking, and performance optimization. Covers execution history, failure investigation, state transition metrics, Express vs Standard comparison, and workflow visualization.

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cloudthinker-ai/CloudSkills62026년 4월 5일 업데이트

Create Remotion walkthrough videos from Stitch screen exports with ordered assets, transitions, captions, and render checks.

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bg-szy/TOP-SKILLS62026년 9월 8일 업데이트

Animation as communication. Feedback, orientation, emphasis, delight. If motion doesn't serve one of these four purposes, it shouldn't exist. Use when evaluating animation quality, designing transitions, or deciding whether motion adds or subtracts.

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Dragoon0x/taste-skills62026년 2월 27일 업데이트

Generates the monthly revenue-accountable marketing report that B2B SaaS marketing leaders deliver to CEOs, CFOs, executive teams, and boards. Use when preparing the monthly CEO report, drafting the marketing section of a board deck, defending budget decisions, diagnosing pipeline gaps, or transitioning marketing from MQL/SQO reporting to revenue, CAC payback, and forward pipeline coverage. Designed for B2B SaaS demand generation leaders who own pipeline targets across segments, geos, and motions, and need to explain marketing's revenue contribution in executive language.

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Stallin-Sanamandra/b2b-saas-marketing-skills62026년 4월 27일 업데이트

remotion

무료

Generate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays

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hybridlabor-api/aos62026년 10월 16일 업데이트

Choose animation values that feel native on Apple platforms instead of guessing springs. Use when: picking a spring/duration/easing for any transition; an animation "feels off", sluggish, floaty, wobbly, or cheap; tuning a sheet, drawer, panel, selection lens, button press, or drag release; wiring gesture-driven motion; or someone asks "what spring should I use", "why does this feel wrong", "make it feel native/premium", "match Apple's feel". Also fires on hand-picked magic numbers in .spring(), on animations that jump when interrupted, and on motion that only starts after a gesture ends.

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YordiLorenzo/liquid-glass-skills62026년 8월 9일 업데이트

Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.

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YordiLorenzo/liquid-glass-skills62026년 8월 9일 업데이트

Pixel-based motion and UI change analysis from frame sequences or screenshots using computer vision and visual comparison. Use when `.transition` or visual effects are not observable via MotionEyes logs, when you only have screenshots/video, when you need regression diffs across builds, or when you need to summarize on-screen changes without instrumentation. Do not use when MotionEyes traces are available and you need precise timing/values; use `motioneyes-animation-debug` instead.

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JordanCoin/ios-skills-collection62026년 9월 10일 업데이트

animate

무료

Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.

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waynesutton/teleprompter52026년 6월 28일 업데이트

Use when: ticket lifecycle, state transitions, ready for QA, changes requested, QA passed, role-based workflow policy, Developer to QA handoff, or relay routing across delivery agents.

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Agistra/agistra.dev52026년 10월 19일 업데이트

d3-viz

무료

Creating interactive data visualisations using d3.js. This skill should be used when creating custom charts, graphs, network diagrams, geographic visualisations, or any complex SVG-based data visualisation that requires fine-grained control over visual elements, transitions, or interactions. Use this for bespoke visualisations beyond standard charting libraries, whether in React, Vue, Svelte, vanilla JavaScript, or any other environment.

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AxelMrak/ai52026년 2월 20일 업데이트

Assesses organizational readiness for post-quantum cryptography migration per NIST FIPS 203/204/205 standards. Performs cryptographic inventory scanning to identify quantum-vulnerable algorithms (RSA, ECDH, ECDSA), evaluates hybrid TLS configurations with X25519MLKEM768, and validates CRYSTALS-Kyber (ML-KEM) and CRYSTALS-Dilithium (ML-DSA) readiness. Implements crypto-agility assessment using oqs-provider for OpenSSL. Use planning yaparken or executing the transition from classical to post-quantu...

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MustafaKemal0146/fetih52026년 10월 11일 업데이트

Framer Motion React animation library skill — declarative animations, gestures, layout transitions, scroll-triggered animations, variants, AnimatePresence, and performance optimization.

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MustafaKemal0146/fetih52026년 10월 11일 업데이트

react

무료

React (UI ライブラリ本体, react / react-dom 19.3) の公式リファレンス。 Hooks (useState, useEffect, useActionState, useOptimistic, useEffectEvent), use, cache, Suspense, Activity, ViewTransition, createRoot, hydrateRoot, createPortal, flushSync, react-dom/server, Server Components / Server Functions, React Compiler, eslint-plugin-react-hooks, DevTools, Rules of React。React Router・Next.js・TanStack 系・RHF とは別。

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Fandhe-AI/agent-reference-skills42026년 10월 20일 업데이트

Follow-up scout for the Signals inbox itself. Watches reports that recently transitioned to resolved (an implementation PR merged) and, after a deployment soak window, re-measures the underlying problem to check the fix actually held — plus a strictly-gated escalation check on recently dismissed reports. Emits findings only when a shipped fix demonstrably didn't hold; confirmations and unverifiable verdicts become durable memory and an empty close-out. Self-contained peer in the signals-scout-* fleet — no dependencies on other skills.

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0xAidan/polymarket-bot-test42026년 9월 4일 업데이트

Guides experiment state transitions: launching, pausing, resuming, ending, shipping variants, archiving, resetting, duplicating, and copying to another project. Covers preconditions, implications for variant assignment and analysis, and the decision framework for when to use each action. TRIGGER when: user asks to launch, pause, resume, end, ship, archive, reset, duplicate, or copy an experiment to another project. DO NOT TRIGGER when: user is creating an experiment (use creating-experiments), configuring rollout (use configuring-experiment-rollout), or setting up metrics (use configuring-experiment-analytics).

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0xAidan/polymarket-bot-test42026년 9월 4일 업데이트

Produce and interpret PCA, t-SNE, UMAP, and PHATE plots for high-dimensional omics data with rigor about which method preserves what (variance, local structure, manifold, transitions), hyperparameter sensitivity, and the well-documented limits of 2D embeddings. Covers PCA biplot/scree/loadings, t-SNE PCA initialization (Kobak-Berens 2019), UMAP n_neighbors/min_dist trade-offs, and the Chari-Pachter 2023 critique. Use when visualizing high-dimensional data — bulk PCA, single-cell embeddings, multi-omics integration projections.

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huang-sh/DeepScience42026년 7월 15일 업데이트

Monte Carlo simulation for statistical mechanics — Ising model, Metropolis-Hastings, Wolff cluster algorithm, observables (magnetization, susceptibility, specific heat), finite-size scaling, and critical phenomena analysis.

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huang-sh/DeepScience42026년 7월 15일 업데이트

showcase

무료

Create standout, technically ambitious interfaces that feel extraordinary through cinematic transitions, advanced motion, heavy rendering, or other high-ambition implementation work. Use when the user wants to wow, impress, go all-out, or push a feature beyond conventional UI polish—not when simple visual confidence or routine cleanup is enough.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

aladicf/better-react-web-ui42026년 9월 8일 업데이트

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

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braindeadpt/VenTu42026년 10월 21일 업데이트