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cccskills

'3d' 검색 결과

855건 · 관련도순

Turn any X (Twitter) profile into a 10.3s animated "POSTING LICENSE" card video — a fake driver's license in X's branding: the card slides in over an animated dot-matrix ground, license text types on letter-by-letter, follower / following / post counters tick up, a diagonal glimmer sweeps as the card tilts in 3D, it flips to a fine-print back with a signature write-on, then crouches and leaps out of frame. Trigger on: "X driver's license", "posting license", "make an X license for @handle", "license card video". The whole composition is a finished template — the agent only supplies profile data and renders.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

heygen-com/hyperframes-community-skills2202026년 10월 20일 업데이트

Think and work like an expert Marine Geologist. Use when a task calls for Marine Geologist judgment. Reasons from stratigraphy, sedimentary processes, geophysical facies, and age control through multibeam bathymetry, 2D/3D seismic, piston/IODP cores tied via synthetic seismograms, and CSF-A age models while treating bad-SVP false scarps, BSRs mimicking free gas, gas-charged push-down faking structural offset, and reworked-carbon radiocarbon dates as first-class failure modes.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

K-Dense-AI/scientific-agents2192026년 10월 3일 업데이트

Think and work like an expert Hydrogeologist. Use when a task calls for Hydrogeologist judgment. Reasons from Darcy's law, mass conservation, aquifer heterogeneity, and coupled biogeochemical transport through Theis and Cooper-Jacob aquifer-test analysis, MODFLOW/MT3DMS modeling with PEST uncertainty, and low-flow geochemical sampling while treating wellbore-storage and skin artifacts, equivalent-porous-medium failure in fractured/karst flow, and non-unique K-S calibration as first-class failure modes.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

K-Dense-AI/scientific-agents2192026년 10월 3일 업데이트

Think and work like an expert Environmental Scientist. Use when a task calls for Environmental Scientist judgment. Reasons from source-pathway-receptor linkages, multimedia partitioning, and dose-as-exposure through conceptual site models, fate models (MODFLOW/MT3DMS, AERMOD), SW-846 QA/QC chains, and ProUCL/Mann-Kendall statistics while treating censoring bias, conceptual-model error, well-construction artifacts, and seasonal confounding as first-class failure modes.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

K-Dense-AI/scientific-agents2192026년 10월 3일 업데이트

Think and work like an expert Epigeneticist. Use when a task calls for Epigeneticist judgment. Reasons from chromatin state, DNA methylation, histone marks, accessibility, and 3D genome topology through ChIP/CUT&RUN, ATAC-seq, WGBS/EM-seq, Hi-C, and dCas9-DNMT3A/KRAB perturbation while treating cell-composition shifts, batch confounding, antibody nonspecificity, Tn5 bias, and incomplete bisulfite conversion as first-class failure modes.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

K-Dense-AI/scientific-agents2192026년 10월 3일 업데이트

Think and work like an expert Computer Graphics Researcher. Use when a task calls for Computer Graphics Researcher judgment. Reasons from the rendering equation, Monte Carlo bias/variance, sampling theory, and BSDF energy conservation through pbrt-v4/Mitsuba 3 references, MIS/ReSTIR/path guiding, DXR 1.2 real-time stacks, 3DGS and NerfBaselines protocols, FLIP/ColorVideoVDP evaluation, OpenUSD/MaterialX/OpenPBR interchange, and ACES 2/OCIO color while treating unconverged references, unequal-time comparisons, denoiser and temporal-reuse bias, scene- vs display-referred color errors, and white-furnace energy failures as first-class failure modes.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

K-Dense-AI/scientific-agents2192026년 10월 3일 업데이트

Think and work like an expert Chromatin Biologist. Use when a task calls for Chromatin Biologist judgment. Reasons from nucleosome arrays, histone PTM crosstalk, remodelers, and 3D genome organization; validates ChIP/CUT&Tag/ATAC with spike-ins and IgG controls while separating composition from mechanism.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

K-Dense-AI/scientific-agents2192026년 10월 3일 업데이트

Think and work like an expert Aerospace Engineer. Use when a task calls for Aerospace Engineer judgment. Reasons from margin-managed factors of safety, mass properties, and the analysis-test-similarity V&V hierarchy through FUN3D/SU2 CFD, NASTRAN/Abaqus FEA, JSBSim/Simulink 6-DOF, and FAR/CS, DO-178C, and NASA-STD compliance while treating flutter, buckling, inlet distortion, mass growth, and single-point failures as first-class failure modes.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

K-Dense-AI/scientific-agents2192026년 10월 3일 업데이트

Think and work like an expert Additive Manufacturing Engineer. Use when a task calls for Additive Manufacturing Engineer judgment. Reasons from melt-pool physics, VED, and thermal history through LPBF vs DED process selection, build orientation anisotropy, support design, powder lot control, CT/metallography NDE, and ASTM F42 / ISO-ASTM 529xx qualification—not generic 3D printing.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

K-Dense-AI/scientific-agents2192026년 10월 3일 업데이트

Design DNA capture — extracts palette, type stack, motifs, motion, and 3D signatures from a shipped HTML file and saves them as a reusable reference pack. Use when the user says /reimagine-it lock, "lock this design", "save design DNA", "capture this look", or wants to reuse a shipped design on a different target. Locks capture palette, type, motif, and motion from a shipped HTML file. Part of the reimagine-it Content-Derived Design suite.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Kayforkind/reimagine-it2092026년 10월 17일 업데이트

Content-derived infographic poster — reads the source file and builds a statistical poster from the facts already in it. Not a dashboard, not a CV, not an AntV template. Uses common-scale encodings (Cleveland–McGill floor), ISOTYPE unit counts (Neurath), custom data glyphs (Lupi/Fragapane), and a lossless data table. Palette, glyphs, and composition are derived from the source's own content. No pies, donuts, gauges, 3D charts, or fabricated KPIs. Part of the reimagine-it Content-Derived Design suite.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

Kayforkind/reimagine-it2092026년 10월 17일 업데이트

Plan and scope production work with Odyssey's real-time interactive video world models (odyssey.ml — Odyssey-1/Odyssey-2/Starchild-1/Agora-1). Use when a request involves generating video that a user steers live with keyboard, text, speech, or controller input (streamed frames that respond in the moment), or when someone must decide between Odyssey-style interactive generation and offline clip generators (Sora/Veo/Kling) or downloadable 3D / game engines. Covers what is verified versus announced, current access routes, latency and coherence limits, feasible-now versus speculative use cases, pricing/access terms, and content/rights considerations. This is a fast-moving research-stage product; the skill teaches honest scoping, not a promise of production reliability.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

calesthio/generative-media-skills2082026년 7월 14일 업데이트

Use this skill when planning, capturing, processing, validating, troubleshooting, or exporting markerless human motion capture with Move AI products, including Move One single-camera workflows and Genesis multi-camera studio systems. It covers provider selection, setup, calibration, wardrobe and lighting constraints, documented multi-person operation, processing, cleanup, skeleton and retargeting choices, DCC/game-engine export, data management, consent, and privacy. Do not use it for general keyframe animation, non-Move mocap systems, 3D asset generation, or generic animation cleanup unrelated to Move AI outputs.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

calesthio/generative-media-skills2082026년 7월 14일 업데이트

Create, edit, guide, upscale, and quality-control still images with Leonardo.Ai's official Production API, including native Lucid and Phoenix models, uploaded or generated references, image-to-image, ControlNet guidance, realtime-canvas inpainting, Pro and Universal upscalers, and custom Elements or models. Use for Leonardo image API implementation, async polling or webhooks, dry-run and cost governance, secure artifact handling, prompt iteration, or production troubleshooting. Do not use for Leonardo video, 3D generation, unofficial wrappers, or third-party gateway APIs.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

calesthio/generative-media-skills2082026년 7월 14일 업데이트

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

calesthio/generative-media-skills2082026년 7월 14일 업데이트

Production guidance for reusable layered 2D character rigs in browser-rendered and video media. Use for SVG hierarchies, pivots and constraints, FK/IK planning, pose and facial libraries, acting, cycles, deterministic handoff, crop variants, and rig QA; not for character concept continuity, 3D armatures, or motion-capture solving.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

calesthio/generative-media-skills2082026년 7월 14일 업데이트

foldseek

무료

Structure similarity search with Foldseek. Use this skill when: (1) Finding similar structures in PDB/AFDB databases, (2) Structural homology search, (3) Database queries by 3D structure, (4) Finding remote homologs not detected by sequence, (5) Clustering structures by similarity. For sequence similarity, use uniprot BLAST. For structure prediction, use chai or boltz.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

BioTender-max/awesome-bio-agent-skills2042026년 7월 2일 업데이트

game-dev

무료

Build, extend, and verify playable browser games, optionally using SandBase for generated concept art and game assets. Use for substantial 2D or 3D web-game work; use a general frontend workflow for non-game interactive sites.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

sandbaseai/sandbase-skills2022026년 9월 26일 업데이트

CesiumJS interaction and picking - ScreenSpaceEventHandler, multi-key KeyboardEventModifier input actions, Scene.pick, Scene.drillPick, Scene.pickPosition, Scene.snap edge snapping (1.144), mouse and touch events. Use when handling user clicks on the globe, selecting entities or 3D Tiles features, registering modifier-key shortcuts, implementing hover effects, snapping to model edges for measurement, or building drag-based interactions.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

CesiumGS/cesiumjs-skills1912026년 9월 14일 업데이트

CesiumJS viewer setup - Viewer, CesiumWidget, widgets, Ion token, Scene configuration, SceneMode, factory helpers, geocoders, platform services. Use when initializing a CesiumJS application, configuring viewer widgets, setting Ion access tokens, creating default terrain or imagery, or bootstrapping a 3D globe.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

CesiumGS/cesiumjs-skills1912026년 9월 14일 업데이트

Make an original animated music video (MV / PV) for a song from its audio file plus lyrics, in the Vocaloid / J-pop lyric-video tradition: 手書き/tegaki (V家手书, 手描きMV, ボカロPV), 文字PV and kinetic typography (リリックモーション, リリックビデオ, 歌詞動画, 歌词视频, 动态歌词), anime-illustration MVs with an original character — for any mood, from dark ballads to bright upbeat summer pop. Renders to MP4 with a deterministic Canvas2D/WebGL2 engine in a headless browser: JIZURA lyric motion, AI-generated art, optional Blender toon 3D, beat-locked editing, 9:16 vertical/Shorts version. Use it whenever the user wants a music video, MV, PV, lyric video or beat-synced animation for a song, e.g. "make an MV for my song", "turn this track into a lyric video", "给这首歌做个MV/PV", "做个V家手书", "この曲のMVを作って", "ボカロPV作って", "縦型ショートも" — even if they only give a .wav/.mp3 and say "make a cool video for it". Not for editing existing footage or clip compilations.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

EGSECDA/vocaloid-style-mv-pipeline1792026년 10월 4일 업데이트

Animates 3D objects and characters in Blender with Python (bpy): keyframes, armatures and IK rigs, shape keys, F-Curves, the NLA editor and drivers. Use when the user wants to keyframe properties, create armatures and rigs, set up IK/FK chains, animate shape keys for facial animation, edit F-Curves, blend actions with NLA strips, add drivers, or script any animation workflow in Blender from the terminal.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

TerminalSkills/skills1742026년 10월 21일 업데이트

Automate Blender rendering from the command line. Use when the user wants to set up renders, batch render scenes, configure Cycles or EEVEE, set up cameras and lights, render animations, create materials and shaders, or build a render pipeline with Blender Python scripting.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

TerminalSkills/skills1742026년 10월 21일 업데이트

Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

omer-metin/skills-for-antigravity1692026년 1월 22일 업데이트