3d-games
무료3D game development principles. Rendering, shaders, physics, cameras.
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3D game development principles. Rendering, shaders, physics, cameras.
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Refine academic writing for computer science research papers targeting top-tier venues (NeurIPS, ICLR, ICML, AAAI, IJCAI, ACL, EMNLP, NAACL, CVPR, WWW, KDD, SIGIR, CIKM, and similar). Use this skill whenever a user asks to improve, polish, refine, edit, or proofread academic or research writing — including paper drafts, abstracts, introductions, related work sections, methodology descriptions, experiment write-ups, or conclusion sections. Also trigger when users paste LaTeX content and ask for writing help, mention "camera-ready", "rebuttal", "paper revision", or reference any academic venue or conference. This skill handles both full paper refinement and section-by-section editing.
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Obtain official Italian documents through Openapi - chamber of commerce reports (visure camerali), financial statements/balance sheets, company files (fascicoli), bylaws, DURC, protest reports. Use when the user needs an official PDF document about an Italian company or person.
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Plan and use user-consented local camera and microphone observations for an explicitly authorized physical target. Use when a capture can establish a bounded physical-state observation such as whether a test fixture changed state, an instrument reading changed, or equipment noise changed relatively.
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3D game development principles. Rendering, shaders, physics, cameras.
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2D game development principles. Sprites, tilemaps, physics, camera.
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Write scripts and programs against gatOS — the KSA mod that exposes live Kitten Space Agency simulation state as a 9P filesystem at /sim (also over HTTP /v1, MQTT, and an AI-oriented MCP server). Use this when asked to read game/celestial/vehicle telemetry, control vehicles (throttle, ignite, staging, attitude, burns, RCS, lights, docking), use game/debug controls (teleport, impulse kick, refuel, time-warp, switch vessel), direct the in-game camera / author cinematic shots and tracks, schedule timed command sequences, or write flight-computer / autopilot programs. Covers the full /sim catalog, the command model, KSA coordinate frames, and worked Bun/TypeScript + Rust examples.
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Access Frigate NVR cameras with session-based authentication.
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Full Self-Driving agent with highest safety standards (Camera-Only, Redundant Checks).
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Expert-level computer vision for robotics covering camera models, feature detection, object detection, pose estimation, visual SLAM, and deep learning for perception.
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When turning a locked still + blueprint into a provider-tuned motion prompt — camera, primary + secondary motion, physics, native-audio sync. Triggers 'motion prompt for Veo/Kling/Sora'.
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Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.
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Use this skill to process one to 99 local exact 2:1 equirectangular panorama images with Realsee Argus, producing depth maps, a merged GLB point cloud, camera poses, optional intrinsics, and a validated local output index. Trigger for Argus panorama reconstruction, Argus ZIP input, or explicit Argus start/status/collect lifecycle requests. Do not trigger for panorama editing or stitching, arbitrary-photo 3D generation, existing GLB inspection, or research-only questions.
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3D game development principles. Rendering, shaders, physics, cameras.
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2D game development principles. Sprites, tilemaps, physics, camera.
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Capture frames or clips from RTSP/ONVIF cameras.
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Translate creative intent into coherent cinematography, framing, camera, lens, lighting, motion, and sound direction for a video shot.
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Builds native Android apps with the Android team's guides — Jetpack Compose UI, adaptive layouts, edge-to-edge, Compose styles, migrating XML views to Compose, Navigation 3 and predictive back; Android Gradle Plugin 9 upgrades, R8 keep rule analysis, profiling with Android Studio and Perfetto, and the Android CLI; Google Play policy compliance, Play Billing upgrades and the Engage SDK; Credential Manager restore and verified email; CameraX and Media3 Cast; App Functions and the ML Kit GenAI Prompt API; Wear OS, Android TV and display glasses. Use when writing, upgrading or auditing native Android (Kotlin) code for any of these topics, even if the user does not name the library.
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Use this skill when working on camera, gallery, file pick/upload/download, file preview, sharing, or filesystem-backed media. For Preferences keys, use mobile-local-data.
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Write and improve prompts for Qwen-Image-2.1, Alibaba's open-weight image generation and editing model. Use whenever the user wants to generate or edit images with Qwen-Image / Qwen-Image-2.1 / Qwen-Image-Edit, asks for help prompting any Qwen image model, needs readable text rendered inside an image (posters, signs, UI mockups, infographics), wants to combine several reference images into one, or asks about aspect ratios, styles, or camera settings for Qwen image generation — even when they are only choosing an image model for a text-heavy graphic and have not named the model yet.
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Bridges UIKit and SwiftUI by wrapping UIKit views and view controllers in SwiftUI with UIViewRepresentable and UIViewControllerRepresentable, embedding SwiftUI in UIKit with UIHostingController, and coordinating delegate callbacks. Use when integrating camera previews, map views, mail compose, document scanners, PDF renderers, text views with attributed text, or other UIKit-only or third-party UIKit SDK surfaces into a SwiftUI app, or when migrating a UIKit app to SwiftUI incrementally.
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Implement computer vision features including text recognition (OCR), face detection, barcode scanning, image segmentation, object tracking, and document scanning in iOS apps. Covers both the modern Swift-native Vision API (iOS 16+) and legacy VNRequest patterns, VisionKit DataScannerViewController for live camera scanning, and VNCoreMLRequest for custom model inference. Use when adding OCR, barcode scanning, face detection, or custom Core ML model inference with Vision.
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Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
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Build augmented reality experiences with RealityKit and ARKit on iOS. Use when adding 3D content with RealityView, loading entities and models, placing objects via raycasting, configuring AR camera sessions, handling world tracking, scene understanding, or implementing entity interactions and gestures.
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